2 // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_SUPERTUX_LEVELSET_SCREEN_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_LEVELSET_SCREEN_HPP
22 #include "supertux/screen.hpp"
23 #include "util/currenton.hpp"
27 class LevelsetScreen : public Screen,
28 public Currenton<LevelsetScreen>
31 std::string m_basedir;
32 std::string m_level_filename;
38 LevelsetScreen(const std::string& basedir, const std::string& level_filename, Savegame& savegame);
41 void draw(DrawingContext&) override;
42 void update(float elapsed_time) override;
44 void setup() override;
45 void leave() override;
47 void finished_level(bool win);
50 LevelsetScreen(const LevelsetScreen&) = delete;
51 LevelsetScreen& operator=(const LevelsetScreen&) = delete;