3 // SuperTux - MovingSprite Base Class
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __MOVING_SPRITE_H__
21 #define __MOVING_SPRITE_H__
25 #include "moving_object.hpp"
26 #include "video/drawing_request.hpp"
27 #include "object/anchor_point.hpp"
35 * Abstract base class for MovingObjects that are represented by a Sprite
37 class MovingSprite : public MovingObject
40 MovingSprite(const Vector& pos, const std::string& sprite_name, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
41 MovingSprite(const lisp::Lisp& reader, const Vector& pos, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
42 MovingSprite(const lisp::Lisp& reader, const std::string& sprite_name, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
43 MovingSprite(const lisp::Lisp& reader, int layer = LAYER_OBJECTS, CollisionGroup collision_group = COLGROUP_MOVING);
44 MovingSprite(const MovingSprite& moving_sprite);
45 MovingSprite& operator=(const MovingSprite& moving_sprite);
48 virtual void draw(DrawingContext& context);
49 virtual void update(float elapsed_time);
52 std::string sprite_name;
54 int layer; /**< Sprite's z-position. Refer to video/drawing_context.hpp for sensible values. */
57 * set new action for sprite and resize bounding box.
58 * use with care as you can easily get stuck when resizing the bounding box.
60 void set_action(const std::string& action, int loops);
63 * set new action for sprite and re-center bounding box.
64 * use with care as you can easily get stuck when resizing the bounding box.
66 void set_action_centered(const std::string& action, int loops);
69 * set new action for sprite and align bounding boxes at anchorPoint.
70 * use with care as you can easily get stuck when resizing the bounding box.
72 void set_action(const std::string& action, int loops, AnchorPoint anchorPoint);