<MatzeB> fixes some remaining memory leaks
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "sprite_manager.h"
28 #include "setup.h"
29
30 Surface* img_waves[3]; 
31 Surface* img_water;
32 Surface* img_pole;
33 Surface* img_poletop;
34 Surface* img_flag[2];
35 Surface* img_cloud[2][4];
36
37 Surface* img_red_glow;
38
39 MusicRef herring_song;
40
41 SpriteManager* sprite_manager = 0;
42 MusicManager* music_manager = 0;
43
44 /* Load graphics/sounds shared between all levels: */
45 void loadshared()
46 {
47   int i;
48
49   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
50   music_manager = new MusicManager();
51   music_manager->enable_music(use_music);
52
53   /* Tuxes: */
54   smalltux_star = sprite_manager->load("smalltux-star");
55   largetux_star = sprite_manager->load("largetux-star");
56   smalltux_gameover = sprite_manager->load("smalltux-gameover");
57
58   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
59   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
60   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
61   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
62   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
63   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
64   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
65   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
66   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
67   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
68   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
69   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
70
71   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
72   largetux.stand_right = sprite_manager->load("largetux-stand-right");
73   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
74   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
75   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
76   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
77   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
78   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
79   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
80   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
81   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
82   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
83   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
84   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
85
86   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
87   firetux.stand_right = sprite_manager->load("firetux-stand-right");
88   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
89   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
90   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
91   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
92   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
93   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
94   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
95   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
96   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
97   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
98   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
99   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
100
101   /* Water: */
102   img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
103
104   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
105                USE_ALPHA);
106
107   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
108                USE_ALPHA);
109
110   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
111                USE_ALPHA);
112
113
114   /* Pole: */
115
116   img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
117   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
118                USE_ALPHA);
119
120
121   /* Flag: */
122
123   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
124                USE_ALPHA);
125   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
126                USE_ALPHA);
127
128
129   /* Cloud: */
130
131   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
132                USE_ALPHA);
133
134   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
135                USE_ALPHA);
136
137   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
138                USE_ALPHA);
139
140   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
141                USE_ALPHA);
142
143
144   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
145                USE_ALPHA);
146
147   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
148                USE_ALPHA);
149
150   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
151                USE_ALPHA);
152
153   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
154                USE_ALPHA);
155
156
157   /* Bad guys: */
158   load_badguy_gfx();
159
160   /* Upgrades: */
161   load_special_gfx();
162
163   /* Weapons: */
164   img_red_glow = new Surface(datadir + "/images/shared/red-glow.png",
165                USE_ALPHA);
166
167   /* Distros: */
168   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
169                USE_ALPHA);
170
171   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
172                USE_ALPHA);
173
174   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
175                USE_ALPHA);
176
177   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
178                USE_ALPHA);
179
180
181   /* Tux life: */
182
183   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
184                          USE_ALPHA);
185
186   /* Sound effects: */
187
188   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
189                     // initialize sounds[i] with the correct pointer's value:
190                     // NULL or something else. And it will be dangerous to
191                     // play with not-initialized pointers.
192                     // This is also true with if (use_music)
193                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
194   */
195   for (i = 0; i < NUM_SOUNDS; i++)
196     sounds[i] = load_sound(datadir + soundfilenames[i]);
197
198   /* Herring song */
199   herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
200 }
201
202
203 /* Free shared data: */
204 void unloadshared(void)
205 {
206   int i;
207
208   free_special_gfx();
209   free_badguy_gfx();
210
211   delete img_water;
212   for (i = 0; i < 3; i++)
213     delete img_waves[i];
214
215   delete img_pole;
216   delete img_poletop;
217
218   for (i = 0; i < 2; i++)
219     delete img_flag[i];
220
221   delete img_red_glow;
222   for (i = 0; i < 4; i++)
223     {
224       delete img_distro[i];
225       delete img_cloud[0][i];
226       delete img_cloud[1][i];
227     }
228
229   delete tux_life;
230
231   for (i = 0; i < NUM_SOUNDS; i++)
232     free_chunk(sounds[i]);
233
234   delete sprite_manager;
235   sprite_manager = 0;
236   delete music_manager;
237   music_manager = 0;
238 }
239
240 /* EOF */