2 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
3 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef HEADER_SUPERTUX_SUPERTUX_TILE_HPP
19 #define HEADER_SUPERTUX_SUPERTUX_TILE_HPP
24 #include "math/rect.hpp"
25 #include "video/surface.hpp"
26 #include "util/reader_fwd.hpp"
34 friend class TileSetParser;
36 /// bitset for tile attributes
38 /** solid tile that is indestructible by Tux */
40 /** uni-directional solid tile */
42 /** a brick that can be destroyed by jumping under it */
44 /** the level should be finished when touching a goaltile.
45 * if data is 0 then the endsequence should be triggered, if data is 1
46 * then we can finish the level instantly.
51 /** Bonusbox, content is stored in \a data */
56 /* interesting flags (the following are passed to gameobjects) */
57 FIRST_INTERESTING_FLAG = 0x0100,
59 /** an ice brick that makes tux sliding more than usual */
61 /** a water tile in which tux starts to swim */
63 /** a tile that hurts the player if he touches it */
65 /** for lava: WATER, HURTS, FIRE */
71 WORLDMAP_NORTH = 0x0001,
72 WORLDMAP_SOUTH = 0x0002,
73 WORLDMAP_EAST = 0x0004,
74 WORLDMAP_WEST = 0x0008,
75 WORLDMAP_DIR_MASK = 0x000f,
77 WORLDMAP_STOP = 0x0010,
79 // convenience values ("C" stands for crossroads)
80 WORLDMAP_CNSE = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST,
81 WORLDMAP_CNSW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_WEST,
82 WORLDMAP_CNEW = WORLDMAP_NORTH | WORLDMAP_EAST | WORLDMAP_WEST,
83 WORLDMAP_CSEW = WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST,
84 WORLDMAP_CNSEW = WORLDMAP_NORTH | WORLDMAP_SOUTH | WORLDMAP_EAST | WORLDMAP_WEST
88 ImageSpec(const std::string& newfile, const Rect& newrect)
89 : file(newfile), rect(newrect)
97 const TileSet& tileset;
98 std::vector<ImageSpec> imagespecs;
99 std::vector<Surface*> images;
104 /** General purpose data attached to a tile (content of a box, type of coin)*/
110 Tile(const TileSet& tileset);
111 Tile(const TileSet& tileset, std::vector<std::string> images, Rect rect,
112 uint32_t attributes, uint32_t data, float animfps);
115 /** load Surfaces, if not already loaded */
118 /** Draw a tile on the screen */
119 void draw(DrawingContext& context, const Vector& pos, int z_pos) const;
121 uint32_t getAttributes() const
122 { return attributes; }
127 /// returns the width of the tile in pixels
136 return (int) images[0]->get_width();
140 /// returns the height of the tiles in pixels
141 int getHeight() const
149 return (int) images[0]->get_height();
153 void print_debug(int id) const;
156 //Correct small oddities in attributes that naive people
157 //might miss (and rebuke them for it)
158 void correct_attributes();
162 Tile& operator=(const Tile&);