Separated body parts!
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "app/globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "special/sprite_manager.h"
28 #include "audio/sound_manager.h"
29 #include "app/setup.h"
30 #include "door.h"
31 #include "gui/button.h"
32
33 Surface* img_waves[3]; 
34 Surface* img_water;
35 Surface* img_pole;
36 Surface* img_poletop;
37 Surface* img_flag[2];
38 Surface* img_cloud[2][4];
39 Surface* img_distro[4];
40
41 Menu* main_menu      = 0;
42 Menu* game_menu      = 0;
43 Menu* options_menu   = 0;
44 Menu* options_keys_menu     = 0;
45 Menu* options_joystick_menu = 0;
46 Menu* highscore_menu = 0;
47 Menu* load_game_menu = 0;
48 Menu* save_game_menu = 0;
49 Menu* contrib_menu   = 0;
50 Menu* contrib_subset_menu   = 0;
51
52 MusicRef herring_song;
53 MusicRef level_end_song;
54
55 SpriteManager* sprite_manager = 0;
56 SoundManager* sound_manager = 0;
57
58 char * soundfilenames[NUM_SOUNDS] = {
59                                        "/sounds/jump.wav",
60                                        "/sounds/bigjump.wav",
61                                        "/sounds/skid.wav",
62                                        "/sounds/coin.wav",
63                                        "/sounds/invincible.wav",
64                                        "/sounds/brick.wav",
65                                        "/sounds/hurt.wav",
66                                        "/sounds/squish.wav",
67                                        "/sounds/fall.wav",
68                                        "/sounds/ricochet.wav",
69                                        "/sounds/bump-upgrade.wav",
70                                        "/sounds/upgrade.wav",
71                                        "/sounds/grow.wav",
72                                        "/sounds/fire-flower.wav",
73                                        "/sounds/shoot.wav",
74                                        "/sounds/lifeup.wav",
75                                        "/sounds/stomp.wav",
76                                        "/sounds/kick.wav",
77                                        "/sounds/explosion.wav"
78                                     };
79
80
81 Font* gold_text;
82 Font* blue_text;
83 Font* gray_text;
84 Font* yellow_nums;
85 Font* white_text;
86 Font* white_small_text;
87 Font* white_big_text;                               
88                                     
89 /* Load graphics/sounds shared between all levels: */
90 void loadshared()
91 {
92
93   /* Load global images: */
94   gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
95   blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
96   white_text  = new Font(datadir + "/images/fonts/white.png",
97                          Font::TEXT, 16,18);
98   gray_text  = new Font(datadir + "/images/fonts/gray.png",
99                         Font::TEXT, 16,18);
100   white_small_text = new Font(datadir + "/images/fonts/white-small.png",
101                               Font::TEXT, 8,9, 1);
102   white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
103                               Font::TEXT, 20,22, 3);
104   yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
105                          Font::NUM, 32,32);
106
107   Menu::default_font = white_text;
108   Menu::active_font = blue_text;
109   Menu::deactive_font = gray_text;
110   Menu::label_font = white_big_text;
111   Menu::field_font = gold_text;
112   
113   Button::info_font = white_small_text;
114
115   int i;
116
117   sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
118
119   /* Tuxes: */
120   smalltux_star = sprite_manager->load("smalltux-star");
121   bigtux_star = sprite_manager->load("bigtux-star");
122   smalltux_gameover = sprite_manager->load("smalltux-gameover");
123
124   char img_name[1024];
125   for (int i = 0; i < GROWING_FRAMES; i++)
126     {
127       sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
128       growingtux_left[i] = new Surface(img_name, true);
129
130       sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
131       growingtux_right[i] = new Surface(img_name, true);
132     }
133
134   small_tux = new TuxBodyParts();
135   small_tux->head = sprite_manager->load("big-tux-head");
136   small_tux->body = sprite_manager->load("big-tux-body");
137   small_tux->arms = sprite_manager->load("big-tux-arms");
138   small_tux->feet = sprite_manager->load("big-tux-feet");
139
140   big_tux = new TuxBodyParts();
141   big_tux->head = sprite_manager->load("big-tux-head");
142   big_tux->body = sprite_manager->load("big-tux-body");
143   big_tux->arms = sprite_manager->load("big-tux-arms");
144   big_tux->feet = sprite_manager->load("big-tux-feet");
145
146   fire_tux = new TuxBodyParts();
147   fire_tux->head = sprite_manager->load("big-fire-tux-head");
148   fire_tux->body = sprite_manager->load("big-tux-body");
149   fire_tux->arms = sprite_manager->load("big-tux-arms");
150   fire_tux->feet = sprite_manager->load("big-tux-feet");
151
152   ice_tux = new TuxBodyParts();
153   ice_tux->head = sprite_manager->load("big-tux-head");
154   ice_tux->body = sprite_manager->load("big-tux-body");
155   ice_tux->arms = sprite_manager->load("big-tux-arms");
156   ice_tux->feet = sprite_manager->load("big-tux-feet");
157
158   /* Water: */
159   img_water = new Surface(datadir + "/images/shared/water.png", false);
160
161   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
162                              true);
163
164   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
165                              true);
166
167
168   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
169                              true);
170
171
172   /* Pole: */
173
174   img_pole = new Surface(datadir + "/images/shared/pole.png", true);
175   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
176                             true);
177
178
179   /* Flag: */
180
181   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
182                             true);
183   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
184                             true);
185
186
187   /* Cloud: */
188
189   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
190                                 true);
191
192   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
193                                 true);
194
195   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
196                                 true);
197
198   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
199                                 true);
200
201
202   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
203                                 true);
204
205   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
206                                 true);
207
208   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
209                                 true);
210
211   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
212                                 true);
213
214
215   /* Bad guys: */
216   load_badguy_gfx();
217
218   /* Upgrades: */
219   load_special_gfx();
220
221   /* Objects */
222   load_object_gfx();
223
224   // load the door object graphics:
225   door = sprite_manager->load("door");
226   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
227     {
228       sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
229       door_opening[i] = new Surface(img_name, true);
230     }
231
232   /* Distros: */
233   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
234                               true);
235
236   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
237                               true);
238
239   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
240                               true);
241
242   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
243                               true);
244
245
246   /* Tux life: */
247
248   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
249                          true);
250
251   /* Sound effects: */
252
253   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
254                     // initialize sounds[i] with the correct pointer's value:
255                     // NULL or something else. And it will be dangerous to
256                     // play with not-initialized pointers.
257                     // This is also true with if (use_music)
258                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
259   */
260   for (i = 0; i < NUM_SOUNDS; i++)
261     SoundManager::get
262       ()->add_sound(SoundManager::get
263                       ()->load_sound(datadir + soundfilenames[i]),i);
264
265   /* Herring song */
266   herring_song = SoundManager::get
267                    ()->load_music(datadir + "/music/SALCON.MOD");
268   level_end_song = SoundManager::get
269                      ()->load_music(datadir + "/music/leveldone.mod");
270 }
271
272 /* Free shared data: */
273 void unloadshared(void)
274 {
275   /* Free global images: */
276   delete gold_text;
277   delete white_text;
278   delete blue_text;
279   delete gray_text;
280   delete white_small_text;
281   delete white_big_text;
282   delete yellow_nums;
283   
284   int i;
285
286   free_special_gfx();
287   free_badguy_gfx();
288
289   delete img_water;
290   for (i = 0; i < 3; i++)
291     delete img_waves[i];
292
293   delete img_pole;
294   delete img_poletop;
295
296   for (i = 0; i < 2; i++)
297     delete img_flag[i];
298
299   for (i = 0; i < 4; i++)
300     {
301       delete img_distro[i];
302       delete img_cloud[0][i];
303       delete img_cloud[1][i];
304     }
305
306   delete tux_life;
307
308   delete small_tux;
309   delete big_tux;
310   delete fire_tux;
311   delete ice_tux;
312
313   for (int i = 0; i < GROWING_FRAMES; i++)
314   {
315     delete growingtux_left[i];
316     delete growingtux_right[i];
317   }
318
319   // door game object:
320
321   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
322     delete door_opening[i];
323
324   delete sprite_manager;
325   sprite_manager = 0;
326   sound_manager = 0;
327 }
328
329 /* EOF */