2 // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmx.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/bonus_block.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "badguy/badguy.hpp"
21 #include "lisp/list_iterator.hpp"
22 #include "object/broken_brick.hpp"
23 #include "object/flower.hpp"
24 #include "object/bouncy_coin.hpp"
25 #include "object/coin_explode.hpp"
26 #include "object/coin_rain.hpp"
27 #include "object/growup.hpp"
28 #include "object/oneup.hpp"
29 #include "object/player.hpp"
30 #include "object/portable.hpp"
31 #include "object/specialriser.hpp"
32 #include "object/star.hpp"
33 #include "object/trampoline.hpp"
34 #include "sprite/sprite_manager.hpp"
35 #include "supertux/constants.hpp"
36 #include "supertux/level.hpp"
37 #include "supertux/object_factory.hpp"
38 #include "supertux/sector.hpp"
42 BonusBlock::BonusBlock(const Vector& pos, int data) :
43 Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
50 sprite->set_action("normal");
52 case 1: contents = CONTENT_COIN; break;
53 case 2: contents = CONTENT_FIREGROW; break;
54 case 3: contents = CONTENT_STAR; break;
55 case 4: contents = CONTENT_1UP; break;
56 case 5: contents = CONTENT_ICEGROW; break;
57 case 6: contents = CONTENT_LIGHT;
58 sound_manager->preload("sounds/switch.ogg");
59 lightsprite=Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
61 case 7: contents = CONTENT_TRAMPOLINE; break;
62 case 8: contents = CONTENT_PORTTRAMPOLINE; break;
63 case 9: contents = CONTENT_ROCK; break;
64 case 10: contents = CONTENT_RAIN; break;
65 case 11: contents = CONTENT_EXPLODE; break;
67 log_warning << "Invalid box contents" << std::endl;
68 contents = CONTENT_COIN;
73 BonusBlock::BonusBlock(const Reader& lisp) :
74 Block(sprite_manager->create("images/objects/bonus_block/bonusblock.sprite")),
82 contents = CONTENT_COIN;
83 lisp::ListIterator iter(&lisp);
85 const std::string& token = iter.item();
87 iter.value()->get(pos.x);
88 } else if(token == "y") {
89 iter.value()->get(pos.y);
90 } else if(token == "sprite") {
91 iter.value()->get(sprite_name);
92 sprite = sprite_manager->create(sprite_name);
93 } else if(token == "count") {
94 iter.value()->get(hit_counter);
95 } else if(token == "script") { // use when bonusblock is to contain ONLY a script
96 iter.value()->get(script);
97 } else if(token == "contents") {
98 std::string contentstring;
99 iter.value()->get(contentstring);
100 if(contentstring == "coin") {
101 contents = CONTENT_COIN;
102 } else if(contentstring == "firegrow") {
103 contents = CONTENT_FIREGROW;
104 } else if(contentstring == "icegrow") {
105 contents = CONTENT_ICEGROW;
106 } else if(contentstring == "star") {
107 contents = CONTENT_STAR;
108 } else if(contentstring == "1up") {
109 contents = CONTENT_1UP;
110 } else if(contentstring == "custom") {
111 contents = CONTENT_CUSTOM;
112 } else if(contentstring == "script") {
113 contents = CONTENT_SCRIPT;
114 } else if(contentstring == "light") {
115 contents = CONTENT_LIGHT;
116 sound_manager->preload("sounds/switch.ogg");
117 } else if(contentstring == "trampoline") {
118 contents = CONTENT_TRAMPOLINE;
119 } else if(contentstring == "porttrampoline") {
120 contents = CONTENT_PORTTRAMPOLINE;
121 } else if(contentstring == "rock") {
122 contents = CONTENT_ROCK;
123 } else if(contentstring == "rain") {
124 contents = CONTENT_RAIN;
125 } else if(contentstring == "explode") {
126 contents = CONTENT_EXPLODE;
128 log_warning << "Invalid box contents '" << contentstring << "'" << std::endl;
131 if(contents == CONTENT_CUSTOM) {
132 GameObject* game_object = ObjectFactory::instance().create(token, *(iter.lisp()));
133 object = dynamic_cast<MovingObject*> (game_object);
135 throw std::runtime_error(
136 "Only MovingObjects are allowed inside BonusBlocks");
138 log_warning << "Invalid element '" << token << "' in bonusblock" << std::endl;
143 if(contents == CONTENT_CUSTOM && object == 0)
144 throw std::runtime_error("Need to specify content object for custom block");
145 if(contents == CONTENT_LIGHT)
146 lightsprite = Surface::create("/images/objects/lightmap_light/bonusblock_light.png");
151 BonusBlock::~BonusBlock()
157 BonusBlock::hit(Player & player)
163 BonusBlock::collision(GameObject& other, const CollisionHit& hit){
165 Player* player = dynamic_cast<Player*> (&other);
167 if (player->does_buttjump)
171 BadGuy* badguy = dynamic_cast<BadGuy*> (&other);
173 // hit contains no information for collisions with blocks.
174 // Badguy's bottom has to be below the top of the block
175 // SHIFT_DELTA is required to slide over one tile gaps.
176 if( badguy->can_break() && ( badguy->get_bbox().get_bottom() > get_bbox().get_top() + SHIFT_DELTA ) ){
180 Portable* portable = dynamic_cast<Portable*> (&other);
182 MovingObject* moving = dynamic_cast<MovingObject*> (&other);
183 if(moving->get_bbox().get_top() > get_bbox().get_bottom() - SHIFT_DELTA) {
187 return Block::collision(other, hit);
191 BonusBlock::try_open(Player *player)
193 if(sprite->get_action() == "empty") {
194 sound_manager->play("sounds/brick.wav");
198 Sector* sector = Sector::current();
202 player = sector->player;
207 Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
212 Sector::current()->add_object(new BouncyCoin(get_pos(), true));
213 player->get_status()->add_coins(1);
214 if (hit_counter != 0)
215 Sector::current()->get_level()->stats.coins++;
219 case CONTENT_FIREGROW:
221 if(player->get_status()->bonus == NO_BONUS) {
222 SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
223 sector->add_object(riser);
225 SpecialRiser* riser = new SpecialRiser(
226 get_pos(), new Flower(FIRE_BONUS));
227 sector->add_object(riser);
229 sound_manager->play("sounds/upgrade.wav");
233 case CONTENT_ICEGROW:
235 if(player->get_status()->bonus == NO_BONUS) {
236 SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
237 sector->add_object(riser);
239 SpecialRiser* riser = new SpecialRiser(
240 get_pos(), new Flower(ICE_BONUS));
241 sector->add_object(riser);
243 sound_manager->play("sounds/upgrade.wav");
249 sector->add_object(new Star(get_pos() + Vector(0, -32), direction));
255 sector->add_object(new OneUp(get_pos(), direction));
261 SpecialRiser* riser = new SpecialRiser(get_pos(), object);
263 sector->add_object(riser);
264 sound_manager->play("sounds/upgrade.wav");
269 { break; } // because scripts always run, this prevents default contents from being assumed
273 if(sprite->get_action() == "on")
274 sprite->set_action("off");
276 sprite->set_action("on");
277 sound_manager->play("sounds/switch.ogg");
280 case CONTENT_TRAMPOLINE:
282 SpecialRiser* riser = new SpecialRiser(get_pos(), new Trampoline(get_pos(), false));
283 sector->add_object(riser);
284 sound_manager->play("sounds/upgrade.wav");
287 case CONTENT_PORTTRAMPOLINE:
289 SpecialRiser* riser = new SpecialRiser(get_pos(), new Trampoline(get_pos(), true));
290 sector->add_object(riser);
291 sound_manager->play("sounds/upgrade.wav");
296 SpecialRiser* riser = new SpecialRiser(get_pos(),
297 new Rock(get_pos(), "images/objects/rock/rock.sprite"));
298 sector->add_object(riser);
299 sound_manager->play("sounds/upgrade.wav");
305 hit_counter = 1; // multiple hits of coin rain is not allowed
306 Sector::current()->add_object(new CoinRain(get_pos(), true));
307 sound_manager->play("sounds/upgrade.wav");
310 case CONTENT_EXPLODE:
312 hit_counter = 1; // multiple hits of coin explode is not allowed
313 Sector::current()->add_object(new CoinExplode(get_pos() + Vector (0, -40), 1));
314 sound_manager->play("sounds/upgrade.wav");
319 if(script != "") { // scripts always run if defined
320 std::istringstream stream(script);
321 Sector::current()->run_script(stream, "powerup-script");
324 start_bounce(player);
325 if(hit_counter <= 0 || contents == CONTENT_LIGHT){ //use 0 to allow infinite hits
326 }else if(hit_counter == 1){
327 sprite->set_action("empty");
334 BonusBlock::try_drop(Player *player)
336 if(sprite->get_action() == "empty") {
337 sound_manager->play("sounds/brick.wav");
341 Sector* sector = Sector::current();
345 player = sector->player;
350 Direction direction = (player->get_bbox().get_middle().x > get_bbox().get_middle().x) ? LEFT : RIGHT;
352 //TODO: when solid below send up
361 case CONTENT_FIREGROW:
364 if(player->get_status()->bonus == NO_BONUS) {
365 SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
366 sector->add_object(riser);
368 SpecialRiser* riser = new SpecialRiser(
369 get_pos(), new Flower(FIRE_BONUS));
370 sector->add_object(riser);
372 sound_manager->play("sounds/upgrade.wav");
376 case CONTENT_ICEGROW:
379 if(player->get_status()->bonus == NO_BONUS) {
380 SpecialRiser* riser = new SpecialRiser(get_pos(), new GrowUp(direction));
381 sector->add_object(riser);
383 SpecialRiser* riser = new SpecialRiser(
384 get_pos(), new Flower(ICE_BONUS));
385 sector->add_object(riser);
387 sound_manager->play("sounds/upgrade.wav");
393 sector->add_object(new Star(get_pos() + Vector(0, 32), direction));
399 //TODO: drop doll straight down
400 sector->add_object(new OneUp(get_pos(), direction));
406 //TODO: drop custom contents
407 SpecialRiser* riser = new SpecialRiser(get_pos(), object);
409 sector->add_object(riser);
410 sound_manager->play("sounds/upgrade.wav");
415 { break; } // because scripts always run, this prevents default contents from being assumed
422 case CONTENT_TRAMPOLINE:
427 case CONTENT_PORTTRAMPOLINE:
429 Sector::current()->add_object(new Trampoline(get_pos() + Vector (0, 32), true));
430 sound_manager->play("sounds/upgrade.wav");
435 Sector::current()->add_object(new Rock(get_pos() + Vector (0, 32), "images/objects/rock/rock.sprite"));
436 sound_manager->play("sounds/upgrade.wav");
445 case CONTENT_EXPLODE:
447 hit_counter = 1; // multiple hits of coin explode is not allowed
448 Sector::current()->add_object(new CoinExplode(get_pos() + Vector (0, 40), -1));
449 sound_manager->play("sounds/upgrade.wav");
454 if(script != "") { // scripts always run if defined
455 std::istringstream stream(script);
456 Sector::current()->run_script(stream, "powerup-script");
459 if(hit_counter <= 0 || contents == CONTENT_LIGHT){ //use 0 to allow infinite hits
460 }else if(hit_counter == 1){
461 sprite->set_action("empty");
470 Sector* sector = Sector::current();
472 new BrokenBrick(sprite->clone(), get_pos(), Vector(-100, -400)));
474 new BrokenBrick(sprite->clone(), get_pos() + Vector(0, 16),
475 Vector(-150, -300)));
477 new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 0),
480 new BrokenBrick(sprite->clone(), get_pos() + Vector(16, 16),
486 BonusBlock::draw(DrawingContext& context){
487 // draw regular sprite
488 sprite->draw(context, get_pos(), 10);
490 if(sprite->get_action() == "on") {
491 Vector pos = get_pos() + (bbox.get_size() - lightsprite->get_size()) / 2;
492 context.push_target();
493 context.set_target(DrawingContext::LIGHTMAP);
494 context.draw_surface(lightsprite, pos, 10);
495 context.pop_target();