Made implementation of credits song less stupid, thanks to Matze's suggestions :-)
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include <config.h>
21
22 #include "app/globals.h"
23 #include "special/sprite_manager.h"
24 #include "app/setup.h"
25 #include "gui/menu.h"
26 #include "gui/button.h"
27 #include "scene.h"
28 #include "resources.h"
29 #include "tile_manager.h"
30 #include "object/gameobjs.h"
31 #include "object/player.h"
32
33 Menu* main_menu      = 0;
34 Menu* game_menu      = 0;
35 Menu* options_menu   = 0;
36 Menu* options_keys_menu     = 0;
37 Menu* options_joystick_menu = 0;
38 Menu* highscore_menu = 0;
39 Menu* load_game_menu = 0;
40 Menu* save_game_menu = 0;
41 Menu* contrib_menu   = 0;
42 Menu* contrib_subset_menu   = 0;
43
44 MusicRef herring_song;
45 MusicRef level_end_song;
46 MusicRef credits_song;
47
48 SpriteManager* sprite_manager = 0;
49 TileManager* tile_manager = 0;
50
51 char * soundfilenames[NUM_SOUNDS] = {
52                                        "/sounds/jump.wav",
53                                        "/sounds/bigjump.wav",
54                                        "/sounds/skid.wav",
55                                        "/sounds/coin.wav",
56                                        "/sounds/invincible.wav",
57                                        "/sounds/brick.wav",
58                                        "/sounds/hurt.wav",
59                                        "/sounds/squish.wav",
60                                        "/sounds/fall.wav",
61                                        "/sounds/ricochet.wav",
62                                        "/sounds/bump-upgrade.wav",
63                                        "/sounds/upgrade.wav",
64                                        "/sounds/grow.wav",
65                                        "/sounds/fire-flower.wav",
66                                        "/sounds/shoot.wav",
67                                        "/sounds/lifeup.wav",
68                                        "/sounds/stomp.wav",
69                                        "/sounds/kick.wav",
70                                        "/sounds/explosion.wav",
71                                        "/sounds/warp.wav",
72                                        "/sounds/fireworks.wav"
73                                     };
74
75
76 Font* gold_text;
77 Font* blue_text;
78 Font* gray_text;
79 Font* yellow_nums;
80 Font* white_text;
81 Font* white_small_text;
82 Font* white_big_text;                               
83                                     
84 /* Load graphics/sounds shared between all levels: */
85 void loadshared()
86 {
87   /* Load global images: */
88   gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
89   blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
90   white_text  = new Font(datadir + "/images/fonts/white.png",
91                          Font::TEXT, 16,18);
92   gray_text  = new Font(datadir + "/images/fonts/gray.png",
93                         Font::TEXT, 16,18);
94   white_small_text = new Font(datadir + "/images/fonts/white-small.png",
95                               Font::TEXT, 8,9, 1);
96   white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
97                               Font::TEXT, 20,22, 3);
98   yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
99                          Font::NUM, 32,32);
100
101   Menu::default_font = white_text;
102   Menu::active_font = blue_text;
103   Menu::deactive_font = gray_text;
104   Menu::label_font = white_big_text;
105   Menu::field_font = gold_text;
106   
107   Button::info_font = white_small_text;
108
109   int i;
110
111   sprite_manager = new SpriteManager(
112       get_resource_filename("/images/supertux.strf"));
113   tile_manager = new TileManager("/images/tilesets/supertux.stgt");
114
115   /* Tuxes: */
116   char img_name[1024];
117   for (int i = 0; i < GROWING_FRAMES; i++)
118     {
119       sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
120       growingtux_left[i] = new Surface(img_name, true);
121
122       sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
123       growingtux_right[i] = new Surface(img_name, true);
124     }
125
126   small_tux = new TuxBodyParts();
127   small_tux->head = 0;
128   small_tux->body = sprite_manager->create("small-tux-body");
129   small_tux->arms = sprite_manager->create("small-tux-arms");
130   small_tux->feet = 0;
131
132   big_tux = new TuxBodyParts();
133   big_tux->head = sprite_manager->create("big-tux-head");
134   big_tux->body = sprite_manager->create("big-tux-body");
135   big_tux->arms = sprite_manager->create("big-tux-arms");
136   big_tux->feet = sprite_manager->create("big-tux-feet");
137
138   fire_tux = new TuxBodyParts();
139   fire_tux->head = sprite_manager->create("big-fire-tux-head");
140   fire_tux->body = sprite_manager->create("big-tux-body");
141   fire_tux->arms = sprite_manager->create("big-tux-arms");
142   fire_tux->feet = sprite_manager->create("big-tux-feet");
143
144   ice_tux = new TuxBodyParts();
145   ice_tux->head = sprite_manager->create("big-tux-head");
146   ice_tux->body = sprite_manager->create("big-tux-body");
147   ice_tux->arms = sprite_manager->create("big-tux-arms");
148   ice_tux->feet = sprite_manager->create("big-tux-feet");
149
150   /* Objects */
151   load_object_gfx();
152
153   /* Tux life: */
154   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
155                          true);
156
157   /* Sound effects: */
158   for (i = 0; i < NUM_SOUNDS; i++)
159     SoundManager::get()->add_sound(SoundManager::get
160                       ()->load_sound(datadir + soundfilenames[i]),i);
161
162   /* Herring song */
163   herring_song = SoundManager::get
164                    ()->load_music(datadir + "/music/salcon.mod");
165   level_end_song = SoundManager::get
166                      ()->load_music(datadir + "/music/leveldone.mod");
167 }
168
169 /* Free shared data: */
170 void unloadshared(void)
171 {
172   /* Free global images: */
173   delete gold_text;
174   delete white_text;
175   delete blue_text;
176   delete gray_text;
177   delete white_small_text;
178   delete white_big_text;
179   delete yellow_nums;
180   
181   free_object_gfx();
182
183   delete tux_life;
184
185   delete small_tux;
186   delete big_tux;
187   delete fire_tux;
188   delete ice_tux;
189
190   for (int i = 0; i < GROWING_FRAMES; i++) {
191     delete growingtux_left[i];
192     delete growingtux_right[i];
193   }
194
195   delete sprite_manager;
196   sprite_manager = 0;
197   delete tile_manager;
198   tile_manager = 0;
199 }
200
201 std::string get_resource_filename(const std::string& resource)
202 {
203   std::string filepath = st_dir + resource;
204   if(FileSystem::faccessible(filepath))
205     return filepath;
206   
207   filepath = datadir + resource;
208   if(FileSystem::faccessible(filepath))
209     return filepath;
210
211   std::cerr << "Couldn't find resource: '" << resource  << "'." << std::endl;
212   return "";
213 }