3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "lisp/writer.hpp"
22 #include "lisp/lisp.hpp"
23 #include "player_status.hpp"
24 #include "resources.hpp"
25 #include "gettext.hpp"
26 #include "video/drawing_context.hpp"
27 #include "audio/sound_manager.hpp"
28 #include "sprite/sprite_manager.hpp"
29 #include "math/vector.hpp"
33 static const int START_COINS = 100;
34 static const int MAX_COINS = 99999;
36 PlayerStatus* player_status = 0;
38 PlayerStatus::PlayerStatus()
42 max_score_multiplier(1)
45 key_brass.reset(sprite_manager->create("images/objects/keys/key_brass.sprite"));
46 key_iron.reset(sprite_manager->create("images/objects/keys/key_iron.sprite"));
47 key_bronze.reset(sprite_manager->create("images/objects/keys/key_bronze.sprite"));
48 key_silver.reset(sprite_manager->create("images/objects/keys/key_silver.sprite"));
49 key_gold.reset(sprite_manager->create("images/objects/keys/key_gold.sprite"));
50 key_brass->set_action("outline");
51 key_iron->set_action("outline");
52 key_bronze->set_action("outline");
53 key_silver->set_action("outline");
54 key_gold->set_action("outline");
56 tux_life.reset(sprite_manager->create("images/creatures/tux_small/tux-life.sprite"));
59 PlayerStatus::~PlayerStatus()
63 void PlayerStatus::reset()
69 max_score_multiplier = 1;
73 PlayerStatus::incLives()
75 player_status->coins = std::min(player_status->coins+100, MAX_COINS);
76 sound_manager->play("sounds/lifeup.wav");
80 PlayerStatus::incCoins()
83 sound_manager->play("sounds/coin.wav");
87 PlayerStatus::set_keys(int new_key)
90 key_brass->set_action(keys & KEY_BRASS ? "display" : "outline");
91 key_iron->set_action(keys & KEY_IRON ? "display" : "outline");
92 key_bronze->set_action(keys & KEY_BRONZE ? "display" : "outline");
93 key_silver->set_action(keys & KEY_SILVER ? "display" : "outline");
94 key_gold->set_action(keys & KEY_GOLD ? "display" : "outline");
98 PlayerStatus::write(lisp::Writer& writer)
102 writer.write_string("bonus", "none");
105 writer.write_string("bonus", "growup");
108 writer.write_string("bonus", "fireflower");
111 writer.write_string("bonus", "iceflower");
114 msg_warning("Unknown bonus type.");
115 writer.write_string("bonus", "none");
117 writer.write_bool("key-brass", keys & KEY_BRASS);
118 writer.write_bool("key-iron", keys & KEY_IRON);
119 writer.write_bool("key-bronze", keys & KEY_BRONZE);
120 writer.write_bool("key-silver", keys & KEY_SILVER);
121 writer.write_bool("key-gold", keys & KEY_GOLD);
123 writer.write_int("coins", coins);
124 writer.write_int("max-score-multiplier", max_score_multiplier);
128 PlayerStatus::read(const lisp::Lisp& lisp)
132 std::string bonusname;
133 if(lisp.get("bonus", bonusname)) {
134 if(bonusname == "none") {
136 } else if(bonusname == "growup") {
137 bonus = GROWUP_BONUS;
138 } else if(bonusname == "fireflower") {
140 } else if(bonusname == "iceflower") {
143 msg_warning("Unknown bonus '" << bonusname << "' in savefile");
148 if(lisp.get("key-brass", val) && val == true)
150 if(lisp.get("key-iron", val) && val == true)
152 if(lisp.get("key-bronze", val) && val == true)
153 set_keys(KEY_BRONZE);
154 if(lisp.get("key-silver", val) && val == true)
155 set_keys(KEY_SILVER);
156 if(lisp.get("key-gold", val) && val == true)
159 lisp.get("coins", coins);
160 lisp.get("max-score-multiplier", max_score_multiplier);
164 PlayerStatus::draw_keys(DrawingContext& context)
166 const float SPACING = 10;
168 x = BORDER_X; y = BORDER_Y;
169 key_brass->draw(context, Vector(x, y), LAYER_FOREGROUND1);
170 x += key_brass->get_width() + SPACING;
171 key_iron->draw(context, Vector(x, y), LAYER_FOREGROUND1);
172 x += key_iron->get_width() + SPACING;
173 key_bronze->draw(context, Vector(x, y), LAYER_FOREGROUND1);
174 x += key_bronze->get_width() + SPACING;
175 key_silver->draw(context, Vector(x, y), LAYER_FOREGROUND1);
176 x += key_silver->get_width() + SPACING;
177 key_gold->draw(context, Vector(x, y), LAYER_FOREGROUND1);
178 x += key_gold->get_width() + SPACING;
182 PlayerStatus::draw(DrawingContext& context)
184 context.push_transform();
185 context.set_translation(Vector(0, 0));
189 int displayCoins = std::max(player_status->coins, 0);
190 sprintf(str, "%d", displayCoins);
191 const char* coinstext = _("COINS");
192 context.draw_text(white_text, coinstext, Vector(SCREEN_WIDTH - white_text->get_text_width(coinstext) - gold_text->get_text_width(" 99999") - BORDER_X, BORDER_Y), LEFT_ALLIGN, LAYER_FOREGROUND1);
193 context.draw_text(gold_text, str, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), RIGHT_ALLIGN, LAYER_FOREGROUND1);
197 context.pop_transform();
201 PlayerStatus::operator= (const PlayerStatus& other)
205 score_multiplier = other.score_multiplier;
206 max_score_multiplier = other.max_score_multiplier;