1 // SuperTux - Weak Block
2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
19 #define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP
21 #include "object/moving_sprite.hpp"
22 #include "supertux/physic.hpp"
23 #include "object/bullet.hpp"
27 * A block that can be destroyed by Bullet hits
29 class WeakBlock : public MovingSprite
32 WeakBlock(const Reader& lisp);
34 HitResponse collision(GameObject& other, const CollisionHit& hit);
35 void update(float elapsed_time);
36 void draw(DrawingContext& context);
40 * called by self when hit by a bullet
45 * pass hit to nearby WeakBlock objects
51 STATE_NORMAL, /**< default state */
52 STATE_BURNING, /**< on fire, still solid */
53 STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */
58 virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit);
61 SpritePtr lightsprite;