- added level done song, endseq needs to be a bit longer to get the song right
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "sprite_manager.h"
28 #include "setup.h"
29
30 Surface* img_waves[3]; 
31 Surface* img_water;
32 Surface* img_pole;
33 Surface* img_poletop;
34 Surface* img_flag[2];
35 Surface* img_cloud[2][4];
36
37 Surface* img_red_glow;
38
39 MusicRef herring_song;
40 MusicRef level_end_song;
41
42 SpriteManager* sprite_manager = 0;
43 MusicManager* music_manager = 0;
44
45 /* Load graphics/sounds shared between all levels: */
46 void loadshared()
47 {
48   int i;
49
50   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
51   music_manager = new MusicManager();
52   music_manager->enable_music(use_music);
53
54   /* Tuxes: */
55   smalltux_star = sprite_manager->load("smalltux-star");
56   largetux_star = sprite_manager->load("largetux-star");
57   smalltux_gameover = sprite_manager->load("smalltux-gameover");
58
59   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
60   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
61   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
62   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
63   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
64   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
65   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
66   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
67   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
68   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
69   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
70   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
71
72   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
73   largetux.stand_right = sprite_manager->load("largetux-stand-right");
74   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
75   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
76   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
77   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
78   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
79   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
80   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
81   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
82   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
83   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
84   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
85   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
86
87   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
88   firetux.stand_right = sprite_manager->load("firetux-stand-right");
89   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
90   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
91   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
92   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
93   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
94   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
95   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
96   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
97   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
98   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
99   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
100   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
101
102   /* Water: */
103   img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
104
105   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
106                USE_ALPHA);
107
108   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
109                USE_ALPHA);
110
111   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
112                USE_ALPHA);
113
114
115   /* Pole: */
116
117   img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
118   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
119                USE_ALPHA);
120
121
122   /* Flag: */
123
124   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
125                USE_ALPHA);
126   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
127                USE_ALPHA);
128
129
130   /* Cloud: */
131
132   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
133                USE_ALPHA);
134
135   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
136                USE_ALPHA);
137
138   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
139                USE_ALPHA);
140
141   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
142                USE_ALPHA);
143
144
145   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
146                USE_ALPHA);
147
148   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
149                USE_ALPHA);
150
151   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
152                USE_ALPHA);
153
154   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
155                USE_ALPHA);
156
157
158   /* Bad guys: */
159   load_badguy_gfx();
160
161   /* Upgrades: */
162   load_special_gfx();
163
164   /* Weapons: */
165   img_red_glow = new Surface(datadir + "/images/shared/red-glow.png",
166                USE_ALPHA);
167
168   /* Distros: */
169   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
170                USE_ALPHA);
171
172   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
173                USE_ALPHA);
174
175   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
176                USE_ALPHA);
177
178   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
179                USE_ALPHA);
180
181
182   /* Tux life: */
183
184   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
185                          USE_ALPHA);
186
187   /* Sound effects: */
188
189   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
190                     // initialize sounds[i] with the correct pointer's value:
191                     // NULL or something else. And it will be dangerous to
192                     // play with not-initialized pointers.
193                     // This is also true with if (use_music)
194                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
195   */
196   for (i = 0; i < NUM_SOUNDS; i++)
197     sounds[i] = load_sound(datadir + soundfilenames[i]);
198
199   /* Herring song */
200   herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
201   level_end_song = music_manager->load_music(datadir + "/music/tux-leveldone.mod");
202 }
203
204
205 /* Free shared data: */
206 void unloadshared(void)
207 {
208   int i;
209
210   free_special_gfx();
211   free_badguy_gfx();
212
213   delete img_water;
214   for (i = 0; i < 3; i++)
215     delete img_waves[i];
216
217   delete img_pole;
218   delete img_poletop;
219
220   for (i = 0; i < 2; i++)
221     delete img_flag[i];
222
223   delete img_red_glow;
224   for (i = 0; i < 4; i++)
225     {
226       delete img_distro[i];
227       delete img_cloud[0][i];
228       delete img_cloud[1][i];
229     }
230
231   delete tux_life;
232
233   for (i = 0; i < NUM_SOUNDS; i++)
234     free_chunk(sounds[i]);
235
236   delete sprite_manager;
237   sprite_manager = 0;
238   delete music_manager;
239   music_manager = 0;
240 }
241
242 /* EOF */