4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>,
5 // 2007 Ingo Ruhnke <grumbel@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "joystickkeyboardcontroller.hpp"
26 #include "gui/menu.hpp"
27 #include "gettext.hpp"
28 #include "lisp/lisp.hpp"
29 #include "lisp/list_iterator.hpp"
30 #include "game_session.hpp"
31 #include "console.hpp"
32 #include "gameconfig.hpp"
35 const int SCAN_JOYSTICKS = Controller::CONTROLCOUNT + 1;
38 class JoystickKeyboardController::JoystickMenu : public Menu
41 JoystickMenu(JoystickKeyboardController* controller);
42 virtual ~JoystickMenu();
45 std::string get_button_name(int button);
46 void update_menu_item(Control id);
47 virtual void menu_action(MenuItem* item);
48 JoystickKeyboardController* controller;
51 class JoystickKeyboardController::KeyboardMenu : public Menu
54 KeyboardMenu(JoystickKeyboardController* controller);
58 std::string get_key_name(SDLKey key);
59 virtual void menu_action(MenuItem* item);
60 JoystickKeyboardController* controller;
63 JoystickKeyboardController::JoystickKeyboardController()
65 wait_for_key(-1), wait_for_joystick(-1),
66 key_options_menu(0), joystick_options_menu(0)
68 // initialize default keyboard map
69 keymap[SDLK_LEFT] = LEFT;
70 keymap[SDLK_RIGHT] = RIGHT;
72 keymap[SDLK_DOWN] = DOWN;
73 keymap[SDLK_SPACE] = JUMP;
74 keymap[SDLK_LCTRL] = ACTION;
75 keymap[SDLK_LALT] = ACTION;
76 keymap[SDLK_ESCAPE] = PAUSE_MENU;
77 keymap[SDLK_p] = PAUSE_MENU;
78 keymap[SDLK_PAUSE] = PAUSE_MENU;
79 keymap[SDLK_RETURN] = MENU_SELECT;
80 keymap[SDLK_KP_ENTER] = MENU_SELECT;
81 keymap[SDLK_CARET] = CONSOLE;
82 keymap[SDLK_DELETE] = PEEK_LEFT;
83 keymap[SDLK_END] = PEEK_RIGHT;
84 keymap[SDLK_PAGEUP] = PEEK_UP;
85 keymap[SDLK_PAGEDOWN] = PEEK_DOWN;
87 jump_with_up_joy = false;
88 jump_with_up_kbd = false;
90 updateAvailableJoysticks();
94 // Default joystick button configuration
95 joy_button_map[0] = JUMP;
96 joy_button_map[1] = ACTION;
98 if( min_joybuttons > 5 ){
99 joy_button_map[4] = PEEK_LEFT;
100 joy_button_map[5] = PEEK_RIGHT;
102 if(min_joybuttons > 7)
103 joy_button_map[min_joybuttons-1] = PAUSE_MENU;
105 // map the last 2 buttons to menu and pause
106 if(min_joybuttons > 2)
107 joy_button_map[min_joybuttons-1] = PAUSE_MENU;
108 // map all remaining joystick buttons to MENU_SELECT
109 for(int i = 2; i < max_joybuttons; ++i) {
110 if(i != min_joybuttons-1)
111 joy_button_map[i] = MENU_SELECT;
115 // Default joystick axis configuration
116 joy_axis_map[-1] = LEFT;
117 joy_axis_map[ 1] = RIGHT;
118 joy_axis_map[-2] = UP;
119 joy_axis_map[ 2] = DOWN;
122 JoystickKeyboardController::~JoystickKeyboardController()
124 for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
125 i != joysticks.end(); ++i) {
127 SDL_JoystickClose(*i);
130 delete key_options_menu;
131 delete joystick_options_menu;
135 JoystickKeyboardController::updateAvailableJoysticks()
137 for(std::vector<SDL_Joystick*>::iterator i = joysticks.begin();
138 i != joysticks.end(); ++i) {
140 SDL_JoystickClose(*i);
144 int joystick_count = SDL_NumJoysticks();
150 for(int i = 0; i < joystick_count; ++i) {
151 SDL_Joystick* joystick = SDL_JoystickOpen(i);
153 if(SDL_JoystickNumButtons(joystick) < 2) {
154 log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 buttons" << std::endl;
157 if(SDL_JoystickNumAxes(joystick) < 2
158 && SDL_JoystickNumHats(joystick) == 0) {
159 log_info << "Joystick " << i << ": " << SDL_JoystickName(i) << " has less than 2 axes and no hat" << std::endl;
163 SDL_JoystickClose(joystick);
167 if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons)
168 min_joybuttons = SDL_JoystickNumButtons(joystick);
170 if(SDL_JoystickNumButtons(joystick) > max_joybuttons)
171 max_joybuttons = SDL_JoystickNumButtons(joystick);
173 if(SDL_JoystickNumAxes(joystick) > max_joyaxis)
174 max_joyaxis = SDL_JoystickNumAxes(joystick);
176 if(SDL_JoystickNumHats(joystick) > max_joyhats)
177 max_joyhats = SDL_JoystickNumHats(joystick);
179 joysticks.push_back(joystick);
182 // some joysticks or SDL seem to produce some bogus events after being opened
183 Uint32 ticks = SDL_GetTicks();
184 while(SDL_GetTicks() - ticks < 200) {
186 SDL_PollEvent(&event);
191 JoystickKeyboardController::read(const lisp::Lisp& lisp)
193 const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap");
196 keymap_lisp->get("jump-with-up", jump_with_up_kbd);
197 lisp::ListIterator iter(keymap_lisp);
199 if(iter.item() == "map") {
202 const lisp::Lisp* map = iter.lisp();
203 map->get("key", key);
204 map->get("control", control);
205 if(key < SDLK_FIRST || key >= SDLK_LAST) {
206 log_info << "Invalid key '" << key << "' in keymap" << std::endl;
211 for(i = 0; controlNames[i] != 0; ++i) {
212 if(control == controlNames[i])
215 if(controlNames[i] == 0) {
216 log_info << "Invalid control '" << control << "' in keymap" << std::endl;
219 keymap[(SDLKey) key] = (Control)i;
224 const lisp::Lisp* joystick_lisp = lisp.get_lisp("joystick");
226 joystick_lisp->get("dead-zone", dead_zone);
227 joystick_lisp->get("jump-with-up", jump_with_up_joy);
228 lisp::ListIterator iter(joystick_lisp);
230 if(iter.item() == "map") {
235 const lisp::Lisp* map = iter.lisp();
237 map->get("control", control);
239 for(i = 0; controlNames[i] != 0; ++i) {
240 if(control == controlNames[i])
243 if(controlNames[i] == 0) {
244 log_info << "Invalid control '" << control << "' in buttonmap" << std::endl;
248 if (map->get("button", button)) {
249 if(button < 0 || button >= max_joybuttons) {
250 log_info << "Invalid button '" << button << "' in buttonmap" << std::endl;
253 bind_joybutton(button, (Control) i);
256 if (map->get("axis", axis)) {
257 if (axis == 0 || abs(axis) > max_joyaxis) {
258 log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
261 bind_joyaxis(axis, (Control) i);
264 if (map->get("hat", hat)) {
265 if (hat != SDL_HAT_UP &&
266 hat != SDL_HAT_DOWN &&
267 hat != SDL_HAT_LEFT &&
268 hat != SDL_HAT_RIGHT) {
269 log_info << "Invalid axis '" << axis << "' in axismap" << std::endl;
272 bind_joyhat(hat, (Control) i);
281 JoystickKeyboardController::write(lisp::Writer& writer)
283 writer.start_list("keymap");
284 writer.write_bool("jump-with-up", jump_with_up_kbd);
285 for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
286 writer.start_list("map");
287 writer.write_int("key", (int) i->first);
288 writer.write_string("control", controlNames[i->second]);
289 writer.end_list("map");
291 writer.end_list("keymap");
293 writer.start_list("joystick");
294 writer.write_int("dead-zone", dead_zone);
295 writer.write_bool("jump-with-up", jump_with_up_joy);
297 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end();
299 writer.start_list("map");
300 writer.write_int("button", i->first);
301 writer.write_string("control", controlNames[i->second]);
302 writer.end_list("map");
305 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
306 writer.start_list("map");
307 writer.write_int("hat", i->first);
308 writer.write_string("control", controlNames[i->second]);
309 writer.end_list("map");
312 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
313 writer.start_list("map");
314 writer.write_int("axis", i->first);
315 writer.write_string("control", controlNames[i->second]);
316 writer.end_list("map");
319 writer.end_list("joystick");
323 JoystickKeyboardController::reset()
329 JoystickKeyboardController::set_joy_controls(Control id, bool value)
331 if (jump_with_up_joy && id == Controller::UP)
332 controls[Controller::JUMP] = value;
334 controls[(Control)id] = value;
338 JoystickKeyboardController::process_event(const SDL_Event& event)
343 process_key_event(event);
346 case SDL_JOYAXISMOTION:
347 process_axis_event(event.jaxis);
350 case SDL_JOYHATMOTION:
351 process_hat_event(event.jhat);
354 case SDL_JOYBUTTONDOWN:
355 case SDL_JOYBUTTONUP:
356 process_button_event(event.jbutton);
365 JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton)
367 if(wait_for_joystick >= 0)
369 if(jbutton.state == SDL_PRESSED)
371 bind_joybutton(jbutton.button, (Control)wait_for_joystick);
372 joystick_options_menu->update();
374 wait_for_joystick = -1;
379 ButtonMap::iterator i = joy_button_map.find(jbutton.button);
380 if(i == joy_button_map.end()) {
381 log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl;
383 set_joy_controls(i->second, (jbutton.state == SDL_PRESSED));
389 JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis)
391 if (wait_for_joystick >= 0)
393 if (abs(jaxis.value) > dead_zone) {
395 bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick));
397 bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick));
399 joystick_options_menu->update();
400 wait_for_joystick = -1;
405 // Split the axis into left and right, so that both can be
406 // mapped seperatly (needed for jump/down vs up/down)
407 int axis = jaxis.axis + 1;
409 AxisMap::iterator left = joy_axis_map.find(-axis);
410 AxisMap::iterator right = joy_axis_map.find(axis);
412 if(left == joy_axis_map.end()) {
413 std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
415 if (jaxis.value < -dead_zone)
416 set_joy_controls(left->second, true);
417 else if (jaxis.value > dead_zone)
418 set_joy_controls(left->second, false);
420 set_joy_controls(left->second, false);
423 if(right == joy_axis_map.end()) {
424 std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl;
426 if (jaxis.value < -dead_zone)
427 set_joy_controls(right->second, false);
428 else if (jaxis.value > dead_zone)
429 set_joy_controls(right->second, true);
431 set_joy_controls(right->second, false);
437 JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat)
439 Uint8 changed = hat_state ^ jhat.value;
441 if (wait_for_joystick >= 0)
443 if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP)
444 bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick);
446 if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN)
447 bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick);
449 if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT)
450 bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick);
452 if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT)
453 bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick);
455 joystick_options_menu->update();
456 wait_for_joystick = -1;
460 if (changed & SDL_HAT_UP)
462 HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP);
463 if (it != joy_hat_map.end())
464 set_joy_controls(it->second, jhat.value & SDL_HAT_UP);
467 if (changed & SDL_HAT_DOWN)
469 HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN);
470 if (it != joy_hat_map.end())
471 set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN);
474 if (changed & SDL_HAT_LEFT)
476 HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT);
477 if (it != joy_hat_map.end())
478 set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT);
481 if (changed & SDL_HAT_RIGHT)
483 HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT);
484 if (it != joy_hat_map.end())
485 set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT);
489 hat_state = jhat.value;
493 JoystickKeyboardController::process_key_event(const SDL_Event& event)
495 KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym);
497 // if console key was pressed: toggle console
498 if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) {
499 if (event.type == SDL_KEYDOWN)
500 Console::instance->toggle();
502 if (Console::instance->hasFocus()) {
503 // if console is open: send key there
504 process_console_key_event(event);
505 } else if (Menu::current()) {
506 // if menu mode: send key there
507 process_menu_key_event(event);
508 } else if(key_mapping == keymap.end()) {
509 // default action: update controls
510 log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl;
512 Control control = key_mapping->second;
513 controls[control] = (event.type == SDL_KEYDOWN);
514 if (jump_with_up_kbd && control == UP){
515 controls[JUMP] = (event.type == SDL_KEYDOWN);
522 JoystickKeyboardController::process_console_key_event(const SDL_Event& event)
524 if (event.type != SDL_KEYDOWN) return;
526 switch (event.key.keysym.sym) {
528 Console::instance->enter();
531 Console::instance->backspace();
534 Console::instance->autocomplete();
537 Console::instance->scroll(-1);
540 Console::instance->scroll(+1);
543 Console::instance->move_cursor(-65535);
546 Console::instance->move_cursor(+65535);
549 Console::instance->show_history(-1);
552 Console::instance->show_history(+1);
555 Console::instance->move_cursor(-1);
558 Console::instance->move_cursor(+1);
561 int c = event.key.keysym.unicode;
562 if ((c >= 32) && (c <= 126)) {
563 Console::instance->input((char)c);
570 JoystickKeyboardController::process_menu_key_event(const SDL_Event& event)
572 // wait for key mode?
573 if(wait_for_key >= 0) {
574 if(event.type == SDL_KEYUP)
577 if(event.key.keysym.sym != SDLK_ESCAPE
578 && event.key.keysym.sym != SDLK_PAUSE) {
579 bind_key(event.key.keysym.sym, (Control) wait_for_key);
582 key_options_menu->update();
586 if(wait_for_joystick >= 0) {
587 if(event.key.keysym.sym == SDLK_ESCAPE) {
589 joystick_options_menu->update();
590 wait_for_joystick = -1;
596 /* we use default keys when the menu is open (to avoid problems when
597 * redefining keys to invalid settings
599 switch(event.key.keysym.sym) {
615 control = MENU_SELECT;
619 control = PAUSE_MENU;
626 controls[control] = (event.type == SDL_KEYDOWN);
630 JoystickKeyboardController::unbind_joystick_control(Control control)
632 // remove all previous mappings for that control
633 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) {
634 if(i->second == control)
635 joy_axis_map.erase(i++);
640 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) {
641 if(i->second == control)
642 joy_button_map.erase(i++);
647 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); /* no ++i */) {
648 if(i->second == control)
649 joy_hat_map.erase(i++);
656 JoystickKeyboardController::bind_joyaxis(int axis, Control control)
658 // axis isn't the SDL axis number, but axisnumber + 1 with sign
659 // changed depending on if the positive or negative end is to be
660 // used (negative axis 0 becomes -1, positive axis 2 becomes +3,
663 unbind_joystick_control(control);
666 joy_axis_map[axis] = control;
670 JoystickKeyboardController::bind_joyhat(int dir, Control c)
672 unbind_joystick_control(c);
675 joy_hat_map[dir] = c;
679 JoystickKeyboardController::bind_joybutton(int button, Control control)
681 unbind_joystick_control(control);
684 joy_button_map[button] = control;
688 JoystickKeyboardController::bind_key(SDLKey key, Control control)
690 // remove all previous mappings for that control and for that key
691 for(KeyMap::iterator i = keymap.begin();
692 i != keymap.end(); /* no ++i */) {
693 if(i->second == control) {
694 KeyMap::iterator e = i;
702 KeyMap::iterator i = keymap.find(key);
703 if(i != keymap.end())
707 keymap[key]= control;
711 JoystickKeyboardController::print_joystick_mappings()
713 std::cout << "Joystick Mappings" << std::endl;
714 std::cout << "-----------------" << std::endl;
715 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
716 std::cout << "Axis: " << i->first << " -> " << i->second << std::endl;
719 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
720 std::cout << "Button: " << i->first << " -> " << i->second << std::endl;
723 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
724 std::cout << "Hat: " << i->first << " -> " << i->second << std::endl;
726 std::cout << std::endl;
730 JoystickKeyboardController::reversemap_key(Control c)
732 for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) {
741 JoystickKeyboardController::reversemap_joyaxis(Control c)
743 for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) {
752 JoystickKeyboardController::reversemap_joybutton(Control c)
754 for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) {
763 JoystickKeyboardController::reversemap_joyhat(Control c)
765 for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) {
774 JoystickKeyboardController::get_key_options_menu()
776 if(key_options_menu == 0) {
777 key_options_menu = new KeyboardMenu(this);
780 return key_options_menu;
784 JoystickKeyboardController::get_joystick_options_menu()
786 if(joystick_options_menu == 0) {
787 joystick_options_menu = new JoystickMenu(this);
790 return joystick_options_menu;
793 //----------------------------------------------------------------------------
795 JoystickKeyboardController::KeyboardMenu::KeyboardMenu(
796 JoystickKeyboardController* _controller)
797 : controller(_controller)
799 add_label(_("Setup Keyboard"));
801 add_controlfield(Controller::UP, _("Up"));
802 add_controlfield(Controller::DOWN, _("Down"));
803 add_controlfield(Controller::LEFT, _("Left"));
804 add_controlfield(Controller::RIGHT, _("Right"));
805 add_controlfield(Controller::JUMP, _("Jump"));
806 add_controlfield(Controller::ACTION, _("Action"));
807 add_controlfield(Controller::PEEK_LEFT, _("Peek Left"));
808 add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
809 add_controlfield(Controller::PEEK_UP, _("Peek Up"));
810 add_controlfield(Controller::PEEK_DOWN, _("Peek Down"));
811 if (config->console_enabled) {
812 add_controlfield(Controller::CONSOLE, _("Console"));
814 add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_kbd);
820 JoystickKeyboardController::KeyboardMenu::~KeyboardMenu()
824 JoystickKeyboardController::KeyboardMenu::get_key_name(SDLKey key)
830 return _("Up cursor");
832 return _("Down cursor");
834 return _("Left cursor");
836 return _("Right cursor");
842 return _("Right Shift");
844 return _("Left Shift");
846 return _("Right Control");
848 return _("Left Control");
850 return _("Right Alt");
852 return _("Left Alt");
854 return SDL_GetKeyName((SDLKey) key);
859 JoystickKeyboardController::KeyboardMenu::menu_action(MenuItem* item)
861 if(item->id >= 0 && item->id < Controller::CONTROLCOUNT){
862 item->change_input(_("Press Key"));
863 controller->wait_for_key = item->id;
864 } else if( item->id == Controller::CONTROLCOUNT) {
865 controller->jump_with_up_kbd = item->toggled;
870 JoystickKeyboardController::KeyboardMenu::update()
873 get_item_by_id((int) Controller::UP).change_input(get_key_name(
874 controller->reversemap_key(Controller::UP)));
875 get_item_by_id((int) Controller::DOWN).change_input(get_key_name(
876 controller->reversemap_key(Controller::DOWN)));
877 get_item_by_id((int) Controller::LEFT).change_input(get_key_name(
878 controller->reversemap_key(Controller::LEFT)));
879 get_item_by_id((int) Controller::RIGHT).change_input(get_key_name(
880 controller->reversemap_key(Controller::RIGHT)));
881 get_item_by_id((int) Controller::JUMP).change_input(get_key_name(
882 controller->reversemap_key(Controller::JUMP)));
883 get_item_by_id((int) Controller::ACTION).change_input(get_key_name(
884 controller->reversemap_key(Controller::ACTION)));
885 get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name(
886 controller->reversemap_key(Controller::PEEK_LEFT)));
887 get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name(
888 controller->reversemap_key(Controller::PEEK_RIGHT)));
889 get_item_by_id((int) Controller::PEEK_UP).change_input(get_key_name(
890 controller->reversemap_key(Controller::PEEK_UP)));
891 get_item_by_id((int) Controller::PEEK_DOWN).change_input(get_key_name(
892 controller->reversemap_key(Controller::PEEK_DOWN)));
893 if (config->console_enabled) {
894 get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name(
895 controller->reversemap_key(Controller::CONSOLE)));
897 get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_kbd;
900 //---------------------------------------------------------------------------
902 JoystickKeyboardController::JoystickMenu::JoystickMenu(
903 JoystickKeyboardController* _controller)
904 : controller(_controller)
906 add_label(_("Setup Joystick"));
908 if(controller->joysticks.size() > 0) {
909 add_controlfield(Controller::UP, _("Up"));
910 add_controlfield(Controller::DOWN, _("Down"));
911 add_controlfield(Controller::LEFT, _("Left"));
912 add_controlfield(Controller::RIGHT, _("Right"));
913 add_controlfield(Controller::JUMP, _("Jump"));
914 add_controlfield(Controller::ACTION, _("Action"));
915 add_controlfield(Controller::PAUSE_MENU, _("Pause/Menu"));
916 add_controlfield(Controller::PEEK_LEFT, _("Peek Left"));
917 add_controlfield(Controller::PEEK_RIGHT, _("Peek Right"));
918 add_controlfield(Controller::PEEK_UP, _("Peek Up"));
919 add_controlfield(Controller::PEEK_DOWN, _("Peek Down"));
921 add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up_joy);
923 add_deactive(-1, _("No Joysticks found"));
926 add_entry(SCAN_JOYSTICKS, _("Scan for Joysticks"));
932 JoystickKeyboardController::JoystickMenu::~JoystickMenu()
936 JoystickKeyboardController::JoystickMenu::get_button_name(int button)
941 std::ostringstream name;
942 name << "Button " << button;
947 JoystickKeyboardController::JoystickMenu::menu_action(MenuItem* item)
949 if (item->id >= 0 && item->id < Controller::CONTROLCOUNT) {
950 item->change_input(_("Press Button"));
951 controller->wait_for_joystick = item->id;
952 } else if (item->id == Controller::CONTROLCOUNT) {
953 controller->jump_with_up_joy = item->toggled;
954 } else if( item->id == SCAN_JOYSTICKS) {
955 controller->updateAvailableJoysticks();
960 JoystickKeyboardController::JoystickMenu::update_menu_item(Control id)
962 int button = controller->reversemap_joybutton(id);
963 int axis = controller->reversemap_joyaxis(id);
964 int hat_dir = controller->reversemap_joyhat(id);
967 get_item_by_id((int)id).change_input(get_button_name(button));
968 } else if (axis != 0) {
969 std::ostringstream name;
980 else if (abs(axis) == 2)
982 else if (abs(axis) == 2)
984 else if (abs(axis) == 3)
989 get_item_by_id((int)id).change_input(name.str());
990 } else if (hat_dir != -1) {
1012 name = "Unknown hat_dir";
1016 get_item_by_id((int)id).change_input(name);
1018 get_item_by_id((int)id).change_input("None");
1023 JoystickKeyboardController::JoystickMenu::update()
1025 if(controller->joysticks.size() == 0)
1028 update_menu_item(Controller::UP);
1029 update_menu_item(Controller::DOWN);
1030 update_menu_item(Controller::LEFT);
1031 update_menu_item(Controller::RIGHT);
1033 update_menu_item(Controller::JUMP);
1034 update_menu_item(Controller::ACTION);
1035 update_menu_item(Controller::PAUSE_MENU);
1036 update_menu_item(Controller::PEEK_LEFT);
1037 update_menu_item(Controller::PEEK_RIGHT);
1038 update_menu_item(Controller::PEEK_UP);
1039 update_menu_item(Controller::PEEK_DOWN);
1041 get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up_joy;