fix some more timings and the long standing gradient software bug (which was function...
[supertux.git] / src / particlesystem.cpp
1 //  $Id$
2 // 
3 //  SuperTux
4 //  Copyright (C) 2004 Matthias Braun <matze@braunis.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 // 
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20
21 #include <config.h>
22
23 #include <iostream>
24 #include <cmath>
25
26 #include "particlesystem.h"
27 #include "app/globals.h"
28 #include "utils/lispreader.h"
29 #include "utils/lispwriter.h"
30 #include "video/drawing_context.h"
31
32 ParticleSystem::ParticleSystem()
33 {
34     virtual_width = screen->w;
35     virtual_height = screen->h;
36     layer = LAYER_BACKGROUND1;
37 }
38
39 ParticleSystem::~ParticleSystem()
40 {
41     std::vector<Particle*>::iterator i;
42     for(i = particles.begin(); i != particles.end(); ++i) {
43         delete *i;
44     }
45 }
46
47 void ParticleSystem::draw(DrawingContext& context)
48 {
49   float scrollx = context.get_translation().x;
50   float scrolly = context.get_translation().y;
51
52   context.push_transform();
53   context.set_translation(Vector(0,0));
54   
55     std::vector<Particle*>::iterator i;
56     for(i = particles.begin(); i != particles.end(); ++i) {
57         Particle* particle = *i;
58
59         // remap x,y coordinates onto screencoordinates
60         Vector pos;
61         pos.x = fmodf(particle->pos.x - scrollx, virtual_width);
62         if(pos.x < 0) pos.x += virtual_width;
63         pos.y = fmodf(particle->pos.y - scrolly, virtual_height);
64         if(pos.y < 0) pos.y += virtual_height;
65
66         if(pos.x > screen->w) pos.x -= virtual_width;
67         if(pos.y > screen->h) pos.y -= virtual_height;
68         context.draw_surface(particle->texture, pos, layer);
69     }
70
71     context.pop_transform();
72 }
73
74 SnowParticleSystem::SnowParticleSystem()
75 {
76     snowimages[0] = new Surface(datadir+"/images/shared/snow0.png", true);
77     snowimages[1] = new Surface(datadir+"/images/shared/snow1.png", true);
78     snowimages[2] = new Surface(datadir+"/images/shared/snow2.png", true);
79
80     virtual_width = screen->w * 2;
81
82     // create some random snowflakes
83     size_t snowflakecount = size_t(virtual_width/10.0);
84     for(size_t i=0; i<snowflakecount; ++i) {
85         SnowParticle* particle = new SnowParticle;
86         particle->pos.x = rand() % int(virtual_width);
87         particle->pos.y = rand() % screen->h;
88         int snowsize = rand() % 3;
89         particle->texture = snowimages[snowsize];
90         do {
91             particle->speed = snowsize/60.0 + (float(rand()%10)/300.0);
92         } while(particle->speed < 0.01);
93
94         particles.push_back(particle);
95     }
96 }
97
98 void
99 SnowParticleSystem::parse(LispReader& reader)
100 {
101   reader.read_int("layer", layer);
102 }
103
104 void
105 SnowParticleSystem::write(LispWriter& writer)
106 {
107   writer.start_list("particles-snow");
108   writer.write_int("layer", layer);
109   writer.end_list("particles-snow");
110 }
111
112 SnowParticleSystem::~SnowParticleSystem()
113 {
114   for(int i=0;i<3;++i)
115     delete snowimages[i];
116 }
117
118 void SnowParticleSystem::action(float elapsed_time)
119 {
120     std::vector<Particle*>::iterator i;
121     for(i = particles.begin(); i != particles.end(); ++i) {
122         SnowParticle* particle = (SnowParticle*) *i;
123         particle->pos.y += particle->speed * elapsed_time;
124         if(particle->pos.y > screen->h) {
125             particle->pos.y = fmodf(particle->pos.y , virtual_height);
126             particle->pos.x = rand() % int(virtual_width);
127         }
128     }
129 }
130
131 CloudParticleSystem::CloudParticleSystem()
132 {
133     cloudimage = new Surface(datadir + "/images/shared/cloud.png", true);
134
135     virtual_width = 2000.0;
136
137     // create some random clouds
138     for(size_t i=0; i<15; ++i) {
139         CloudParticle* particle = new CloudParticle;
140         particle->pos.x = rand() % int(virtual_width);
141         particle->pos.y = rand() % int(virtual_height);
142         particle->texture = cloudimage;
143         particle->speed = -float(25 + rand() % 30);
144
145         particles.push_back(particle);
146     }
147 }
148
149 void
150 CloudParticleSystem::parse(LispReader& reader)
151 {
152   reader.read_int("layer", layer);
153 }
154
155 void
156 CloudParticleSystem::write(LispWriter& writer)
157 {
158   writer.start_list("particles-clouds");
159   writer.write_int("layer", layer);
160   writer.end_list("particles-clouds");
161 }
162
163 CloudParticleSystem::~CloudParticleSystem()
164 {
165   delete cloudimage;
166 }
167
168 void CloudParticleSystem::action(float elapsed_time)
169 {
170     std::vector<Particle*>::iterator i;
171     for(i = particles.begin(); i != particles.end(); ++i) {
172         CloudParticle* particle = (CloudParticle*) *i;
173         particle->pos.x += particle->speed * elapsed_time;
174     }
175 }