2 // C Interface: special
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
9 // Copyright: See COPYING file that comes with this distribution
13 #define BULLET_STARTING_YM 1
16 #ifndef SUPERTUX_SPECIAL_H
17 #define SUPERTUX_SPECIAL_H
23 #include "collision.h"
41 void init(float x, float y, int dir, int kind);
42 void action(double frame_ratio);
44 void collision(void* p_c_object, int c_object);
53 void init(float x, float y, float xm, int dir);
54 void action(double frame_ratio);
56 void collision(int c_object);
59 extern texture_type img_bullet;
60 extern bitmask* bm_bullet;
62 void create_special_bitmasks();
64 extern texture_type img_golden_herring;
66 #endif /*SUPERTUX_SPECIAL_H*/