3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "app/globals.h"
26 #include "resources.h"
27 #include "special/sprite_manager.h"
28 #include "audio/sound_manager.h"
29 #include "app/setup.h"
32 Surface* img_waves[3];
37 Surface* img_cloud[2][4];
38 Surface* img_distro[4];
40 MusicRef herring_song;
41 MusicRef level_end_song;
43 SpriteManager* sprite_manager = 0;
44 SoundManager* sound_manager = 0;
46 char * soundfilenames[NUM_SOUNDS] = {
48 "/sounds/bigjump.wav",
51 "/sounds/invincible.wav",
56 "/sounds/ricochet.wav",
57 "/sounds/bump-upgrade.wav",
58 "/sounds/upgrade.wav",
60 "/sounds/fire-flower.wav",
65 "/sounds/explosion.wav"
68 /* Load graphics/sounds shared between all levels: */
73 sprite_manager = new SpriteManager(datadir + "/supertux.strf");
74 sound_manager = new SoundManager();
75 sound_manager->enable_music(use_music);
78 smalltux_star = sprite_manager->load("smalltux-star");
79 largetux_star = sprite_manager->load("largetux-star");
80 smalltux_gameover = sprite_manager->load("smalltux-gameover");
83 for (int i = 0; i < GROWING_FRAMES; i++)
85 sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
86 growingtux_left[i] = new Surface(img_name, false);
88 sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
89 growingtux_right[i] = new Surface(img_name, false);
92 smalltux.stand_left = sprite_manager->load("smalltux-stand-left");
93 smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
94 smalltux.walk_left = sprite_manager->load("smalltux-walk-left");
95 smalltux.walk_right = sprite_manager->load("smalltux-walk-right");
96 smalltux.jump_left = sprite_manager->load("smalltux-jump-left");
97 smalltux.jump_right = sprite_manager->load("smalltux-jump-right");
98 smalltux.kick_left = sprite_manager->load("smalltux-kick-left");
99 smalltux.kick_right = sprite_manager->load("smalltux-kick-right");
100 smalltux.skid_left = sprite_manager->load("smalltux-skid-left");
101 smalltux.skid_right = sprite_manager->load("smalltux-skid-right");
102 smalltux.grab_left = sprite_manager->load("smalltux-grab-left");
103 smalltux.grab_right = sprite_manager->load("smalltux-grab-right");
104 smalltux.stomp = sprite_manager->load("stomp");
106 largetux.stand_left = sprite_manager->load("largetux-stand-left");
107 largetux.stand_right = sprite_manager->load("largetux-stand-right");
108 largetux.walk_left = sprite_manager->load("largetux-walk-left");
109 largetux.walk_right = sprite_manager->load("largetux-walk-right");
110 largetux.jump_left = sprite_manager->load("largetux-jump-left");
111 largetux.jump_right = sprite_manager->load("largetux-jump-right");
112 largetux.kick_left = sprite_manager->load("largetux-kick-left");
113 largetux.kick_right = sprite_manager->load("largetux-kick-right");
114 largetux.skid_right = sprite_manager->load("largetux-skid-right");
115 largetux.skid_left = sprite_manager->load("largetux-skid-left");
116 largetux.grab_left = sprite_manager->load("largetux-grab-left");
117 largetux.grab_right = sprite_manager->load("largetux-grab-right");
118 largetux.duck_left = sprite_manager->load("largetux-duck-left");
119 largetux.duck_right = sprite_manager->load("largetux-duck-right");
120 largetux.stomp = sprite_manager->load("stomp");
122 firetux.stand_left = sprite_manager->load("firetux-stand-left");
123 firetux.stand_right = sprite_manager->load("firetux-stand-right");
124 firetux.walk_left = sprite_manager->load("firetux-walk-left");
125 firetux.walk_right = sprite_manager->load("firetux-walk-right");
126 firetux.jump_left = sprite_manager->load("firetux-jump-left");
127 firetux.jump_right = sprite_manager->load("firetux-jump-right");
128 firetux.kick_left = sprite_manager->load("firetux-kick-left");
129 firetux.kick_right = sprite_manager->load("firetux-kick-right");
130 firetux.skid_right = sprite_manager->load("firetux-skid-right");
131 firetux.skid_left = sprite_manager->load("firetux-skid-left");
132 firetux.grab_left = sprite_manager->load("firetux-grab-left");
133 firetux.grab_right = sprite_manager->load("firetux-grab-right");
134 firetux.duck_left = sprite_manager->load("firetux-duck-left");
135 firetux.duck_right = sprite_manager->load("firetux-duck-right");
136 firetux.stomp = sprite_manager->load("stomp");
138 icetux.stand_left = sprite_manager->load("icetux-stand-left");
139 icetux.stand_right = sprite_manager->load("icetux-stand-right");
140 icetux.walk_left = sprite_manager->load("icetux-walk-left");
141 icetux.walk_right = sprite_manager->load("icetux-walk-right");
142 icetux.jump_left = sprite_manager->load("icetux-jump-left");
143 icetux.jump_right = sprite_manager->load("icetux-jump-right");
144 icetux.kick_left = sprite_manager->load("icetux-kick-left");
145 icetux.kick_right = sprite_manager->load("icetux-kick-right");
146 icetux.skid_right = sprite_manager->load("icetux-skid-right");
147 icetux.skid_left = sprite_manager->load("icetux-skid-left");
148 icetux.grab_left = sprite_manager->load("icetux-grab-left");
149 icetux.grab_right = sprite_manager->load("icetux-grab-right");
150 icetux.duck_left = sprite_manager->load("icetux-duck-left");
151 icetux.duck_right = sprite_manager->load("icetux-duck-right");
152 icetux.stomp = sprite_manager->load("stomp");
156 img_water = new Surface(datadir + "/images/shared/water.png", false);
158 img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
161 img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
164 img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
170 img_pole = new Surface(datadir + "/images/shared/pole.png", true);
171 img_poletop = new Surface(datadir + "/images/shared/poletop.png",
177 img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
179 img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
185 img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
188 img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
191 img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
194 img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
198 img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
201 img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
204 img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
207 img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
220 // load the door object graphics:
221 door = sprite_manager->load("door");
222 for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
224 sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
225 door_opening[i] = new Surface(img_name, false);
229 img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
232 img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
235 img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
238 img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
244 tux_life = new Surface(datadir + "/images/shared/tux-life.png",
249 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
250 // initialize sounds[i] with the correct pointer's value:
251 // NULL or something else. And it will be dangerous to
252 // play with not-initialized pointers.
253 // This is also true with if (use_music)
254 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
256 for (i = 0; i < NUM_SOUNDS; i++)
257 sounds.push_back(load_sound(datadir + soundfilenames[i]));
260 herring_song = sound_manager->load_music(datadir + "/music/SALCON.MOD");
261 level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
265 /* Free shared data: */
266 void unloadshared(void)
274 for (i = 0; i < 3; i++)
280 for (i = 0; i < 2; i++)
283 for (i = 0; i < 4; i++)
285 delete img_distro[i];
286 delete img_cloud[0][i];
287 delete img_cloud[1][i];
292 for (int i = 0; i < GROWING_FRAMES; i++)
294 delete growingtux_left[i];
295 delete growingtux_right[i];
300 for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
301 delete door_opening[i];
303 for (i = 0; i < NUM_SOUNDS; i++)
304 free_chunk(sounds[i]);
306 delete sprite_manager;
308 delete sound_manager;