Replaced USE_ALPHA/IGNORE_ALPHA by booleans.
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "sprite_manager.h"
28 #include "sound_manager.h"
29 #include "setup.h"
30 #include "door.h"
31
32 Surface* img_waves[3]; 
33 Surface* img_water;
34 Surface* img_pole;
35 Surface* img_poletop;
36 Surface* img_flag[2];
37 Surface* img_cloud[2][4];
38 Surface* img_distro[4];
39
40 MusicRef herring_song;
41 MusicRef level_end_song;
42
43 SpriteManager* sprite_manager = 0;
44 SoundManager* sound_manager = 0;
45
46 /* Load graphics/sounds shared between all levels: */
47 void loadshared()
48 {
49   int i;
50
51   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
52   sound_manager = new SoundManager();
53   sound_manager->enable_music(use_music);
54
55   /* Tuxes: */
56   smalltux_star = sprite_manager->load("smalltux-star");
57   largetux_star = sprite_manager->load("largetux-star");
58   smalltux_gameover = sprite_manager->load("smalltux-gameover");
59
60   char img_name[1024];
61   for (int i = 0; i < GROWING_FRAMES; i++)
62   {
63     sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
64     growingtux_left[i] = new Surface(img_name, false);
65
66     sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
67     growingtux_right[i] = new Surface(img_name, false);
68   }
69
70   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
71   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
72   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
73   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
74   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
75   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
76   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
77   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
78   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
79   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
80   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
81   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
82   smalltux.stomp       = sprite_manager->load("stomp");
83
84   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
85   largetux.stand_right = sprite_manager->load("largetux-stand-right");
86   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
87   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
88   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
89   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
90   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
91   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
92   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
93   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
94   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
95   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
96   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
97   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
98   largetux.stomp       = sprite_manager->load("stomp");
99
100   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
101   firetux.stand_right = sprite_manager->load("firetux-stand-right");
102   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
103   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
104   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
105   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
106   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
107   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
108   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
109   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
110   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
111   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
112   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
113   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
114   firetux.stomp       = sprite_manager->load("stomp");
115
116   icetux.stand_left  = sprite_manager->load("icetux-stand-left");
117   icetux.stand_right = sprite_manager->load("icetux-stand-right");
118   icetux.walk_left   = sprite_manager->load("icetux-walk-left");
119   icetux.walk_right  = sprite_manager->load("icetux-walk-right");
120   icetux.jump_left   = sprite_manager->load("icetux-jump-left");
121   icetux.jump_right  = sprite_manager->load("icetux-jump-right");
122   icetux.kick_left   = sprite_manager->load("icetux-kick-left");
123   icetux.kick_right  = sprite_manager->load("icetux-kick-right");
124   icetux.skid_right  = sprite_manager->load("icetux-skid-right");
125   icetux.skid_left   = sprite_manager->load("icetux-skid-left");
126   icetux.grab_left   = sprite_manager->load("icetux-grab-left");
127   icetux.grab_right  = sprite_manager->load("icetux-grab-right");
128   icetux.duck_left   = sprite_manager->load("icetux-duck-left");
129   icetux.duck_right  = sprite_manager->load("icetux-duck-right");
130   icetux.stomp       = sprite_manager->load("stomp");
131
132
133   /* Water: */
134   img_water = new Surface(datadir + "/images/shared/water.png", false);
135
136   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
137                true);
138
139   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
140                true);
141
142   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
143                true);
144
145
146   /* Pole: */
147
148   img_pole = new Surface(datadir + "/images/shared/pole.png", true);
149   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
150                true);
151
152
153   /* Flag: */
154
155   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
156                true);
157   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
158                true);
159
160
161   /* Cloud: */
162
163   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
164                true);
165
166   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
167                true);
168
169   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
170                true);
171
172   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
173                true);
174
175
176   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
177                true);
178
179   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
180                true);
181
182   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
183                true);
184
185   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
186                true);
187
188
189   /* Bad guys: */
190   load_badguy_gfx();
191
192   /* Upgrades: */
193   load_special_gfx();
194
195   /* Objects */
196   load_object_gfx();
197
198   // load the door object graphics:
199   door = sprite_manager->load("door");
200   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
201     {
202     sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
203     door_opening[i] = new Surface(img_name, false);
204     }
205
206   /* Distros: */
207   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
208                true);
209
210   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
211                true);
212
213   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
214                true);
215
216   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
217                true);
218
219
220   /* Tux life: */
221
222   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
223                          true);
224
225   /* Sound effects: */
226
227   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
228                     // initialize sounds[i] with the correct pointer's value:
229                     // NULL or something else. And it will be dangerous to
230                     // play with not-initialized pointers.
231                     // This is also true with if (use_music)
232                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
233   */
234   for (i = 0; i < NUM_SOUNDS; i++)
235     sounds[i] = load_sound(datadir + soundfilenames[i]);
236
237   /* Herring song */
238   herring_song = sound_manager->load_music(datadir + "/music/SALCON.MOD");
239   level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
240 }
241
242
243 /* Free shared data: */
244 void unloadshared(void)
245 {
246   int i;
247
248   free_special_gfx();
249   free_badguy_gfx();
250
251   delete img_water;
252   for (i = 0; i < 3; i++)
253     delete img_waves[i];
254
255   delete img_pole;
256   delete img_poletop;
257
258   for (i = 0; i < 2; i++)
259     delete img_flag[i];
260
261   for (i = 0; i < 4; i++)
262     {
263       delete img_distro[i];
264       delete img_cloud[0][i];
265       delete img_cloud[1][i];
266     }
267
268   delete tux_life;
269
270   for (int i = 0; i < GROWING_FRAMES; i++)
271   {
272     delete growingtux_left[i];
273     delete growingtux_right[i];
274   }
275
276   // door game object:
277
278   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
279     delete door_opening[i];
280
281   for (i = 0; i < NUM_SOUNDS; i++)
282     free_chunk(sounds[i]);
283
284   delete sprite_manager;
285   sprite_manager = 0;
286   delete sound_manager;
287   sound_manager = 0;
288 }
289
290 /* EOF */