2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "sprite/sprite.hpp"
20 #include "supertux/timer.hpp"
22 Sprite::Sprite(SpriteData& newdata) :
28 color(1.0f, 1.0f, 1.0f, 1.0f),
32 action = data.get_action("normal");
34 action = data.actions.begin()->second;
35 last_ticks = game_time;
38 Sprite::Sprite(const Sprite& other) :
41 animation_loops(other.animation_loops),
42 last_ticks(game_time),
43 angle(0.0f), // FIXME: this can't be right
44 color(1.0f, 1.0f, 1.0f, 1.0f),
57 return SpritePtr(new Sprite(*this));
61 Sprite::set_action(const std::string& name, int loops)
63 if(action && action->name == name)
66 const SpriteData::Action* newaction = data.get_action(name);
68 log_debug << "Action '" << name << "' not found." << std::endl;
73 animation_loops = loops;
78 Sprite::set_action_continued(const std::string& name)
80 if(action && action->name == name)
83 const SpriteData::Action* newaction = data.get_action(name);
85 log_debug << "Action '" << name << "' not found." << std::endl;
90 if(frame >= get_frames()) {
91 frame = fmodf(frame, get_frames());
93 if (animation_loops > 0) animation_loops--;
95 frame = get_frames()-1;
100 Sprite::animation_done()
102 return animation_loops == 0;
111 float frame_inc = action->fps * (game_time - last_ticks);
112 last_ticks = game_time;
116 if(frame >= get_frames()) {
117 frame = fmodf(frame, get_frames());
121 frame = get_frames()-1;
126 Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
127 DrawingEffect effect)
132 if((int)frame >= get_frames() || (int)frame < 0)
133 log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
135 context.set_drawing_effect(effect);
136 context.draw_surface(action->surfaces[(int)frame],
137 pos - Vector(action->x_offset, action->y_offset),
141 layer + action->z_order);
146 Sprite::draw_part(DrawingContext& context, const Vector& source,
147 const Vector& size, const Vector& pos, int layer)
152 int frameidx = (int) frame;
154 if(frameidx >= get_frames() || frameidx < 0) {
155 // in optimized mode we get some small rounding errors in floating point
156 // number sometimes...
157 frameidx = get_frames() - 1;
160 context.draw_surface_part(action->surfaces[frameidx], source, size,
161 pos - Vector(action->x_offset, action->y_offset),
162 layer + action->z_order);
166 Sprite::get_width() const
168 if((int)frame >= get_frames() || (int)frame < 0)
170 log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
175 return (int) action->surfaces[get_frame()]->get_width();
180 Sprite::get_height() const
182 if((int)frame >= get_frames() || (int)frame < 0)
184 log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
189 return (int) action->surfaces[get_frame()]->get_height();
194 Sprite::get_current_hitbox_x_offset() const
196 return action->x_offset;
200 Sprite::get_current_hitbox_y_offset() const
202 return action->y_offset;
206 Sprite::get_current_hitbox_width() const
208 return action->hitbox_w;
212 Sprite::get_current_hitbox_height() const
214 return action->hitbox_h;
218 Sprite::get_current_hitbox() const
220 return Rectf(action->x_offset, action->y_offset, action->x_offset + action->hitbox_w, action->y_offset + action->hitbox_h);
224 Sprite::set_angle(float a)
230 Sprite::get_angle() const
236 Sprite::set_color(const Color& c)
242 Sprite::get_color() const
248 Sprite::set_blend(const Blend& b)
254 Sprite::get_blend() const