- bullet tweaks
[supertux.git] / src / sound.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 //  Copyright (C) 2004 Duong-Khang NGUYEN <neoneurone@users.sf.net>
6 //
7 //  This program is free software; you can redistribute it and/or
8 //  modify it under the terms of the GNU General Public License
9 //  as published by the Free Software Foundation; either version 2
10 //  of the License, or (at your option) any later version.
11 //
12 //  This program is distributed in the hope that it will be useful,
13 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
14 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 //  GNU General Public License for more details.
16 //
17 //  You should have received a copy of the GNU General Public License
18 //  along with this program; if not, write to the Free Software
19 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20
21 #include "defines.h"
22 #include "globals.h"
23 #include "sound.h"
24 #include "setup.h"
25
26 /*global variable*/
27 bool use_sound = true;    /* handle sound on/off menu and command-line option */
28 bool use_music = true;    /* handle music on/off menu and command-line option */
29 bool audio_device = true; /* != 0: available and initialized */
30
31 char * soundfilenames[NUM_SOUNDS] = {
32                                        "/sounds/jump.wav",
33                                        "/sounds/bigjump.wav",
34                                        "/sounds/skid.wav",
35                                        "/sounds/distro.wav",
36                                        "/sounds/herring.wav",
37                                        "/sounds/brick.wav",
38                                        "/sounds/hurt.wav",
39                                        "/sounds/squish.wav",
40                                        "/sounds/fall.wav",
41                                        "/sounds/ricochet.wav",
42                                        "/sounds/bump-upgrade.wav",
43                                        "/sounds/upgrade.wav",
44                                        "/sounds/excellent.wav",
45                                        "/sounds/coffee.wav",
46                                        "/sounds/shoot.wav",
47                                        "/sounds/lifeup.wav",
48                                        "/sounds/stomp.wav",
49                                        "/sounds/kick.wav",
50                                        "/sounds/explode.wav"
51                                     };
52
53
54 #include <SDL_mixer.h>
55
56 Mix_Chunk * sounds[NUM_SOUNDS];
57
58 /* --- OPEN THE AUDIO DEVICE --- */
59
60 int open_audio (int frequency, Uint16 format, int channels, int chunksize)
61 {
62   /* if success we reserved some channels and register panning effects */
63   if (Mix_OpenAudio( frequency, format, channels, chunksize ) == 0)
64     {
65       if (Mix_ReserveChannels( SOUND_RESERVED_CHANNELS )
66                             != SOUND_RESERVED_CHANNELS )
67         {
68           DEBUG_MSG( "Warning: open_audio could'nt reserve channels" );
69         }
70
71       /* prepare the spanning effects, no error checking */
72       Mix_SetPanning( SOUND_LEFT_SPEAKER, 230, 24 );
73       Mix_SetPanning( SOUND_RIGHT_SPEAKER, 24, 230 );
74       return 0;
75     }
76   else
77     {
78       return -1;
79     }
80 }
81
82
83 /* --- CLOSE THE AUDIO DEVICE --- */
84
85 void close_audio( void )
86 {
87   if (audio_device) {
88     Mix_UnregisterAllEffects( SOUND_LEFT_SPEAKER );
89     Mix_UnregisterAllEffects( SOUND_RIGHT_SPEAKER );
90     Mix_CloseAudio();
91   }
92 }
93
94
95 /* --- LOAD A SOUND --- */
96
97 Mix_Chunk * load_sound(const std::string& file)
98 {
99   Mix_Chunk * snd;
100
101   snd = Mix_LoadWAV(file.c_str());
102
103   if ((snd == NULL) && audio_device)
104     st_abort("Can't load", file);
105
106   return(snd);
107 }
108
109
110 /* --- LOAD A SONG --- */
111
112 Mix_Music * load_song(const std::string& file)
113 {
114   if(!audio_device)
115     return (Mix_Music*) ~0;
116   
117   Mix_Music* song = Mix_LoadMUS(file.c_str());
118   return song;
119 }
120
121
122 /* --- PLAY A SOUND ON LEFT OR RIGHT OR CENTER SPEAKER --- */
123
124 void play_sound(Mix_Chunk * snd, enum Sound_Speaker whichSpeaker)
125 {
126   /* this won't call the function if the user has disabled sound
127    * either via menu or via command-line option
128    */
129   if (use_sound && audio_device)
130     {
131       Mix_PlayChannel( whichSpeaker, snd, 0);
132
133       /* prepare for panning effects for next call */
134       /* warning: currently, I do not check for errors here */
135       switch (whichSpeaker) {
136         case SOUND_LEFT_SPEAKER:
137           Mix_SetPanning( SOUND_LEFT_SPEAKER, 230, 24 );
138           break;
139         case SOUND_RIGHT_SPEAKER:
140           Mix_SetPanning( SOUND_RIGHT_SPEAKER, 24, 230 );
141           break;
142         default:  // keep the compiler happy
143           break;
144       }
145     }
146 }
147
148
149 void free_chunk(Mix_Chunk *chunk)
150 {
151   if (chunk != NULL)
152     {
153       Mix_FreeChunk( chunk );
154       chunk = NULL;
155     }
156 }
157