8 http://www.newbreedsoftware.com/supertux/
13 #ifndef SUPERTUX_MENU_H
14 #define SUPERTUX_MENU_H
19 typedef struct menu_item_type
29 menu_item_type* menu_item_create(int kind, char *text, int init_toggle, void* target_menu);
30 void menu_item_change_text(menu_item_type* pmenu_item, char *text);
32 typedef struct menu_type
40 void menu_init(menu_type* pmenu);
41 void menu_free(menu_type* pmenu);
42 void menu_additem(menu_type* pmenu, menu_item_type* pmenu_item);
43 void menu_action(menu_type* pmenu);
44 int menu_check(menu_type* pmenu);
45 void menu_draw(menu_type* pmenu);
46 void menu_set_current(menu_type* pmenu);
48 /* Kinds of menu items */
59 /* Action done on the menu */
68 /* (global) menu variables */
69 extern int menuaction;
71 extern int menu_change;
72 extern texture_type checkbox, checkbox_checked, back;
74 extern menu_type main_menu, game_menu, options_menu, leveleditor_menu, highscore_menu, load_game_menu, save_game_menu;
75 extern menu_type* current_menu, * last_menu;
77 /* input implementation variables */
78 extern int delete_character;
79 extern char mn_input_char;
81 /* Reset the global menu variables */
82 void menu_reset(void);
84 /* "Calculate" and draw the menu */
85 void menu_process_current(void);
87 /* Check for a menu event */
88 void menu_event(SDL_keysym* keysym);
90 #endif /*SUPERTUX_MENU_H*/