3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYER_H
20 #define SUPERTUX_PLAYER_H
26 #include "direction.hpp"
27 #include "video/surface.hpp"
28 #include "moving_object.hpp"
29 #include "sprite/sprite.hpp"
31 #include "control/controller.hpp"
32 #include "scripting/player.hpp"
33 #include "player_status.hpp"
34 #include "display_effect.hpp"
35 #include "script_interface.hpp"
36 #include "console.hpp"
43 static const float TUX_SAFE_TIME = 1.8;
44 static const float TUX_INVINCIBLE_TIME = 10.0;
45 static const float TUX_INVINCIBLE_TIME_WARNING = 2.0;
46 static const float GROWING_TIME = 1.0;
47 static const int GROWING_FRAMES = 7;
52 extern Surface* growingtux_left[GROWING_FRAMES];
53 extern Surface* growingtux_right[GROWING_FRAMES];
59 : head(0), body(0), arms(0), feet(0)
68 void set_action(std::string action, int loops = -1);
69 void one_time_animation();
70 void draw(DrawingContext& context, const Vector& pos, int layer);
78 extern TuxBodyParts* small_tux;
79 extern TuxBodyParts* big_tux;
80 extern TuxBodyParts* fire_tux;
81 extern TuxBodyParts* ice_tux;
83 class FallingCoin : public GameObject
86 FallingCoin(const Vector& start_position, const int x_vel);
89 void draw(DrawingContext& context);
90 void update(float elapsed_time);
97 class Player : public MovingObject, public Scripting::Player, public ScriptInterface
100 enum HurtMode { KILL, SHRINK };
101 enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
103 Controller* controller;
104 PlayerStatus* player_status;
111 int backflip_direction;
125 Timer invincible_timer;
126 Timer skidding_timer;
129 Timer shooting_timer; // used to show the arm when Tux is shooting
133 Timer backflip_timer;
137 Player(PlayerStatus* player_status);
140 virtual void expose(HSQUIRRELVM vm, int table_idx);
141 virtual void unexpose(HSQUIRRELVM vm, int table_idx);
143 void set_controller(Controller* controller);
145 virtual void update(float elapsed_time);
146 virtual void draw(DrawingContext& context);
147 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
148 virtual void collision_tile(uint32_t tile_attributes);
150 void make_invincible();
151 bool is_invincible() const
153 return invincible_timer.started();
155 bool is_dying() const
160 void kill(HurtMode mode);
161 void check_bounds(Camera* camera);
162 void move(const Vector& vector);
163 void set_bonus(BonusType type, bool animate = false);
164 PlayerStatus* get_status()
166 return player_status;
168 // set kick animation
172 * Adds velocity to the player (be carefull when using this)
174 void add_velocity(const Vector& velocity);
176 void bounce(BadGuy& badguy);
182 void set_visible(bool visible);
193 void handle_horizontal_input();
194 void handle_vertical_input();
198 void walk(float speed);
204 Portable* grabbed_object;
206 Sprite* smalltux_gameover;
207 Sprite* smalltux_star;
212 #endif /*SUPERTUX_PLAYER_H*/