Use SDL toggle call in non-windows systems.
[supertux.git] / src / misc.cpp
1 //  SuperTux
2 //  Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
3 //
4 //  This program is free software; you can redistribute it and/or
5 //  modify it under the terms of the GNU General Public License
6 //  as published by the Free Software Foundation; either version 2
7 //  of the License, or (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 // 
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program; if not, write to the Free Software
16 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
17
18 #include "misc.h"
19
20 void MyConfig::customload(LispReader& reader)
21 {
22   reader.read_int ("keyboard-jump", keymap.jump);
23   reader.read_int ("keyboard-activate", keymap.activate);
24   reader.read_int ("keyboard-duck", keymap.duck);
25   reader.read_int ("keyboard-left", keymap.left);
26   reader.read_int ("keyboard-right", keymap.right);
27   reader.read_int ("keyboard-fire", keymap.fire);
28 }
29 void MyConfig::customsave(FILE * config)
30 {
31   fprintf(config, "\t(keyboard-jump  %d)\n", keymap.jump);
32   fprintf(config, "\t(keyboard-duck  %d)\n", keymap.duck);
33   fprintf(config, "\t(keyboard-left  %d)\n", keymap.left);
34   fprintf(config, "\t(keyboard-right %d)\n", keymap.right);
35   fprintf(config, "\t(keyboard-fire  %d)\n", keymap.fire);
36   fprintf(config, "\t(keyboard-activate  %d)\n", keymap.activate);
37
38 }
39
40 void process_options_menu(void)
41 {
42   switch (options_menu->check())
43     {
44     case MNID_OPENGL:
45 #ifndef NOOPENGL
46       if(use_gl != options_menu->isToggled(MNID_OPENGL))
47         {
48           use_gl = !use_gl;
49           Setup::video(screen->w,screen->h);
50         }
51 #else
52       options_menu->get_item_by_id(MNID_OPENGL).toggled = false;
53 #endif
54       break;
55     case MNID_FULLSCREEN:
56       if(use_fullscreen != options_menu->isToggled(MNID_FULLSCREEN))
57         {
58           use_fullscreen = !use_fullscreen;
59 #ifdef WIN32
60           Setup::video(screen->w,screen->h);
61 #else
62           SDL_WM_ToggleFullScreen(screen);
63 #endif
64         }
65       break;
66     case MNID_SOUND:
67       if(SoundManager::get()->sound_enabled() != options_menu->isToggled(MNID_SOUND))
68         SoundManager::get()->enable_sound(!SoundManager::get()->sound_enabled());
69       break;
70     case MNID_MUSIC:
71       if(SoundManager::get()->music_enabled() != options_menu->isToggled(MNID_MUSIC))
72         {
73           SoundManager::get()->enable_music(!SoundManager::get()->music_enabled());
74         }
75       break;
76     case MNID_SHOWFPS:
77       if(show_fps != options_menu->isToggled(MNID_SHOWFPS))
78         show_fps = !show_fps;
79       break;
80     }
81 }
82
83 void st_menu(void)
84 {
85   main_menu      = new Menu();
86   options_menu   = new Menu();
87   options_keys_menu     = new Menu();
88   options_joystick_menu = new Menu();
89   load_game_menu = new Menu();
90   save_game_menu = new Menu();
91   game_menu      = new Menu();
92   highscore_menu = new Menu();
93   contrib_menu   = new Menu();
94   contrib_subset_menu   = new Menu();
95   worldmap_menu  = new Menu();
96
97   main_menu->set_pos(screen->w/2, 335);
98   main_menu->additem(MN_GOTO, _("Start Game"),0,load_game_menu, MNID_STARTGAME);
99   main_menu->additem(MN_GOTO, _("Contrib Levels"),0,contrib_menu, MNID_LEVELS_CONTRIB);
100   main_menu->additem(MN_GOTO, _("Options"),0,options_menu, MNID_OPTIONMENU);
101   main_menu->additem(MN_ACTION, _("Level Editor"),0,0, MNID_LEVELEDITOR);
102   main_menu->additem(MN_ACTION, _("Credits"),0,0, MNID_CREDITS);
103   main_menu->additem(MN_ACTION, _("Quit"),0,0, MNID_QUITMAINMENU);
104
105   options_menu->additem(MN_LABEL,_("Options"),0,0);
106   options_menu->additem(MN_HL,"",0,0);
107 #ifndef NOOPENGL
108   options_menu->additem(MN_TOGGLE,_("OpenGL    "),use_gl,0, MNID_OPENGL);
109 #else
110   options_menu->additem(MN_DEACTIVE,_("OpenGL (not supported)"),use_gl, 0, MNID_OPENGL);
111 #endif
112   options_menu->additem(MN_TOGGLE,_("Fullscreen"),use_fullscreen,0, MNID_FULLSCREEN);
113   if(SoundManager::get()->audio_device_available())
114     {
115       options_menu->additem(MN_TOGGLE,_("Sound     "), SoundManager::get()->sound_enabled(),0, MNID_SOUND);
116       options_menu->additem(MN_TOGGLE,_("Music     "), SoundManager::get()->music_enabled(),0, MNID_MUSIC);
117     }
118   else
119     {
120       options_menu->additem(MN_DEACTIVE,_("Sound     "), false,0, MNID_SOUND);
121       options_menu->additem(MN_DEACTIVE,_("Music     "), false,0, MNID_MUSIC);
122     }
123   options_menu->additem(MN_TOGGLE,_("Show FPS  "),show_fps,0, MNID_SHOWFPS);
124   options_menu->additem(MN_GOTO,_("Setup Keys"),0,options_keys_menu);
125
126   if(use_joystick)
127     options_menu->additem(MN_GOTO,_("Setup Joystick"),0,options_joystick_menu);
128
129   options_menu->additem(MN_HL,"",0,0);
130   options_menu->additem(MN_BACK,_("Back"),0,0);
131   
132   options_keys_menu->additem(MN_LABEL,_("Keyboard Setup"),0,0);
133   options_keys_menu->additem(MN_HL,"",0,0);
134   options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Left move"), 0,0, 0,&keymap.left);
135   options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Right move"), 0,0, 0,&keymap.right);
136   options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Jump"), 0,0, 0,&keymap.jump);
137   options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Duck"), 0,0, 0,&keymap.duck);
138   options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Activate"), 0, 0, 0,
139           &keymap.activate);
140   options_keys_menu->additem(MN_CONTROLFIELD_KB,_("Power/Run"), 0,0, 0,&keymap.fire);
141   options_keys_menu->additem(MN_HL,"",0,0);
142   options_keys_menu->additem(MN_BACK,_("Back"),0,0);
143
144   if(use_joystick)
145     {
146     options_joystick_menu->additem(MN_LABEL,_("Joystick Setup"),0,0);
147     options_joystick_menu->additem(MN_HL,"",0,0);
148     //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"X axis", 0,0, 0,&joystick_keymap.x_axis);
149     //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Y axis", 0,0, 0,&joystick_keymap.y_axis);
150     options_joystick_menu->additem(MN_CONTROLFIELD_JS,_("A button"), 0,0, 0,&joystick_keymap.a_button);
151     options_joystick_menu->additem(MN_CONTROLFIELD_JS,_("B button"), 0,0, 0,&joystick_keymap.b_button);
152     //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"Start", 0,0, 0,&joystick_keymap.start_button);
153     //options_joystick_menu->additem(MN_CONTROLFIELD_JS,"DeadZone", 0,0, 0,&joystick_keymap.dead_zone);
154     options_joystick_menu->additem(MN_HL,"",0,0);
155     options_joystick_menu->additem(MN_BACK,_("Back"),0,0);
156     }
157   
158   load_game_menu->additem(MN_LABEL,_("Start Game"),0,0);
159   load_game_menu->additem(MN_HL,"",0,0);
160   load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
161   load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
162   load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
163   load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
164   load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
165   load_game_menu->additem(MN_HL,"",0,0);
166   load_game_menu->additem(MN_BACK,_("Back"),0,0);
167
168   save_game_menu->additem(MN_LABEL,_("Save Game"),0,0);
169   save_game_menu->additem(MN_HL,"",0,0);
170   save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0, 1);
171   save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0, 2);
172   save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0, 3);
173   save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0, 4);
174   save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0, 5);
175   save_game_menu->additem(MN_HL,"",0,0);
176   save_game_menu->additem(MN_BACK,"Back",0,0);
177
178   game_menu->additem(MN_LABEL,_("Pause"),0,0);
179   game_menu->additem(MN_HL,"",0,0);
180   game_menu->additem(MN_ACTION,_("Continue"),0,0,MNID_CONTINUE);
181   game_menu->additem(MN_GOTO,_("Options"),0,options_menu);
182   game_menu->additem(MN_HL,"",0,0);
183   game_menu->additem(MN_ACTION,_("Abort Level"),0,0,MNID_ABORTLEVEL);
184
185   worldmap_menu->additem(MN_LABEL,_("Pause"),0,0);
186   worldmap_menu->additem(MN_HL,"",0,0);
187   worldmap_menu->additem(MN_ACTION,_("Continue"),0,0, WorldMapNS::MNID_RETURNWORLDMAP);
188   worldmap_menu->additem(MN_GOTO,_("Options"),0, options_menu);
189   worldmap_menu->additem(MN_HL,"",0,0);
190   worldmap_menu->additem(MN_ACTION,_("Quit Game"),0,0, WorldMapNS::MNID_QUITWORLDMAP);
191
192   highscore_menu->additem(MN_TEXTFIELD,_("Enter your name:"),0,0);
193 }
194
195 /* Free menus */
196 void st_menu_free()
197 {
198   delete worldmap_menu;
199   delete main_menu;
200   delete game_menu;
201   delete options_menu;
202   delete options_keys_menu;
203   delete options_joystick_menu;
204   delete highscore_menu;
205   delete contrib_menu;
206   delete contrib_subset_menu;
207   delete save_game_menu;
208   delete load_game_menu;
209 }