3 // SuperTux (Statistics module)
4 // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
5 // Copyright (C) 2006 Ondrej Hosek <ondra.hosek@gmail.com>
6 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
8 // This program is free software; you can redistribute it and/or
9 // modify it under the terms of the GNU General Public License
10 // as published by the Free Software Foundation; either version 2
11 // of the License, or (at your option) any later version.
13 // This program is distributed in the hope that it will be useful,
14 // but WITHOUT ANY WARRANTY; without even the implied warranty of
15 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 // GNU General Public License for more details.
18 // You should have received a copy of the GNU General Public License
19 // along with this program; if not, write to the Free Software
20 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "video/drawing_context.hpp"
26 #include "gettext.hpp"
27 #include "lisp/lisp.hpp"
28 #include "resources.hpp"
30 #include "statistics.hpp"
34 const int nv_coins = std::numeric_limits<int>::min();
35 const int nv_badguys = std::numeric_limits<int>::min();
36 const float nv_time = std::numeric_limits<float>::max();
39 Statistics::Statistics() : coins(nv_coins), total_coins(nv_coins), badguys(nv_badguys), total_badguys(nv_badguys), time(nv_time), display_stat(0)
43 Statistics::~Statistics()
48 Statistics::parse(const lisp::Lisp& reader)
50 reader.get("coins-collected", coins);
51 reader.get("coins-collected-total", total_coins);
52 reader.get("badguys-killed", badguys);
53 reader.get("badguys-killed-total", total_badguys);
54 reader.get("time-needed", time);
58 Statistics::write(lisp::Writer& writer)
60 writer.write_int("coins-collected", coins);
61 writer.write_int("coins-collected-total", total_coins);
62 writer.write_int("badguys-killed", badguys);
63 writer.write_int("badguys-killed-total", total_badguys);
64 writer.write_float("time-needed", time);
67 //define TOTAL_DISPLAY_TIME 3400
68 //define FADING_TIME 600
70 #define TOTAL_DISPLAY_TIME 5
73 #define WMAP_INFO_LEFT_X 520
74 #define WMAP_INFO_RIGHT_X 740
77 Statistics::draw_worldmap_info(DrawingContext& context)
79 // skip draw if level was never played
80 if (coins == nv_coins) return;
82 context.draw_text(white_small_text, _("- Best Level Statistics -"), Vector((WMAP_INFO_LEFT_X + WMAP_INFO_RIGHT_X) / 2, 470), CENTER_ALLIGN, LAYER_GUI);
85 if(timer.get_timegone() < FADING_TIME)
86 alpha = (timer.get_timegone() * 1.0f / FADING_TIME);
87 else if(timer.get_timeleft() < FADING_TIME)
88 alpha = (timer.get_timeleft() * 1.0f / FADING_TIME);
92 context.push_transform();
93 context.set_alpha(alpha);
95 char caption_buf[128];
100 sprintf(caption_buf, _("Max coins collected:"));
101 sprintf(stat_buf, "%d/%d", coins, total_coins);
104 sprintf(caption_buf, _("Max fragging:"));
105 sprintf(stat_buf, "%d/%d", badguys, total_badguys);
108 sprintf(caption_buf, _("Min time needed:"));
110 int csecs = (int)(time * 100);
111 int mins = (int)(csecs / 6000);
112 int secs = (csecs % 6000) / 100;
113 sprintf(stat_buf, "%02d:%02d", mins,secs);
117 log_debug << "Invalid stat requested to be drawn" << std::endl;
121 if (!timer.started())
123 timer.start(TOTAL_DISPLAY_TIME);
125 if (display_stat > 2) display_stat = 0;
128 context.draw_text(white_small_text, caption_buf, Vector(WMAP_INFO_LEFT_X, 490), LEFT_ALLIGN, LAYER_GUI);
129 context.draw_text(white_small_text, stat_buf, Vector(WMAP_INFO_RIGHT_X, 490), RIGHT_ALLIGN, LAYER_GUI);
130 context.pop_transform();
134 Statistics::draw_message_info(DrawingContext& context, std::string title)
136 // skip draw if level was never played
137 // TODO: do we need this?
138 if (coins == nv_coins) return;
140 context.draw_text(gold_text, title, Vector(SCREEN_WIDTH/2, 410), CENTER_ALLIGN, LAYER_GUI);
145 sprintf(str, _("Max coins collected: %d / %d"), coins, total_coins);
146 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
149 sprintf(str, _("Max fragging: %d / %d"), badguys, total_badguys);
150 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
153 int csecs = (int)(time * 100);
154 int mins = (int)(csecs / 6000);
155 int secs = (csecs % 6000) / 100;
156 sprintf(str, _("Min time needed: %02d:%02d"), mins,secs);
157 context.draw_text(white_small_text, str, Vector(SCREEN_WIDTH/2, py), CENTER_ALLIGN, LAYER_GUI);
161 Statistics::draw_endseq_panel(DrawingContext& context, Statistics* best_stats, Surface* backdrop)
163 // skip draw if level was never played
164 // TODO: do we need this?
165 if (coins == nv_coins) return;
167 // abort if we have no backdrop
168 if (!backdrop) return;
170 int box_w = 130+130+130;
171 int box_h = 30+20+20+20;
172 int box_x = (int)((SCREEN_WIDTH - box_w) / 2);
173 int box_y = (int)(SCREEN_HEIGHT / 2) - box_h;
175 int bd_w = (int)backdrop->get_width();
176 int bd_h = (int)backdrop->get_height();
177 int bd_x = (int)((SCREEN_WIDTH - bd_w) / 2);
178 int bd_y = box_y + (box_h / 2) - (bd_h / 2);
181 int col2_x = col1_x+130;
182 int col3_x = col2_x+130;
185 int row2_y = row1_y+30;
186 int row3_y = row2_y+20;
187 int row4_y = row3_y+20;
189 context.draw_surface(backdrop, Vector(bd_x, bd_y), LAYER_GUI);
192 context.draw_text(white_text, "You", Vector(col2_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
193 context.draw_text(white_text, "Best", Vector(col3_x, row1_y), LEFT_ALLIGN, LAYER_GUI);
195 context.draw_text(white_text, "Coins", Vector(col1_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
196 snprintf(buf, 128, "%d/%d", coins, total_coins);
197 context.draw_text(gold_text, buf, Vector(col2_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
198 if (best_stats && (best_stats->coins > coins)) {
199 snprintf(buf, 128, "%d/%d", best_stats->coins, best_stats->total_coins);
201 context.draw_text(gold_text, buf, Vector(col3_x, row2_y), LEFT_ALLIGN, LAYER_GUI);
203 context.draw_text(white_text, "Badguys", Vector(col1_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
204 snprintf(buf, 128, "%d/%d", badguys, total_badguys);
205 context.draw_text(gold_text, buf, Vector(col2_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
206 if (best_stats && (best_stats->badguys > badguys)) {
207 snprintf(buf, 128, "%d/%d", best_stats->badguys, best_stats->total_badguys);
209 context.draw_text(gold_text, buf, Vector(col3_x, row4_y), LEFT_ALLIGN, LAYER_GUI);
211 context.draw_text(white_text, "Time", Vector(col1_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
212 int csecs = (int)(time * 100);
213 int mins = (int)(csecs / 6000);
214 int secs = (csecs % 6000) / 100;
215 snprintf(buf, 128, "%02d:%02d", mins,secs);
216 context.draw_text(gold_text, buf, Vector(col2_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
217 if (best_stats && (best_stats->time < time)) {
218 int csecs = (int)(best_stats->time * 100);
219 int mins = (int)(csecs / 6000);
220 int secs = (csecs % 6000) / 100;
221 snprintf(buf, 128, "%02d:%02d", mins,secs);
223 context.draw_text(gold_text, buf, Vector(col3_x, row3_y), LEFT_ALLIGN, LAYER_GUI);
235 Statistics::merge(Statistics& s2)
237 coins = std::max(coins, s2.coins);
238 total_coins = s2.total_coins;
239 badguys = std::max(badguys, s2.badguys);
240 total_badguys = s2.total_badguys;
241 time = std::min(time, s2.time);
245 Statistics::operator+=(const Statistics& s2)
247 if (s2.coins != nv_coins) coins += s2.coins;
248 if (s2.total_coins != nv_coins) total_coins += s2.total_coins;
249 if (s2.badguys != nv_badguys) badguys += s2.badguys;
250 if (s2.total_badguys != nv_badguys) total_badguys += s2.total_badguys;
251 if (s2.time != nv_time) time += s2.time;