4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "firefly.hpp"
24 #include "sprite/sprite_manager.hpp"
26 #include "object_factory.hpp"
27 #include "game_session.hpp"
29 #include "random_generator.hpp"
30 #include "object/sprite_particle.hpp"
31 #include "lisp/writer.hpp"
35 Firefly::Firefly(const lisp::Lisp& lisp)
36 : MovingSprite(lisp, "images/objects/resetpoints/default-resetpoint.sprite", LAYER_TILES, COLGROUP_TOUCHABLE), activated(false)
38 initial_position = get_pos();
39 if( !lisp.get( "sprite", sprite_name ) ){
43 if( sprite_name == "" ){
44 sprite_name = "images/objects/resetpoints/default-resetpoint.sprite";
49 sprite = sprite_manager->create( sprite_name );
50 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
57 if(GameSession::current()->get_reset_point_pos() == initial_position){
58 // TODO: && GameSession::current()->get_reset_point_sectorname() == <sector this firefly is in>
59 // GameSession::current()->get_current_sector()->get_name() is not yet initialized.
60 // Worst case a resetpoint in a different sector at the same position as the real
61 // resetpoint the player is spawning is set to ringing, too. Until we can check the sector, too, dont set
62 // activated = true; here.
63 sprite->set_action("ringing");
68 Firefly::write(lisp::Writer& writer)
70 writer.start_list("firefly");
71 writer.write("x", bbox.p1.x);
72 writer.write("y", bbox.p1.y);
73 writer.end_list("firefly");
77 Firefly::collision(GameObject& other, const CollisionHit& )
82 Player* player = dynamic_cast<Player*> (&other);
85 // spawn some particles
86 // TODO: provide convenience function in MovingSprite or MovingObject?
87 for (int i = 0; i < 5; i++) {
88 Vector ppos = bbox.get_middle();
89 float angle = systemRandom.randf(-M_PI_2, M_PI_2);
90 float velocity = systemRandom.randf(450, 900);
91 float vx = sin(angle)*velocity;
92 float vy = -cos(angle)*velocity;
93 Vector pspeed = Vector(vx, vy);
94 Vector paccel = Vector(0, 1000);
95 Sector::current()->add_object(new SpriteParticle("images/objects/particles/reset.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
98 sprite->set_action("ringing");
99 GameSession::current()->set_reset_point(Sector::current()->get_name(),
106 IMPLEMENT_FACTORY(Firefly, "firefly");