2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_SUPERTUX_MAINLOOP_HPP
18 #define HEADER_SUPERTUX_SUPERTUX_MAINLOOP_HPP
23 #include "scripting/thread_queue.hpp"
33 * Manages, updates and draws all Screens, Controllers, Menus and the Console.
41 void run(DrawingContext &context);
42 void quit(std::unique_ptr<ScreenFade> fade = {});
43 void set_speed(float speed);
44 float get_speed() const;
45 bool has_pending_fadeout() const;
48 * requests that a screenshot be taken after the next frame has been rendered
50 void take_screenshot();
52 // push new screen on screen_stack
53 void push_screen(std::unique_ptr<Screen> screen, std::unique_ptr<ScreenFade> fade = {});
54 void pop_screen(std::unique_ptr<ScreenFade> fade = {});
55 void set_screen_fade(std::unique_ptr<ScreenFade> fade);
57 /// threads that wait for a screenswitch
58 scripting::ThreadQueue m_waiting_threads;
61 void draw_fps(DrawingContext& context, float fps);
62 void draw(DrawingContext& context);
63 void update_gamelogic(float elapsed_time);
64 void process_events();
65 void handle_screen_switch();
68 std::unique_ptr<MenuStorage> m_menu_storage;
69 std::unique_ptr<MenuManager> m_menu_manager;
72 enum Action { NO_ACTION, PUSH_ACTION, POP_ACTION, REPLACE_ACTION, QUIT_ACTION };
76 std::unique_ptr<Screen> m_next_screen;
77 std::unique_ptr<ScreenFade> m_screen_fade;
78 std::vector<std::unique_ptr<Screen> > m_screen_stack;
79 bool m_screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */