2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_OBJECT_TORCH_HPP
18 #define HEADER_SUPERTUX_OBJECT_TORCH_HPP
22 #include "sprite/sprite_ptr.hpp"
23 #include "supertux/moving_object.hpp"
24 #include "util/reader_fwd.hpp"
26 class Torch : public MovingObject
29 Torch(const Reader& reader);
31 void draw(DrawingContext& context) override;
32 void update(float) override;
34 HitResponse collision(GameObject& other, const CollisionHit& );
39 SpritePtr m_flame_glow;
40 SpritePtr m_flame_light;
44 Torch(const Torch&) = delete;
45 Torch& operator=(const Torch&) = delete;