2 // Copyright (C) 2013 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "supertux/game_manager.hpp"
21 #include "gui/menu_manager.hpp"
22 #include "lisp/lisp.hpp"
23 #include "lisp/parser.hpp"
24 #include "supertux/game_session.hpp"
25 #include "supertux/gameconfig.hpp"
26 #include "supertux/globals.hpp"
27 #include "supertux/levelset_screen.hpp"
28 #include "supertux/savegame.hpp"
29 #include "supertux/screen.hpp"
30 #include "supertux/screen_fade.hpp"
31 #include "supertux/screen_manager.hpp"
32 #include "supertux/world.hpp"
33 #include "util/file_system.hpp"
34 #include "util/log.hpp"
35 #include "worldmap/worldmap.hpp"
37 GameManager::GameManager() :
43 GameManager::~GameManager()
48 GameManager::start_level(std::unique_ptr<World> world, const std::string& level_filename)
50 m_world = std::move(world);
51 m_savegame.reset(new Savegame(m_world->get_savegame_filename()));
54 std::unique_ptr<Screen> screen(new LevelsetScreen(m_world->get_basedir(),
57 ScreenManager::current()->push_screen(std::move(screen));
61 GameManager::start_worldmap(std::unique_ptr<World> world)
65 m_world = std::move(world);
66 m_savegame.reset(new Savegame(m_world->get_savegame_filename()));
69 ScreenManager::current()->push_screen(std::unique_ptr<Screen>(
70 new worldmap::WorldMap(m_world->get_worldmap_filename(),
73 catch(std::exception& e)
75 log_fatal << "Couldn't start world: " << e.what() << std::endl;
80 GameManager::get_level_name(const std::string& filename) const
85 const lisp::Lisp* root = parser.parse(filename);
87 const lisp::Lisp* level = root->get_lisp("supertux-level");
92 level->get("name", name);
95 catch(const std::exception& e)
97 log_warning << "Problem getting name of '" << filename << "': "
98 << e.what() << std::endl;