2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "supertux/flip_level_transformer.hpp"
18 #include "supertux/game_session.hpp"
22 Level_finish(bool win)
24 if(GameSession::current() == NULL)
27 GameSession::current()->finish(win);
31 Level_spawn(const std::string& sector, const std::string& spawnpoint)
33 if(GameSession::current() == NULL)
36 GameSession::current()->respawn(sector, spawnpoint);
40 Level_flip_vertically()
42 FlipLevelTransformer flip_transformer;
43 flip_transformer.transform(GameSession::current()->get_current_level());
49 if(GameSession::current() == NULL)
51 GameSession::current()->toggle_pause();
55 Level_edit(bool edit_mode)
57 if(GameSession::current() == NULL) return;
58 GameSession::current()->set_editmode(edit_mode);