1 // CoinExplode - several coins are hurled through the air
2 // Copyright (C) 2013 LMH <lmh.0013@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "object/coin_explode.hpp"
19 #include "math/random_generator.hpp"
20 #include "object/coin.hpp"
21 #include "supertux/sector.hpp"
23 CoinExplode::CoinExplode(const Vector& pos, const int vert) :
25 y_velocity_weight(vert) // should generally be +/- 1 to send coins up or down respectively
30 CoinExplode::update(float )
32 int mag = 100; // madnitude that coins are to be thrown
33 int rand = 30; // max variation to be subtracted from magnitide
35 //TODO: this needs its own snazzy sound
36 Sector::current()->add_object(new HeavyCoin(position, Vector (2.5,-4.5)*(mag-gameRandom.rand(rand))));
37 Sector::current()->add_object(new HeavyCoin(position, Vector (2,-5)*(mag-gameRandom.rand(rand))));
38 Sector::current()->add_object(new HeavyCoin(position, Vector (1.5,-5.5)*(mag-gameRandom.rand(rand))));
39 Sector::current()->add_object(new HeavyCoin(position, Vector (1,-6)*(mag+gameRandom.rand(rand))));
40 Sector::current()->add_object(new HeavyCoin(position, Vector (0.5,-6.5)*(mag-gameRandom.rand(rand))));
41 Sector::current()->add_object(new HeavyCoin(position, Vector (-2.5,-4.5)*(mag-gameRandom.rand(rand))));
42 Sector::current()->add_object(new HeavyCoin(position, Vector (-2,-5)*(mag-gameRandom.rand(rand))));
43 Sector::current()->add_object(new HeavyCoin(position, Vector (-1.5,-5.5)*(mag-gameRandom.rand(rand))));
44 Sector::current()->add_object(new HeavyCoin(position, Vector (-1,-6)*(mag+gameRandom.rand(rand))));
45 Sector::current()->add_object(new HeavyCoin(position, Vector (-0.5,-6.5)*(mag-gameRandom.rand(rand))));
51 CoinExplode::draw(DrawingContext &)