Moved some old and unused graphics to the old dir.
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "sprite_manager.h"
28 #include "setup.h"
29
30 Surface* img_waves[3]; 
31 Surface* img_water;
32 Surface* img_pole;
33 Surface* img_poletop;
34 Surface* img_flag[2];
35 Surface* img_cloud[2][4];
36
37 MusicRef herring_song;
38 MusicRef level_end_song;
39
40 SpriteManager* sprite_manager = 0;
41 MusicManager* music_manager = 0;
42
43 /* Load graphics/sounds shared between all levels: */
44 void loadshared()
45 {
46   int i;
47
48   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
49   music_manager = new MusicManager();
50   music_manager->enable_music(use_music);
51
52   /* Tuxes: */
53   smalltux_star = sprite_manager->load("smalltux-star");
54   largetux_star = sprite_manager->load("largetux-star");
55   smalltux_gameover = sprite_manager->load("smalltux-gameover");
56
57   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
58   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
59   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
60   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
61   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
62   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
63   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
64   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
65   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
66   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
67   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
68   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
69
70   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
71   largetux.stand_right = sprite_manager->load("largetux-stand-right");
72   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
73   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
74   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
75   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
76   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
77   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
78   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
79   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
80   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
81   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
82   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
83   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
84
85   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
86   firetux.stand_right = sprite_manager->load("firetux-stand-right");
87   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
88   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
89   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
90   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
91   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
92   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
93   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
94   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
95   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
96   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
97   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
98   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
99
100   /* Water: */
101   img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
102
103   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
104                USE_ALPHA);
105
106   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
107                USE_ALPHA);
108
109   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
110                USE_ALPHA);
111
112
113   /* Pole: */
114
115   img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
116   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
117                USE_ALPHA);
118
119
120   /* Flag: */
121
122   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
123                USE_ALPHA);
124   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
125                USE_ALPHA);
126
127
128   /* Cloud: */
129
130   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
131                USE_ALPHA);
132
133   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
134                USE_ALPHA);
135
136   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
137                USE_ALPHA);
138
139   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
140                USE_ALPHA);
141
142
143   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
144                USE_ALPHA);
145
146   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
147                USE_ALPHA);
148
149   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
150                USE_ALPHA);
151
152   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
153                USE_ALPHA);
154
155
156   /* Bad guys: */
157   load_badguy_gfx();
158
159   /* Upgrades: */
160   load_special_gfx();
161
162   /* Distros: */
163   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
164                USE_ALPHA);
165
166   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
167                USE_ALPHA);
168
169   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
170                USE_ALPHA);
171
172   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
173                USE_ALPHA);
174
175
176   /* Tux life: */
177
178   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
179                          USE_ALPHA);
180
181   /* Sound effects: */
182
183   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
184                     // initialize sounds[i] with the correct pointer's value:
185                     // NULL or something else. And it will be dangerous to
186                     // play with not-initialized pointers.
187                     // This is also true with if (use_music)
188                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
189   */
190   for (i = 0; i < NUM_SOUNDS; i++)
191     sounds[i] = load_sound(datadir + soundfilenames[i]);
192
193   /* Herring song */
194   herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
195   level_end_song = music_manager->load_music(datadir + "/music/tux-leveldone.mod");
196 }
197
198
199 /* Free shared data: */
200 void unloadshared(void)
201 {
202   int i;
203
204   free_special_gfx();
205   free_badguy_gfx();
206
207   delete img_water;
208   for (i = 0; i < 3; i++)
209     delete img_waves[i];
210
211   delete img_pole;
212   delete img_poletop;
213
214   for (i = 0; i < 2; i++)
215     delete img_flag[i];
216
217   for (i = 0; i < 4; i++)
218     {
219       delete img_distro[i];
220       delete img_cloud[0][i];
221       delete img_cloud[1][i];
222     }
223
224   delete tux_life;
225
226   for (i = 0; i < NUM_SOUNDS; i++)
227     free_chunk(sounds[i]);
228
229   delete sprite_manager;
230   sprite_manager = 0;
231   delete music_manager;
232   music_manager = 0;
233 }
234
235 /* EOF */