2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "audio/sound_manager.hpp"
18 #include "object/growup.hpp"
19 #include "object/player.hpp"
20 #include "sprite/sprite.hpp"
21 #include "sprite/sprite_manager.hpp"
23 GrowUp::GrowUp(Direction direction) :
24 MovingSprite(Vector(0,0), "images/powerups/egg/egg.sprite", LAYER_OBJECTS, COLGROUP_MOVING),
26 light(0.0f,0.0f,0.0f),
27 lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
29 physic.enable_gravity(true);
30 physic.set_velocity_x((direction == LEFT)?-100:100);
31 sound_manager->preload("sounds/grow.ogg");
32 //set light for glow effect
33 lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
34 lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
36 sprite->set_action((direction == LEFT) ? "left" : "right");
40 GrowUp::update(float elapsed_time)
42 movement = physic.get_movement(elapsed_time);
46 GrowUp::draw(DrawingContext& context){
48 MovingSprite::draw(context);
49 //Draw the light when dark
50 context.get_light( get_bbox().get_middle(), &light );
51 if (light.red + light.green < 2.0){
52 context.push_target();
53 context.set_target(DrawingContext::LIGHTMAP);
54 lightsprite->draw(context, get_bbox().get_middle(), 0);
60 GrowUp::collision_solid(const CollisionHit& hit)
63 physic.set_velocity_y(0);
64 if(hit.bottom && physic.get_velocity_y() > 0)
65 physic.set_velocity_y(0);
66 if(hit.left || hit.right) {
67 physic.set_velocity_x(-physic.get_velocity_x());
69 sprite->set_action("right");
71 sprite->set_action("left");
78 GrowUp::collision(GameObject& other, const CollisionHit& hit )
80 Player* player = dynamic_cast<Player*>(&other);
82 if(!player->add_bonus(GROWUP_BONUS, true)){
83 // Tux can't grow right now.
84 collision_solid( hit );
88 sound_manager->play("sounds/grow.ogg");
100 physic.set_velocity_y(-300);