2 // Copyright (C) 2009 Ingo Ruhnke <grumbel@gmail.com>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "supertux/menu/contrib_menu.hpp"
22 #include "gui/menu_item.hpp"
23 #include "gui/menu_manager.hpp"
24 #include "supertux/game_manager.hpp"
25 #include "supertux/gameconfig.hpp"
26 #include "supertux/menu/contrib_levelset_menu.hpp"
27 #include "supertux/menu/menu_storage.hpp"
28 #include "supertux/title_screen.hpp"
29 #include "supertux/world.hpp"
30 #include "util/file_system.hpp"
31 #include "util/gettext.hpp"
33 ContribMenu::ContribMenu() :
36 // Generating contrib levels list by making use of Level Subset
37 std::vector<std::string> level_worlds;
39 std::unique_ptr<char*, decltype(&PHYSFS_freeList)>
40 files(PHYSFS_enumerateFiles("levels"),
42 for(const char* const* filename = files.get(); *filename != 0; ++filename)
44 std::string filepath = FileSystem::join("levels", *filename);
45 if(PHYSFS_isDirectory(filepath.c_str()))
47 level_worlds.push_back(filepath);
51 add_label(_("Contrib Levels"));
55 for (std::vector<std::string>::const_iterator it = level_worlds.begin(); it != level_worlds.end(); ++it)
59 std::unique_ptr<World> world = World::load(*it);
61 if (!world->hide_from_contribs())
63 Savegame savegame(world->get_savegame_filename());
66 if (world->is_levelset())
71 const auto& state = savegame.get_levelset_state(world->get_basedir());
72 for(const auto& level_state : state.level_states)
74 if (level_state.solved)
81 std::ostringstream title;
82 title << "[" << world->get_title() << "]";
89 title << " (" << solved_count << "/" << level_count << ")";
91 add_entry(i++, title.str());
92 m_contrib_worlds.push_back(std::move(world));
94 else if (world->is_worldmap())
99 const auto& state = savegame.get_worldmap_state(world->get_worldmap_filename());
100 for(const auto& level_state : state.level_states)
102 if (level_state.solved)
109 std::ostringstream title;
110 title << world->get_title();
111 if (level_count == 0)
117 title << " (" << solved_count << "/" << level_count << ")";
119 add_entry(i++, title.str());
120 m_contrib_worlds.push_back(std::move(world));
124 log_warning << "unknown World type" << std::endl;
128 catch(std::exception& e)
130 log_info << "Couldn't parse levelset info for '" << *it << "': " << e.what() << std::endl;
138 ContribMenu::~ContribMenu()
143 ContribMenu::menu_action(MenuItem* item)
145 int index = item->id;
148 // reload the World so that we have something that we can safely
149 // std::move() around without wreaking the ContribMenu
150 std::unique_ptr<World> world = World::load(m_contrib_worlds[index]->get_basedir());
151 if (!world->is_levelset())
153 GameManager::current()->start_worldmap(std::move(world));
157 MenuManager::instance().push_menu(std::unique_ptr<Menu>(new ContribLevelsetMenu(std::move(world))));