2 // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
18 #define HEADER_SUPERTUX_OBJECT_BONUS_BLOCK_HPP
20 #include "object/block.hpp"
21 #include "object/moving_sprite.hpp"
23 class BonusBlock : public Block
26 BonusBlock(const Vector& pos, int data);
27 BonusBlock(const Reader& lisp);
28 virtual ~BonusBlock();
29 HitResponse collision(GameObject& other, const CollisionHit& hit);
31 void try_open(Player *player);
32 void try_drop(Player *player);
51 virtual void hit(Player& player);
55 std::shared_ptr<MovingObject> object;
57 void draw(DrawingContext& context);
60 BonusBlock(const BonusBlock&);
61 BonusBlock& operator=(const BonusBlock&);
62 std::string sprite_name;
64 SurfacePtr lightsprite;