string_list_type additions and leveleditor improvements.
[supertux.git] / src / leveleditor.c
1 /***************************************************************************
2  *                                                                         *
3  *   This program is free software; you can redistribute it and/or modify  *
4  *   it under the terms of the GNU General Public License as published by  *
5  *   the Free Software Foundation; either version 2 of the License, or     *
6  *   (at your option) any later version.                                   *
7  *                                                                         *
8  ***************************************************************************/
9
10 /*  December 28, 2003 - February 1st, 2004 */
11
12 /* leveleditor.c - A built-in level editor for SuperTux
13  by Ricardo Cruz <rick2@aeiou.pt>                      */
14
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #include "leveleditor.h"
23
24 #include "screen.h"
25 #include "defines.h"
26 #include "globals.h"
27 #include "setup.h"
28 #include "menu.h"
29 #include "level.h"
30 #include "badguy.h"
31 #include "scene.h"
32 #include "button.h"
33
34 /* definitions to aid development */
35 #define DONE_LEVELEDITOR 1
36 #define DONE_QUIT        2
37 #define DONE_CHANGELEVEL 3
38
39 /* definitions that affect gameplay */
40 #define KEY_CURSOR_SPEED 32
41 #define KEY_CURSOR_FASTSPEED 64
42
43 /* when pagedown/up pressed speed:*/
44 #define PAGE_CURSOR_SPEED 13*32
45
46 #define MOUSE_LEFT_MARGIN 80
47 #define MOUSE_RIGHT_MARGIN (560-32)
48 /* right_margin should noticed that the cursor is 32 pixels,
49    so it should subtract that value */
50 #define MOUSE_POS_SPEED 20
51
52 /* look */
53 #define SELECT_W 2 // size of the selections lines
54 #define SELECT_CLR 0, 255, 0, 255  // lines color (R, G, B, A)
55
56 /* gameloop funcs declerations */
57
58 void loadshared(void);
59 void unloadshared(void);
60
61 /* own declerations */
62 /* crutial ones (main loop) */
63 int le_init();
64 void le_quit();
65 void le_drawlevel();
66 void le_drawinterface();
67 void le_checkevents();
68 void le_change(float x, float y, unsigned char c);
69 void le_testlevel();
70 void le_showhelp();
71 void le_set_defaults(void);
72 void le_activate_bad_guys(void);
73 void le_new_subset(char *subset_name);
74
75 void le_highlight_selection();
76 void apply_level_settings_menu();
77
78 /* leveleditor internals */
79 static string_list_type level_subsets;
80 static int le_level_changed;  /* if changes, ask for saving, when quiting*/
81 static int pos_x, cursor_x, cursor_y, cursor_tile, fire;
82 static int le_level;
83 static st_level* le_current_level;
84 static st_subset le_level_subset;
85 static int le_show_grid;
86 static int le_frame;
87 static texture_type le_selection;
88 static int done;
89 static char le_current_tile;
90 static int le_mouse_pressed;
91 static button_type le_save_level_bt;
92 static button_type le_test_level_bt;
93 static button_type le_next_level_bt;
94 static button_type le_previous_level_bt;
95 static button_type le_move_right_bt;
96 static button_type le_move_left_bt;
97 static button_type le_rubber_bt;
98 static button_type le_select_mode_one_bt;
99 static button_type le_select_mode_two_bt;
100 static button_type le_bad_bsod_bt;
101 static button_type le_settings_bt;
102 static button_panel_type le_bt_panel;
103 static menu_type leveleditor_menu;
104 static menu_type subset_load_menu;
105 static menu_type subset_new_menu;
106 static menu_type subset_settings_menu;
107 static menu_type level_settings_menu;
108
109 static square selection;
110 static int le_selection_mode;
111 static SDL_Event event;
112
113 void le_activate_bad_guys(void)
114 {
115   int x,y;
116
117   /* Activate bad guys: */
118
119   /* as oposed to the gameloop.c func, this one doesn't remove
120   the badguys from tiles                                    */
121
122   for (y = 0; y < 15; ++y)
123     for (x = 0; x < le_current_level->width; ++x)
124       if (le_current_level->tiles[y][x] >= '0' && le_current_level->tiles[y][x] <= '9')
125         add_bad_guy(x * 32, y * 32, le_current_level->tiles[y][x] - '0');
126 }
127
128 void le_set_defaults()
129 {
130   if(le_current_level != NULL)
131     {
132       /* Set defaults: */
133
134       if(le_current_level->time_left == 0)
135         le_current_level->time_left = 255;
136     }
137 }
138
139 /* FIXME: Needs to be implemented. It should ask the user for the level(file)name and then let him create a new level based on this. */
140 void newlevel()
141 {}
142
143 /* FIXME: It should let select the user a level, which is in the leveldirectory and then load it. */
144 void selectlevel()
145 {}
146
147 int leveleditor(int levelnb)
148 {
149   int last_time, now_time, i;
150
151   le_level = levelnb;
152   if(le_init() != 0)
153     return 1;
154
155   /* Clear screen: */
156
157   clearscreen(0, 0, 0);
158   updatescreen();
159
160   while (SDL_PollEvent(&event))
161   {}
162
163   while(YES)
164     {
165       last_time = SDL_GetTicks();
166       le_frame++;
167
168       le_checkevents();
169
170       if(le_current_level != NULL)
171         {
172           /* making events results to be in order */
173           if(pos_x < 0)
174             pos_x = 0;
175           if(pos_x > (le_current_level->width * 32) - screen->w)
176             pos_x = (le_current_level->width * 32) - screen->w;
177
178           /* draw the level */
179           le_drawlevel();
180         }
181       else
182         clearscreen(0, 0, 0);
183
184       /* draw editor interface */
185       le_drawinterface();
186
187       if(show_menu)
188         {
189           menu_process_current();
190           if(current_menu == &leveleditor_menu)
191             {
192               switch (menu_check(&leveleditor_menu))
193                 {
194                 case 2:
195                   show_menu = NO;
196                   break;
197                 case 7:
198                   done = DONE_LEVELEDITOR;
199                   break;
200                 }
201             }
202           else if(current_menu == &level_settings_menu)
203             {
204               switch (menu_check(&level_settings_menu))
205                 {
206                 case 0:
207                   break;
208                 case 1:
209                   show_menu = YES;
210                   break;
211                 case 4:
212                   break;
213                 case 13:
214                   apply_level_settings_menu();
215                   break;
216                 }
217             }
218           else if(current_menu == &subset_load_menu)
219             {
220               switch (i = menu_check(&subset_load_menu))
221                 {
222                 case 0:
223                   break;
224                 default:
225                   if(i != -1)
226                     {
227                       subset_load(&le_level_subset,level_subsets.item[i-2]);
228                       leveleditor_menu.item[3].kind = MN_GOTO;
229                       menu_item_change_input(&subset_settings_menu.item[2],le_level_subset.title);
230                       menu_item_change_input(&subset_settings_menu.item[3],le_level_subset.description);
231                       le_level = 1;
232                       arrays_init();
233                       loadshared();
234                       le_current_level = (st_level*) malloc(sizeof(st_level));
235                       if(level_load(le_current_level, le_level_subset.name, le_level) != 0)
236                         {
237                           le_quit();
238                           return 1;
239                         }
240                       le_set_defaults();
241                       level_load_gfx(le_current_level);
242                       le_activate_bad_guys();
243                       show_menu = YES;
244                     }
245                   break;
246                 }
247             }
248           else if(current_menu == &subset_new_menu)
249             {
250               if(subset_new_menu.item[2].input[0] == '\0')
251                 subset_new_menu.item[3].kind = MN_DEACTIVE;
252               else
253                 {
254                   subset_new_menu.item[3].kind = MN_ACTION;
255
256                   switch (i = menu_check(&subset_new_menu))
257                     {
258                     case 3:
259                       le_new_subset(subset_new_menu.item[2].input);
260                       break;
261                     }
262                 }
263             }
264         }
265
266       if(done)
267         {
268           le_quit();
269           return 0;
270         }
271
272       if(done == DONE_QUIT)
273         {
274           le_quit();
275           return 1;
276         }
277
278       SDL_Delay(25);
279       now_time = SDL_GetTicks();
280       if (now_time < last_time + FPS)
281         SDL_Delay(last_time + FPS - now_time);  /* delay some time */
282
283       flipscreen();
284     }
285
286   return done;
287 }
288
289 void le_default_level(st_level* plevel)
290 {
291   int i,y;
292   strcpy(plevel->name,"UnNamed");
293   strcpy(plevel->theme,"antarctica");
294   strcpy(plevel->song_title,"Mortimers_chipdisko.mod");
295   strcpy(plevel->bkgd_image,"arctis.png");
296   plevel->width = 21;
297   plevel->time_left = 100;
298   plevel->gravity = 10.;
299   plevel->bkgd_red = 0;
300   plevel->bkgd_green = 0;
301   plevel->bkgd_blue = 0;
302
303   for(i = 0; i < 15; ++i)
304     {
305       plevel->tiles[i] = (unsigned char*) malloc((plevel->width+1)*sizeof(unsigned char));
306       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
307       for(y = 0; y < plevel->width; ++y)
308         plevel->tiles[i][y] = (unsigned char) '.';
309       plevel->tiles[i][plevel->width] = (unsigned char) '\0';
310     }
311 }
312
313 void le_new_subset(char *subset_name)
314 {
315   st_level new_lev;
316   st_subset new_subset;
317   new_subset.name = (char*) malloc((strlen(subset_name)+1)*sizeof(char));
318   strcpy(new_subset.name,subset_name);
319   new_subset.title = (char*) malloc((strlen("Unknown Title")+1)*sizeof(char));
320   strcpy(new_subset.title,"Unknown Title");
321   new_subset.description = (char*) malloc((strlen("No description so far.")+1)*sizeof(char));
322   strcpy(new_subset.description,"No description so far.");
323   subset_save(&new_subset);
324   le_default_level(&new_lev);
325   level_save(&new_lev,subset_name,1);
326 }
327
328 int le_init()
329 {
330   int i;
331   char str[80];
332   level_subsets = dsubdirs("/levels", "info");
333
334   le_show_grid = YES;
335
336   /*  level_changed = NO;*/
337   fire = DOWN;
338   done = 0;
339   le_frame = 0; /* support for frames in some tiles, like waves and bad guys */
340   le_level_changed = NO;
341
342   /*
343     subset_load(&le_level_subset,"default");
344     arrays_init();
345     loadshared();
346     le_set_defaults();
347    
348    
349     if(level_load(&le_current_level, le_level_subset.name, le_level) != 0)
350       {
351         le_quit();
352         return 1;
353       }
354     if(le_current_level.time_left == 0)
355       le_current_level.time_left = 255;
356    
357     level_load_gfx(&le_current_level);
358       le_activate_bad_guys();
359     */
360   le_current_level = NULL;
361
362   le_current_tile = '.';
363   le_mouse_pressed = NO;
364
365   texture_load(&le_selection,DATA_PREFIX "/images/leveleditor/select.png", USE_ALPHA);
366
367   /* Load buttons */
368   button_load(&le_save_level_bt,"/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32);
369   button_load(&le_next_level_bt,"/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0);
370   button_load(&le_previous_level_bt,"/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0);
371   button_load(&le_rubber_bt,"/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48);
372   button_load(&le_select_mode_one_bt,"/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48);
373   button_load(&le_select_mode_two_bt,"/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,64);
374   button_load(&le_test_level_bt,"/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64);
375   button_load(&le_settings_bt,"/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64);
376   button_load(&le_move_left_bt,"/images/icons/left.png","Move left",SDLK_LEFT,0,0);
377   button_load(&le_move_right_bt,"/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0);
378   button_panel_init(&le_bt_panel, screen->w - 64,82, 64, 334);
379
380   menu_init(&leveleditor_menu);
381   menu_additem(&leveleditor_menu,menu_item_create(MN_LABEL,"Level Editor Menu",0,0));
382   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
383   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Return To Level Editor",0,0));
384   menu_additem(&leveleditor_menu,menu_item_create(MN_DEACTIVE,"Level Subset Settings",0,&subset_settings_menu));
385   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"Load Level Subset",0,&subset_load_menu));
386   menu_additem(&leveleditor_menu,menu_item_create(MN_GOTO,"New Level Subset",0,&subset_new_menu));
387   menu_additem(&leveleditor_menu,menu_item_create(MN_HL,"",0,0));
388   menu_additem(&leveleditor_menu,menu_item_create(MN_ACTION,"Quit Level Editor",0,0));
389
390   menu_reset();
391   menu_set_current(&leveleditor_menu);
392   show_menu = YES;
393
394   menu_init(&subset_load_menu);
395   menu_additem(&subset_load_menu,menu_item_create(MN_LABEL,"Load Level Subset",0,0));
396   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
397   for(i = 0; i < level_subsets.num_items; ++i)
398     {
399       menu_additem(&subset_load_menu,menu_item_create(MN_ACTION,level_subsets.item[i],0,0));
400     }
401   menu_additem(&subset_load_menu,menu_item_create(MN_HL,"",0,0));
402   menu_additem(&subset_load_menu,menu_item_create(MN_BACK,"Back",0,0));
403
404   menu_init(&subset_new_menu);
405   menu_additem(&subset_new_menu,menu_item_create(MN_LABEL,"New Level Subset",0,0));
406   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
407   menu_additem(&subset_new_menu,menu_item_create(MN_TEXTFIELD,"Enter Name",0,0));
408   menu_additem(&subset_new_menu,menu_item_create(MN_ACTION,"Create",0,0));
409   menu_additem(&subset_new_menu,menu_item_create(MN_HL,"",0,0));
410   menu_additem(&subset_new_menu,menu_item_create(MN_BACK,"Back",0,0));
411
412   menu_init(&subset_settings_menu);
413   menu_additem(&subset_settings_menu,menu_item_create(MN_LABEL,"Level Subset Settings",0,0));
414   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
415   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Title",0,0));
416   menu_additem(&subset_settings_menu,menu_item_create(MN_TEXTFIELD,"Description",0,0));
417   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
418   menu_additem(&subset_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
419   menu_additem(&subset_settings_menu,menu_item_create(MN_HL,"",0,0));
420   menu_additem(&subset_settings_menu,menu_item_create(MN_BACK,"Back",0,0));
421
422   menu_init(&level_settings_menu);
423   level_settings_menu.arrange_left = YES;
424   menu_additem(&level_settings_menu,menu_item_create(MN_LABEL,"Level Settings",0,0));
425   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
426   menu_additem(&level_settings_menu,menu_item_create(MN_TEXTFIELD,"Name:",0,0));
427   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Theme:",0,0));
428   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Song:",0,0));
429   menu_additem(&level_settings_menu,menu_item_create(MN_STRINGSELECT,"Background:",0,0));
430   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Length: ",0,0));
431   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Time:   ",0,0));
432   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Gravity:",0,0));
433   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Red:    ",0,0));
434   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Green:  ",0,0));
435   menu_additem(&level_settings_menu,menu_item_create(MN_NUMFIELD,"Blue:   ",0,0));
436   menu_additem(&level_settings_menu,menu_item_create(MN_HL,"",0,0));
437   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Apply Changes",0,0));
438   /*menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Load Game",0,&load_game_menu));
439   menu_additem(&level_settings_menu,menu_item_create(MN_GOTO,"Options",0,&options_menu));
440   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Level editor",0,0));
441   menu_additem(&level_settings_menu,menu_item_create(MN_ACTION,"Quit",0,0));*/
442
443   SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
444
445   return 0;
446 }
447
448 void update_level_settings_menu()
449 {
450   char str[80];
451   int i;
452
453   menu_item_change_input(&level_settings_menu.item[2], le_current_level->name);
454   sprintf(str,"%d",le_current_level->width);
455
456   string_list_copy(level_settings_menu.item[3].list, dsubdirs("images/themes", "solid0.png"));
457   string_list_copy(level_settings_menu.item[4].list, dfiles("music/", NULL));
458   string_list_copy(level_settings_menu.item[5].list, dfiles("images/background", NULL));
459   if((i = string_list_find(level_settings_menu.item[3].list,le_current_level->theme)) != -1)
460     level_settings_menu.item[3].list->active_item = i;
461   if((i = string_list_find(level_settings_menu.item[4].list,le_current_level->song_title)) != -1)
462     level_settings_menu.item[4].list->active_item = i;
463   if((i = string_list_find(level_settings_menu.item[5].list,le_current_level->bkgd_image)) != -1)
464     level_settings_menu.item[5].list->active_item = i;
465
466   menu_item_change_input(&level_settings_menu.item[6], str);
467   sprintf(str,"%d",le_current_level->time_left);
468   menu_item_change_input(&level_settings_menu.item[7], str);
469   sprintf(str,"%2.0f",le_current_level->gravity);
470   menu_item_change_input(&level_settings_menu.item[8], str);
471   sprintf(str,"%d",le_current_level->bkgd_red);
472   menu_item_change_input(&level_settings_menu.item[9], str);
473   sprintf(str,"%d",le_current_level->bkgd_green);
474   menu_item_change_input(&level_settings_menu.item[10], str);
475   sprintf(str,"%d",le_current_level->bkgd_blue);
476   menu_item_change_input(&level_settings_menu.item[11], str);
477 }
478
479 void apply_level_settings_menu()
480 {
481   int i,y,j;
482   i = NO;
483
484   strcpy(le_current_level->name,level_settings_menu.item[2].input);
485
486   if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[5].list)) != 0)
487     {
488       strcpy(le_current_level->bkgd_image,string_list_active(level_settings_menu.item[5].list));
489       i = YES;
490     }
491
492   if(strcmp(le_current_level->theme,string_list_active(level_settings_menu.item[3].list)) != 0)
493     {
494       strcpy(le_current_level->theme,string_list_active(level_settings_menu.item[3].list));
495       i = YES;
496     }
497
498   if(i == YES)
499     {
500       level_free_gfx();
501       level_load_gfx(le_current_level);
502     }
503
504   strcpy(le_current_level->song_title,string_list_active(level_settings_menu.item[4].list));
505
506   i = le_current_level->width;
507   le_current_level->width = atoi(level_settings_menu.item[6].input);
508   if(le_current_level->width < i)
509     {
510       if(le_current_level->width < 21)
511         le_current_level->width = 21;
512       for(y = 0; y < 15; ++y)
513         {
514           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
515           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
516         }
517     }
518   else if(le_current_level->width > i)
519     {
520       for(y = 0; y < 15; ++y)
521         {
522           le_current_level->tiles[y] = (unsigned char*) realloc(le_current_level->tiles[y],(le_current_level->width+1)*sizeof(unsigned char));
523           for(j = 0; j < le_current_level->width - i; ++j)
524             le_current_level->tiles[y][i+j] = (unsigned char) '.';
525           le_current_level->tiles[y][le_current_level->width] = (unsigned char) '\0';
526         }
527     }
528   le_current_level->time_left = atoi(level_settings_menu.item[7].input);
529   le_current_level->gravity = atof(level_settings_menu.item[8].input);
530   le_current_level->bkgd_red = atoi(level_settings_menu.item[9].input);
531   le_current_level->bkgd_green = atoi(level_settings_menu.item[10].input);
532   le_current_level->bkgd_blue = atoi(level_settings_menu.item[11].input);
533 }
534
535 void le_goto_level(int levelnb)
536 {
537   arrays_free();
538   arrays_init();
539
540   level_free(le_current_level);
541   if(level_load(le_current_level, le_level_subset.name, levelnb) != 0)
542     {
543       level_load(le_current_level, le_level_subset.name, le_level);
544     }
545   else
546     {
547       le_level = levelnb;
548     }
549
550   le_set_defaults();
551
552   level_free_gfx();
553   level_load_gfx(le_current_level);
554
555   le_activate_bad_guys();
556 }
557
558 void le_quit(void)
559 {
560   /*if(level_changed == YES)
561     if(askforsaving() == CANCEL)
562       return;*/ //FIXME
563
564   SDL_EnableKeyRepeat(0, 0);    // disables key repeating
565
566   button_free(&le_test_level_bt);
567   texture_free(&le_selection);
568   menu_free(&leveleditor_menu);
569
570   if(le_current_level != NULL)
571     {
572       level_free_gfx();
573       level_free(le_current_level);
574       unloadshared();
575       arrays_free();
576     }
577 }
578
579 void le_drawinterface()
580 {
581   int x,y;
582   char str[80];
583
584   if(le_current_level != NULL)
585     {
586       /* draw a grid (if selected) */
587       if(le_show_grid)
588         {
589           for(x = 0; x < 19; x++)
590             fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255);
591           for(y = 0; y < 15; y++)
592             fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255);
593         }
594     }
595
596   if(le_selection_mode == CURSOR)
597     texture_draw(&le_selection, cursor_x - pos_x, cursor_y, NO_UPDATE);
598   else if(le_selection_mode == SQUARE)
599     {
600       int w, h;
601       le_highlight_selection();
602       /* draw current selection */
603       w = selection.x2 - selection.x1;
604       h = selection.y2 - selection.y1;
605       fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR);
606       fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR);
607       fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR);
608       fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR);
609     }
610
611
612   /* draw button bar */
613   fillrect(screen->w - 64, 0, 64, screen->h, 50, 50, 50,255);
614   drawshape(19 * 32, 14 * 32, le_current_tile);
615
616   if(le_current_level != NULL)
617     {
618       button_draw(&le_save_level_bt);
619       button_draw(&le_test_level_bt);
620       button_draw(&le_next_level_bt);
621       button_draw(&le_previous_level_bt);
622       button_draw(&le_rubber_bt);
623       button_draw(&le_select_mode_one_bt);
624       button_draw(&le_select_mode_two_bt);
625       button_draw(&le_bad_bsod_bt);
626       button_draw(&le_settings_bt);
627       button_draw(&le_move_right_bt);
628       button_draw(&le_move_left_bt);
629       button_panel_draw(&le_bt_panel);
630
631       sprintf(str, "%d/%d", le_level,le_level_subset.levels);
632       text_drawf(&white_text, str, -8, 16, A_RIGHT, A_NONE, 1, NO_UPDATE);
633
634       text_draw(&white_small_text, "F1 for Help", 10, 430, 1, NO_UPDATE);
635     }
636   else
637     {
638       if(show_menu == NO)
639         text_draw(&white_small_text, "No Level Subset loaded - Press ESC and choose one in the menu", 10, 430, 1, NO_UPDATE);
640       else
641         text_draw(&white_small_text, "No Level Subset loaded", 10, 430, 1, NO_UPDATE);
642     }
643
644 }
645
646 void le_drawlevel()
647 {
648   int y,x,i,s;
649   static char str[LEVEL_NAME_MAX];
650
651   /* Draw the real background */
652   if(le_current_level->bkgd_image[0] != '\0')
653     {
654       s = pos_x / 30;
655       texture_draw_part(&img_bkgd,s,0,0,0,img_bkgd.w - s - 32, img_bkgd.h, NO_UPDATE);
656       texture_draw_part(&img_bkgd,0,0,screen->w - s - 32 ,0,s,img_bkgd.h, NO_UPDATE);
657     }
658   else
659     {
660       clearscreen(le_current_level->bkgd_red, le_current_level->bkgd_green, le_current_level->bkgd_blue);
661     }
662
663   /*       clearscreen(current_level.bkgd_red, current_level.bkgd_green, current_level.bkgd_blue); */
664
665   for (y = 0; y < 15; ++y)
666     for (x = 0; x < 20; ++x)
667       {
668         drawshape(x * 32 - ((int)pos_x % 32), y * 32, le_current_level->tiles[y][x + (int)(pos_x / 32)]);
669
670         /* draw whats inside stuff when cursor is selecting those */
671         /* (draw them all the time - is this the right behaviour?) */
672         switch(le_current_level->tiles[y][x + (int)(pos_x/32)])
673           {
674           case 'B':
675             texture_draw(&img_mints, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
676             break;
677           case '!':
678             texture_draw(&img_golden_herring, x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
679             break;
680           case 'x':
681           case 'y':
682           case 'A':
683             texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32, NO_UPDATE);
684             break;
685           default:
686             break;
687           }
688       }
689
690   /* Draw the Bad guys: */
691   for (i = 0; i < num_bad_guys; ++i)
692     {
693       if(bad_guys[i].base.alive == NO)
694         continue;
695       /* to support frames: img_bsod_left[(frame / 5) % 4] */
696       if(bad_guys[i].kind == BAD_BSOD)
697         texture_draw(&img_bsod_left[(le_frame / 5) % 4], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
698       else if(bad_guys[i].kind == BAD_LAPTOP)
699         texture_draw(&img_laptop_left[(le_frame / 5) % 3], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
700       else if (bad_guys[i].kind == BAD_MONEY)
701         texture_draw(&img_money_left[(le_frame / 5) % 2], bad_guys[i].base.x - pos_x, bad_guys[i].base.y, NO_UPDATE);
702     }
703
704
705   /* Draw the player: */
706   /* for now, the position is fixed at (0, 240) */
707   texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240, NO_UPDATE);
708 }
709
710 void le_checkevents()
711 {
712   SDLKey key;
713   SDLMod keymod;
714   int x,y;
715
716   keymod = SDL_GetModState();
717
718   while(SDL_PollEvent(&event))
719     {
720       /* testing SDL_KEYDOWN, SDL_KEYUP and SDL_QUIT events*/
721       if(event.type == SDL_KEYDOWN || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > 0 && event.motion.x < screen->w - 64 &&
722                                        event.motion.y > 0 && event.motion.y < screen->h)))
723         {
724
725           switch(event.type)
726             {
727             case SDL_KEYDOWN:   // key pressed
728               key = event.key.keysym.sym;
729               if(show_menu)
730                 {
731                   menu_event(&event.key.keysym);
732                   if(key == SDLK_ESCAPE)
733                     {
734                       show_menu = NO;
735                       menu_set_current(&leveleditor_menu);
736                     }
737                   break;
738                 }
739               switch(key)
740                 {
741                 case SDLK_ESCAPE:
742                   if(!show_menu)
743                     show_menu = YES;
744                   else
745                     show_menu = NO;
746                   break;
747                 case SDLK_LEFT:
748                   if(fire == DOWN)
749                     cursor_x -= KEY_CURSOR_SPEED;
750                   else
751                     cursor_x -= KEY_CURSOR_FASTSPEED;
752
753                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
754                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
755
756                   break;
757                 case SDLK_RIGHT:
758                   if(fire == DOWN)
759                     cursor_x += KEY_CURSOR_SPEED;
760                   else
761                     cursor_x += KEY_CURSOR_FASTSPEED;
762
763                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
764                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
765
766                   break;
767                 case SDLK_UP:
768                   if(fire == DOWN)
769                     cursor_y -= KEY_CURSOR_SPEED;
770                   else
771                     cursor_y -= KEY_CURSOR_FASTSPEED;
772
773                   if(cursor_y < 0)
774                     cursor_y = 0;
775                   break;
776                 case SDLK_DOWN:
777                   if(fire == DOWN)
778                     cursor_y += KEY_CURSOR_SPEED;
779                   else
780                     cursor_y += KEY_CURSOR_FASTSPEED;
781
782                   if(cursor_y > screen->h-32)
783                     cursor_y = screen->h-32;
784                   break;
785                 case SDLK_LCTRL:
786                   fire =UP;
787                   break;
788                 case SDLK_F1:
789                   le_showhelp();
790                   break;
791                 case SDLK_HOME:
792                   cursor_x = 0;
793                   pos_x = cursor_x;
794                   break;
795                 case SDLK_END:
796                   cursor_x = (le_current_level->width * 32) - 32;
797                   pos_x = cursor_x;
798                   break;
799                 case SDLK_PAGEUP:
800                   cursor_x -= PAGE_CURSOR_SPEED;
801
802                   if(cursor_x < pos_x + MOUSE_LEFT_MARGIN)
803                     pos_x = cursor_x - MOUSE_LEFT_MARGIN;
804
805                   break;
806                 case SDLK_PAGEDOWN:
807                   cursor_x += PAGE_CURSOR_SPEED;
808
809                   if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32)
810                     pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32;
811
812                   break;
813                 case SDLK_F9:
814                   le_show_grid = !le_show_grid;
815                   break;
816                 case SDLK_PERIOD:
817                   le_change(cursor_x, cursor_y, '.');
818                   break;
819                 case SDLK_a:
820                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
821                     le_current_tile = 'A';
822                   else
823                     le_current_tile = 'a';
824                   break;
825                 case SDLK_b:
826                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
827                     le_change(cursor_x, cursor_y, 'B');
828                   break;
829                 case SDLK_c:
830                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
831                     le_change(cursor_x, cursor_y, 'C');
832                   else
833                     le_change(cursor_x, cursor_y, 'c');
834                   break;
835                 case SDLK_d:
836                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
837                     le_change(cursor_x, cursor_y, 'D');
838                   else
839                     le_change(cursor_x, cursor_y, 'd');
840                   break;
841                 case SDLK_e:
842                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
843                     le_change(cursor_x, cursor_y, 'E');
844                   else
845                     le_change(cursor_x, cursor_y, 'e');
846                   break;
847                 case SDLK_f:
848                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
849                     le_change(cursor_x, cursor_y, 'F');
850                   else
851                     le_change(cursor_x, cursor_y, 'f');
852                   break;
853                 case SDLK_g:
854                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
855                     le_change(cursor_x, cursor_y, 'G');
856                   else
857                     le_change(cursor_x, cursor_y, 'g');
858                   break;
859                 case SDLK_h:
860                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
861                     le_change(cursor_x, cursor_y, 'H');
862                   else
863                     le_change(cursor_x, cursor_y, 'h');
864                   break;
865                 case SDLK_i:
866                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
867                     le_change(cursor_x, cursor_y, 'I');
868                   else
869                     le_change(cursor_x, cursor_y, 'i');
870                   break;
871                 case SDLK_j:
872                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
873                     le_change(cursor_x, cursor_y, 'J');
874                   else
875                     le_change(cursor_x, cursor_y, 'j');
876                   break;
877                 case SDLK_x:
878                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
879                     le_change(cursor_x, cursor_y, 'X');
880                   else
881                     le_change(cursor_x, cursor_y, 'x');
882                   break;
883                 case SDLK_y:
884                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
885                     le_change(cursor_x, cursor_y, 'Y');
886                   else
887                     le_change(cursor_x, cursor_y, 'y');
888                   break;
889                 case SDLK_LEFTBRACKET:
890                   le_change(cursor_x, cursor_y, '[');
891                   break;
892                 case SDLK_RIGHTBRACKET:
893                   le_change(cursor_x, cursor_y, ']');
894                   break;
895                 case SDLK_HASH:
896                 case SDLK_3:
897                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
898                     le_change(cursor_x, cursor_y, '#');
899                   break;
900                 case SDLK_DOLLAR:
901                 case SDLK_4:
902                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
903                     le_change(cursor_x, cursor_y, '$');
904                   break;
905                 case SDLK_BACKSLASH:
906                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
907                     le_change(cursor_x, cursor_y, '|');
908                   else
909                     le_change(cursor_x, cursor_y, '\\');
910                   break;
911                 case SDLK_CARET:
912                   le_change(cursor_x, cursor_y, '^');
913                   break;
914                 case SDLK_AMPERSAND:
915                 case SDLK_6:
916                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
917                     le_change(cursor_x, cursor_y, '&');
918                   break;
919                 case SDLK_EQUALS:
920                 case SDLK_0:
921                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
922                     le_change(cursor_x, cursor_y, '=');
923                   else          /* let's add a bad guy */
924                     le_change(cursor_x, cursor_y, '0');
925                   break;
926                 case SDLK_1:
927                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
928                     le_change(cursor_x, cursor_y, '!');
929                   else          /* let's add a bad guy */
930                     le_change(cursor_x, cursor_y, '1');
931                   break;
932                 case SDLK_2:
933                   le_change(cursor_x, cursor_y, '2');
934                   break;
935                 case SDLK_PLUS:
936                   if(keymod == KMOD_LSHIFT || keymod == KMOD_RSHIFT || keymod == KMOD_CAPS)
937                     le_change(cursor_x, cursor_y, '*');
938                   break;
939                 default:
940                   break;
941                 }
942               break;
943             case SDL_KEYUP:     /* key released */
944               switch(event.key.keysym.sym)
945                 {
946                 case SDLK_LCTRL:
947                   fire = DOWN;
948                   break;
949                 default:
950                   break;
951                 }
952               break;
953             case SDL_MOUSEBUTTONDOWN:
954               if(event.button.button == SDL_BUTTON_LEFT)
955                 {
956                   le_mouse_pressed = YES;
957
958                   selection.x1 = event.motion.x + pos_x;
959                   selection.y1 = event.motion.y;
960                   selection.x2 = event.motion.x + pos_x;
961                   selection.y2 = event.motion.y;
962                 }
963               break;
964             case SDL_MOUSEBUTTONUP:
965               if(event.button.button == SDL_BUTTON_LEFT)
966                 {
967                   le_mouse_pressed = NO;
968                 }
969               break;
970             case SDL_MOUSEMOTION:
971               if(!show_menu)
972                 {
973                   x = event.motion.x;
974                   y = event.motion.y;
975
976                   cursor_x = ((int)(pos_x + x) / 32) * 32;
977                   cursor_y = ((int) y / 32) * 32;
978
979                   if(le_mouse_pressed == YES)
980                     {
981                       selection.x2 = x + pos_x;
982                       selection.y2 = y;
983                     }
984                 }
985               break;
986             case SDL_QUIT:      // window closed
987               done = DONE_QUIT;
988               break;
989             default:
990               break;
991             }
992         }
993
994
995     }
996
997
998   if(le_current_level != NULL)
999     {
1000       if(event.type == SDL_KEYDOWN || event.type == SDL_KEYUP || ((event.type == SDL_MOUSEBUTTONDOWN || SDL_MOUSEMOTION) && (event.motion.x > screen->w-64 && event.motion.x < screen->w &&
1001           event.motion.y > 0 && event.motion.y < screen->h)))
1002         {
1003           if(show_menu == NO)
1004             {
1005               /* Check for button events */
1006               button_event(&le_test_level_bt,&event);
1007               if(button_get_state(&le_test_level_bt) == BN_CLICKED)
1008                 le_testlevel();
1009               button_event(&le_save_level_bt,&event);
1010               if(button_get_state(&le_save_level_bt) == BN_CLICKED)
1011                 level_save(le_current_level,le_level_subset.name,le_level);
1012               button_event(&le_next_level_bt,&event);
1013               if(button_get_state(&le_next_level_bt) == BN_CLICKED)
1014                 {
1015                   if(le_level < le_level_subset.levels)
1016                     le_goto_level(++le_level);
1017                 }
1018               button_event(&le_previous_level_bt,&event);
1019               if(button_get_state(&le_previous_level_bt) == BN_CLICKED)
1020                 {
1021                   if(le_level > 1)
1022                     le_goto_level(--le_level);
1023                 }
1024               button_event(&le_rubber_bt,&event);
1025               if(button_get_state(&le_rubber_bt) == BN_CLICKED)
1026                 le_current_tile = '.';
1027               button_event(&le_select_mode_one_bt,&event);
1028               if(button_get_state(&le_select_mode_one_bt) == BN_CLICKED)
1029                 le_selection_mode = CURSOR;
1030               button_event(&le_select_mode_two_bt,&event);
1031               if(button_get_state(&le_select_mode_two_bt) == BN_CLICKED)
1032                 le_selection_mode = SQUARE;
1033               button_event(&le_bad_bsod_bt,&event);
1034               if(button_get_state(&le_bad_bsod_bt) == BN_CLICKED)
1035                 le_current_tile = '0';
1036               button_event(&le_settings_bt,&event);
1037               if(button_get_state(&le_settings_bt) == BN_CLICKED)
1038                 {
1039                   if(show_menu == NO)
1040                     {
1041                       update_level_settings_menu();
1042                       menu_set_current(&level_settings_menu);
1043                       show_menu = YES;
1044                     }
1045                   else
1046                     {
1047                       menu_set_current(&leveleditor_menu);
1048                       show_menu = NO;
1049                     }
1050                 }
1051             }
1052           else
1053             {
1054               button_event(&le_settings_bt,&event);
1055               if(button_get_state(&le_settings_bt) == BN_CLICKED)
1056                 {
1057                   if(show_menu == NO)
1058                     {
1059                       update_level_settings_menu();
1060                       menu_set_current(&level_settings_menu);
1061                       show_menu = YES;
1062                     }
1063                   else
1064                     {
1065                       menu_set_current(&leveleditor_menu);
1066                       show_menu = NO;
1067                     }
1068                 }
1069             }
1070         }
1071       if(show_menu == NO)
1072         {
1073           button_event(&le_move_left_bt,&event);
1074           if(button_get_state(&le_move_left_bt) == BN_PRESSED)
1075             {
1076               pos_x -= 192;
1077             }
1078           else if(button_get_state(&le_move_left_bt) == BN_HOVER)
1079             {
1080               pos_x -= 96;
1081             }
1082           button_event(&le_move_right_bt,&event);
1083           if(button_get_state(&le_move_right_bt) == BN_PRESSED)
1084             {
1085               pos_x += 192;
1086             }
1087           else if(button_get_state(&le_move_right_bt) == BN_HOVER)
1088             {
1089               pos_x += 96;
1090             }
1091
1092           if(le_mouse_pressed)
1093             {
1094               le_change(cursor_x, cursor_y, le_current_tile);
1095             }
1096         }
1097     }
1098
1099
1100 }
1101
1102 void le_highlight_selection()
1103 {
1104   int x,y,i;
1105   int x1, x2, y1, y2;
1106
1107   if(selection.x1 < selection.x2)
1108     {
1109       x1 = selection.x1;
1110       x2 = selection.x2;
1111     }
1112   else
1113     {
1114       x1 = selection.x2;
1115       x2 = selection.x1;
1116     }
1117   if(selection.y1 < selection.y2)
1118     {
1119       y1 = selection.y1;
1120       y2 = selection.y2;
1121     }
1122   else
1123     {
1124       y1 = selection.y2;
1125       y2 = selection.y1;
1126     }
1127
1128   x1 /= 32;
1129   x2 /= 32;
1130   y1 /= 32;
1131   y2 /= 32;
1132
1133   fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103);
1134 }
1135
1136 void le_change(float x, float y, unsigned char c)
1137 {
1138   if(le_current_level != NULL)
1139     {
1140       int xx,yy,i;
1141       int x1, x2, y1, y2;
1142
1143       /*  level_changed = YES; */
1144
1145       switch(le_selection_mode)
1146         {
1147         case CURSOR:
1148           level_change(le_current_level,x,y,c);
1149
1150           yy = ((int)y / 32);
1151           xx = ((int)x / 32);
1152
1153           /* if there is a bad guy over there, remove it */
1154           for(i = 0; i < num_bad_guys; ++i)
1155             if (bad_guys[i].base.alive)
1156               if(xx == bad_guys[i].base.x/32 && yy == bad_guys[i].base.y/32)
1157                 bad_guys[i].base.alive = NO;
1158
1159           if(c == '0')  /* if it's a bad guy */
1160             add_bad_guy(xx*32, yy*32, BAD_BSOD);
1161           else if(c == '1')
1162             add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1163           else if(c == '2')
1164             add_bad_guy(xx*32, yy*32, BAD_MONEY);
1165
1166           break;
1167         case SQUARE:
1168           if(selection.x1 < selection.x2)
1169             {
1170               x1 = selection.x1;
1171               x2 = selection.x2;
1172             }
1173           else
1174             {
1175               x1 = selection.x2;
1176               x2 = selection.x1;
1177             }
1178           if(selection.y1 < selection.y2)
1179             {
1180               y1 = selection.y1;
1181               y2 = selection.y2;
1182             }
1183           else
1184             {
1185               y1 = selection.y2;
1186               y2 = selection.y1;
1187             }
1188
1189           x1 /= 32;
1190           x2 /= 32;
1191           y1 /= 32;
1192           y2 /= 32;
1193
1194           /* if there is a bad guy over there, remove it */
1195           for(i = 0; i < num_bad_guys; ++i)
1196             if(bad_guys[i].base.alive)
1197               if(bad_guys[i].base.x/32 >= x1 && bad_guys[i].base.x/32 <= x2
1198                   && bad_guys[i].base.y/32 >= y1 && bad_guys[i].base.y/32 <= y2)
1199                 bad_guys[i].base.alive = NO;
1200
1201           for(xx = x1; xx <= x2; xx++)
1202             for(yy = y1; yy <= y2; yy++)
1203               {
1204                 level_change(le_current_level, xx*32, yy*32, c);
1205
1206                 if(c == '0')  // if it's a bad guy
1207                   add_bad_guy(xx*32, yy*32, BAD_BSOD);
1208                 else if(c == '1')
1209                   add_bad_guy(xx*32, yy*32, BAD_LAPTOP);
1210                 else if(c == '2')
1211                   add_bad_guy(xx*32, yy*32, BAD_MONEY);
1212               }
1213           break;
1214         default:
1215           break;
1216         }
1217     }
1218 }
1219
1220 void le_testlevel()
1221 {
1222   level_save(le_current_level,"test",le_level);
1223   gameloop("test",le_level, ST_GL_TEST);
1224   menu_set_current(&leveleditor_menu);
1225   arrays_init();
1226   level_load_gfx(le_current_level);
1227   loadshared();
1228   le_activate_bad_guys();
1229 }
1230
1231 void le_showhelp()
1232 {
1233   SDL_Event event;
1234   int i, done;
1235   char *text[] = {
1236                    "X/x - Brick0",
1237                    "Y/y - Brick1",
1238                    "A/B/! - Box full",
1239                    "a - Box empty",
1240                    "C-F - Cloud0",
1241                    "c-f - Cloud1",
1242                    "G-J - Bkgd0",
1243                    "g-j - Bkgd1",
1244                    "# - Solid0",
1245                    "[ - Solid1",
1246                    "= - Solid2",
1247                    "] - Solid3",
1248                    "$ - Distro",
1249                    "^ - Waves",
1250                    "* - Poletop",
1251                    "| - Pole",
1252                    "\\ - Flag",
1253                    "& - Water",
1254                    "0-2 - BadGuys",
1255                    "./Del - Remove tile",
1256                    "F9 - Show/Hide Grid",
1257                    "F3 - Change Selection Mode",
1258                    "Esc - Menu"};
1259
1260
1261   text_drawf(&blue_text, "- Help -", 0, 30, A_HMIDDLE, A_TOP, 2, NO_UPDATE);
1262   text_draw(&gold_text, "Keys:", 80, 60, 1, NO_UPDATE);
1263
1264   for(i = 0; i < sizeof(text)/sizeof(char *); i++)
1265     text_draw(&white_text, text[i], 40, 90+(i*16), 1, NO_UPDATE);
1266
1267   text_drawf(&gold_text, "Press Any Key to Continue", 0, 460, A_HMIDDLE, A_TOP, 1, NO_UPDATE);
1268
1269   flipscreen();
1270
1271   done = 0;
1272
1273   while(done == 0)
1274     while(SDL_PollEvent(&event))
1275       switch(event.type)
1276         {
1277         case SDL_MOUSEBUTTONDOWN:               // mouse pressed
1278         case SDL_KEYDOWN:               // key pressed
1279           done = 1;
1280           break;
1281         default:
1282           break;
1283         }
1284 }