Finish making powerups drop out of bonus blocks when hit with butt-jump
[supertux.git] / src / object / powerup.cpp
1 //  SuperTux
2 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 //
4 //  This program is free software: you can redistribute it and/or modify
5 //  it under the terms of the GNU General Public License as published by
6 //  the Free Software Foundation, either version 3 of the License, or
7 //  (at your option) any later version.
8 //
9 //  This program is distributed in the hope that it will be useful,
10 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
11 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 //  GNU General Public License for more details.
13 //
14 //  You should have received a copy of the GNU General Public License
15 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
16
17 #include "audio/sound_manager.hpp"
18 #include "object/player.hpp"
19 #include "object/powerup.hpp"
20 #include "scripting/level.hpp"
21 #include "supertux/object_factory.hpp"
22 #include "supertux/sector.hpp"
23 #include "sprite/sprite.hpp"
24 #include "sprite/sprite_manager.hpp"
25 #include "util/reader.hpp"
26
27 #include <sstream>
28
29 PowerUp::PowerUp(const Reader& lisp) :
30   MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING),
31   physic(),
32   script(),
33   no_physics(),
34   light(0.0f,0.0f,0.0f),
35   lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
36 {
37   lisp.get("script", script);
38   no_physics = false;
39   lisp.get("disable-physics", no_physics);
40   physic.enable_gravity(true);
41   sound_manager->preload("sounds/grow.ogg");
42   sound_manager->preload("sounds/fire-flower.wav");
43   //set default light for glow effect for standard sprites
44   lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
45   lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
46   if (sprite_name == "images/powerups/egg/egg.sprite") {
47     lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
48   } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
49     lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
50   } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
51     lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
52   } else if (sprite_name == "images/powerups/star/star.sprite") {
53     lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
54   }
55
56 }
57
58 PowerUp::PowerUp(const Vector& pos, const std::string& sprite_name) :
59   MovingSprite(pos, sprite_name, LAYER_OBJECTS, COLGROUP_MOVING),
60   physic(),
61   script(),
62   no_physics(false),
63   light(0.0f,0.0f,0.0f),
64   lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
65 {
66   physic.enable_gravity(true);
67   sound_manager->preload("sounds/grow.ogg");
68   sound_manager->preload("sounds/fire-flower.wav");
69   //set default light for glow effect for standard sprites
70   lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
71   lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
72   if (sprite_name == "images/powerups/egg/egg.sprite") {
73     lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
74   } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
75     lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
76   } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
77     lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
78   } else if (sprite_name == "images/powerups/star/star.sprite") {
79     lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
80   }
81 }
82
83 void
84 PowerUp::collision_solid(const CollisionHit& hit)
85 {
86   if(hit.bottom) {
87     physic.set_velocity_y(0);
88   }
89   if(hit.right || hit.left) {
90     physic.set_velocity_x(-physic.get_velocity_x());
91   }
92 }
93
94 HitResponse
95 PowerUp::collision(GameObject& other, const CollisionHit&)
96 {
97   Player* player = dynamic_cast<Player*>(&other);
98   if(player == 0)
99     return FORCE_MOVE;
100
101   if (script != "") {
102     std::istringstream stream(script);
103     Sector::current()->run_script(stream, "powerup-script");
104     remove_me();
105     return ABORT_MOVE;
106   }
107
108   // some defaults if no script has been set
109   if (sprite_name == "images/powerups/egg/egg.sprite") {
110     if(!player->add_bonus(GROWUP_BONUS, true))
111       return FORCE_MOVE;
112     sound_manager->play("sounds/grow.ogg");
113   } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
114     if(!player->add_bonus(FIRE_BONUS, true))
115       return FORCE_MOVE;
116     sound_manager->play("sounds/fire-flower.wav");
117   } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
118     if(!player->add_bonus(ICE_BONUS, true))
119       return FORCE_MOVE;
120     sound_manager->play("sounds/fire-flower.wav");
121   } else if (sprite_name == "images/powerups/star/star.sprite") {
122     player->make_invincible();
123   } else if (sprite_name == "images/powerups/1up/1up.sprite") {
124     player->get_status()->add_coins(100);
125   } else if (sprite_name == "images/powerups/potions/red-potion.sprite") {
126     scripting::Level_flip_vertically();
127   }
128
129   remove_me();
130   return ABORT_MOVE;
131 }
132
133 void
134 PowerUp::update(float elapsed_time)
135 {
136   if (!no_physics)
137     movement = physic.get_movement(elapsed_time);
138 }
139
140 void
141 PowerUp::draw(DrawingContext& context){
142   //Draw the Sprite.
143   sprite->draw(context, get_pos(), layer);
144   //Draw light when dark for defaults
145   context.get_light( get_bbox().get_middle(), &light );
146   if (light.red + light.green + light.blue < 3.0){
147     //Stars are brighter
148     if (sprite_name == "images/powerups/star/star.sprite") {
149       sprite->draw(context, get_pos(), layer);
150     }
151     context.push_target();
152     context.set_target(DrawingContext::LIGHTMAP);
153     lightsprite->draw(context, get_bbox().get_middle(), 0);
154     context.pop_target();
155   }
156 }
157 /* EOF */