2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
18 #define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
20 #include "object/moving_sprite.hpp"
21 #include "scripting/scripted_object.hpp"
22 #include "supertux/physic.hpp"
23 #include "supertux/script_interface.hpp"
25 class ScriptedObject : public MovingSprite,
26 public Scripting::ScriptedObject,
27 public ScriptInterface
30 ScriptedObject(const Reader& lisp);
32 virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
33 virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
35 void update(float elapsed_time);
36 void draw(DrawingContext& context);
38 void collision_solid(const CollisionHit& hit);
39 HitResponse collision(GameObject& other, const CollisionHit& hit);
41 // --- Scripting Interface stuff ---
43 void set_action(const std::string& animation);
44 std::string get_action();
46 void move(float x, float y);
47 void set_pos(float x, float y);
50 void set_velocity(float x, float y);
51 float get_velocity_x();
52 float get_velocity_y();
53 void set_visible(bool visible);
55 void set_solid(bool solid);
58 std::string get_name();