2 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
3 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "supertux/title_screen.hpp"
20 #include "audio/sound_manager.hpp"
21 #include "gui/menu_manager.hpp"
22 #include "lisp/parser.hpp"
23 #include "object/camera.hpp"
24 #include "object/player.hpp"
25 #include "supertux/fadeout.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/menu/addon_menu.hpp"
30 #include "supertux/menu/contrib_world_menu.hpp"
31 #include "supertux/menu/contrib_menu.hpp"
32 #include "supertux/menu/main_menu.hpp"
33 #include "supertux/resources.hpp"
34 #include "supertux/sector.hpp"
35 #include "supertux/textscroller.hpp"
36 #include "supertux/world.hpp"
37 #include "util/file_system.hpp"
38 #include "util/gettext.hpp"
39 #include "util/reader.hpp"
40 #include "video/drawing_context.hpp"
44 TitleScreen::TitleScreen() :
45 main_menu(new MainMenu()),
50 controller.reset(new CodeController());
51 titlesession.reset(new GameSession("levels/misc/menu.stl"));
53 Player* player = titlesession->get_current_sector()->player;
54 player->set_controller(controller.get());
55 player->set_speedlimit(230); //MAX_WALK_XM
57 frame = Surface::create("images/engine/menu/frame.png");
61 TitleScreen::get_level_name(const std::string& filename)
65 const lisp::Lisp* root = parser.parse(filename);
67 const lisp::Lisp* level = root->get_lisp("supertux-level");
72 level->get("name", name);
74 } catch(std::exception& e) {
75 log_warning << "Problem getting name of '" << filename << "': "
76 << e.what() << std::endl;
82 TitleScreen::make_tux_jump()
84 static bool jumpWasReleased = true;
85 Sector* sector = titlesession->get_current_sector();
86 Player* tux = sector->player;
89 controller->press(Controller::RIGHT);
91 // Check if we should press the jump button
92 Rectf lookahead = tux->get_bbox();
94 bool pathBlocked = !sector->is_free_of_statics(lookahead);
95 if ((pathBlocked && jumpWasReleased) || !tux->on_ground()) {
96 controller->press(Controller::JUMP);
97 jumpWasReleased = false;
99 jumpWasReleased = true;
102 // Wrap around at the end of the level back to the beginning
103 if(sector->get_width() - 320 < tux->get_pos().x) {
104 sector->activate("main");
105 sector->camera->reset(tux->get_pos());
109 TitleScreen::~TitleScreen()
116 player_status->reset();
118 Sector* sector = titlesession->get_current_sector();
119 if(Sector::current() != sector) {
120 sector->play_music(LEVEL_MUSIC);
121 sector->activate(sector->player->get_pos());
124 MenuManager::set_current(main_menu.get());
130 Sector* sector = titlesession->get_current_sector();
131 sector->deactivate();
132 MenuManager::set_current(NULL);
136 TitleScreen::draw(DrawingContext& context)
138 Sector* sector = titlesession->get_current_sector();
139 sector->draw(context);
141 // FIXME: Add something to scale the frame to the resolution of the screen
142 context.draw_surface(frame, Vector(0,0),LAYER_FOREGROUND1);
144 context.draw_text(Resources::small_font, "SuperTux " PACKAGE_VERSION "\n",
145 Vector(5, SCREEN_HEIGHT - 50), ALIGN_LEFT, LAYER_FOREGROUND1);
146 context.draw_text(Resources::small_font,
148 "Copyright (c) 2007 SuperTux Devel Team\n"
149 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
150 "redistribute it under certain conditions; see the file COPYING for details.\n"
152 Vector(5, SCREEN_HEIGHT - 50 + Resources::small_font->get_height() + 5),
153 ALIGN_LEFT, LAYER_FOREGROUND1);
157 TitleScreen::update(float elapsed_time)
159 g_screen_manager->set_speed(0.6f);
160 Sector* sector = titlesession->get_current_sector();
161 sector->update(elapsed_time);
165 if (Menu* menu = MenuManager::current())
170 // reopen menu if user closed it (so that the app doesn't close when user
171 // accidently hit ESC)
172 if(MenuManager::current() == 0 && g_screen_manager->has_no_pending_fadeout())
174 MenuManager::set_current(main_menu.get());
179 TitleScreen::start_game(World* world)
181 MenuManager::set_current(NULL);
183 std::string basename = world->get_basedir();
184 basename = basename.substr(0, basename.length()-1);
185 std::string worlddirname = FileSystem::basename(basename);
186 std::ostringstream stream;
187 stream << "profile" << g_config->profile << "/" << worlddirname << ".stsg";
188 std::string slotfile = stream.str();
192 world->set_savegame_filename(slotfile);
195 catch(std::exception& e)
197 log_fatal << "Couldn't start world: " << e.what() << std::endl;