many code-cleanups. merged leveleditor patch from Ricardo Cruz. Fixed bugs. many...
[supertux.git] / src / player.h
1 //
2 // Interface: player/tux
3 //
4 // Description: 
5 //
6 //
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
8 //
9 // Copyright: See COPYING file that comes with this distribution
10 //
11 //
12
13 #ifndef SUPERTUX_PLAYER_H
14 #define SUPERTUX_PLAYER_H
15
16 #include <SDL.h>
17 #include "bitmask.h"
18 #include "type.h"
19 #include "timer.h"
20 #include "texture.h"
21 #include "collision.h"
22 #include "sound.h"
23 #include "physic.h"
24
25 /* Times: */
26
27 #define TUX_SAFE_TIME 750
28 #define TUX_INVINCIBLE_TIME 10000
29 #define TIME_WARNING 20000     /* When to alert player they're low on time! */
30
31 /* One-ups... */
32
33 #define DISTROS_LIFEUP 100
34
35 /* Scores: */
36
37 #define SCORE_BRICK 5
38 #define SCORE_DISTRO 25
39
40 typedef struct player_keymap_type
41 {
42  int jump;
43  int duck;
44  int left;
45  int right;
46  int fire;
47 }
48 player_keymap_type;
49
50 typedef struct player_input_type
51 {
52  int right;
53  int left;
54  int up;
55  int down;
56  int fire;
57  int old_fire;
58 }
59 player_input_type;
60
61 typedef struct player_type 
62 {
63  player_input_type input;
64  player_keymap_type keymap;
65  int score;
66  int distros;
67  int got_coffee;
68  int size;
69  int duck;
70  int dying;
71  int dir;
72  int jumping;
73  int frame_main;
74  int frame;
75  int lives;
76  base_type base;
77  timer_type invincible_timer;
78  timer_type skidding_timer;
79  timer_type safe_timer;
80  physic_type vphysic;
81  physic_type hphysic;
82 }
83 player_type;
84
85 extern texture_type tux_life,
86  tux_right[3],  tux_left[3],
87  bigtux_right[3],  bigtux_left[3],
88  bigtux_right_jump,  bigtux_left_jump,
89  ducktux_right,  ducktux_left,
90  skidtux_right,  skidtux_left,
91  firetux_right[3],  firetux_left[3],
92  bigfiretux_right[3],  bigfiretux_left[3],
93  bigfiretux_right_jump,  bigfiretux_left_jump,
94  duckfiretux_right,  duckfiretux_left,
95  skidfiretux_right,  skidfiretux_left,
96  cape_right[2],  cape_left[2],
97  bigcape_right[2],  bigcape_left[2];
98
99 void player_init(player_type* pplayer);
100 int player_key_event(player_type* pplayer, SDLKey key, int state);
101 void player_level_begin(player_type* pplayer);
102 void player_action(player_type* pplayer);
103 void player_input(player_type* pplayer);
104 void player_grabdistros(player_type *pplayer);
105 void player_draw(player_type* pplayer);
106 void player_collision(player_type* pplayer,void* p_c_object, int c_object);
107 void player_kill(player_type *pplayer, int mode);
108 void player_dying(player_type *pplayer);
109 void player_remove_powerups(player_type *pplayer);
110 void player_keep_in_bounds(player_type *pplayer);
111
112 #endif /*SUPERTUX_PLAYER_H*/