2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_COIN_HPP
18 #define HEADER_SUPERTUX_OBJECT_COIN_HPP
20 #include "object/moving_sprite.hpp"
21 #include "supertux/physic.hpp"
27 class Coin : public MovingSprite
30 Coin(const Vector& pos);
31 Coin(const Vector& pos, TileMap* tilemap);
32 Coin(const Reader& reader);
34 HitResponse collision(GameObject& other, const CollisionHit& hit);
37 virtual void update(float elapsed_time);
40 boost::shared_ptr<Path> path;
41 boost::shared_ptr<PathWalker> walker;
47 class HeavyCoin : public Coin
50 HeavyCoin(const Vector& pos, const Vector& init_velocity);
51 HeavyCoin(const Reader& reader);
53 virtual void update(float elapsed_time);
54 virtual void collision_solid(const CollisionHit& hit);