2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_CONTROL_JOYSTICKKEYBOARDCONTROLLER_HPP
18 #define HEADER_SUPERTUX_CONTROL_JOYSTICKKEYBOARDCONTROLLER_HPP
20 #include "control/controller.hpp"
28 #include "util/reader_fwd.hpp"
29 #include "util/writer_fwd.hpp"
32 class GameControllerManager;
33 class JoystickManager;
38 class JoystickKeyboardController
41 friend class KeyboardMenu;
42 friend class JoystickMenu;
44 typedef Controller::Control Control;
46 typedef std::map<SDL_Keycode, Control> KeyMap;
49 JoystickKeyboardController();
50 virtual ~JoystickKeyboardController();
52 /** Process an SDL Event and return true if the event has been used
54 void process_event(const SDL_Event& event);
56 void write(Writer& writer);
57 void read(const Reader& lisp);
61 void updateAvailableJoysticks();
63 Controller *get_main_controller();
66 void process_text_input_event(const SDL_TextInputEvent& event);
67 void process_key_event(const SDL_KeyboardEvent& event);
68 void process_console_key_event(const SDL_KeyboardEvent& event);
69 void process_menu_key_event(const SDL_KeyboardEvent& event);
71 SDL_Keycode reversemap_key(Control c);
72 void bind_key(SDL_Keycode key, Control c);
75 std::unique_ptr<Controller> controller;
77 bool m_use_game_controller;
78 std::unique_ptr<JoystickManager> joystick_manager;
79 std::unique_ptr<GameControllerManager> game_controller_manager;
84 bool jump_with_up_kbd; // Keyboard up jumps
89 JoystickKeyboardController(const JoystickKeyboardController&);
90 JoystickKeyboardController& operator=(const JoystickKeyboardController&);