4 // Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
33 #include <SDL_image.h>
37 #include "mainloop.hpp"
38 #include "video/screen.hpp"
39 #include "video/drawing_context.hpp"
40 #include "video/surface.hpp"
41 #include "audio/sound_manager.hpp"
42 #include "gui/menu.hpp"
44 #include "lisp/lisp.hpp"
45 #include "lisp/parser.hpp"
48 #include "game_session.hpp"
49 #include "worldmap.hpp"
50 #include "player_status.hpp"
53 #include "object/tilemap.hpp"
54 #include "object/camera.hpp"
55 #include "object/player.hpp"
56 #include "resources.hpp"
57 #include "gettext.hpp"
59 #include "textscroller.hpp"
60 #include "file_system.hpp"
61 #include "control/joystickkeyboardcontroller.hpp"
62 #include "control/codecontroller.hpp"
64 #include "exceptions.hpp"
66 #include "console.hpp"
69 TitleScreen::update_load_game_menu()
71 load_game_menu.reset(new Menu());
73 load_game_menu->add_label(_("Start Game"));
74 load_game_menu->add_hl();
75 for(int i = 1; i <= 5; ++i) {
76 load_game_menu->add_entry(i, get_slotinfo(i));
78 load_game_menu->add_hl();
79 load_game_menu->add_back(_("Back"));
83 TitleScreen::free_contrib_menu()
85 for(std::vector<World*>::iterator i = contrib_worlds.begin();
86 i != contrib_worlds.end(); ++i)
89 contrib_worlds.clear();
90 current_contrib_world = 0;
95 TitleScreen::generate_contrib_menu()
97 /** Generating contrib levels list by making use of Level Subset */
98 std::vector<std::string> level_worlds;
99 char** files = PHYSFS_enumerateFiles("levels/");
100 for(const char* const* filename = files; *filename != 0; ++filename) {
101 std::string filepath = std::string("levels/") + *filename;
102 if(PHYSFS_isDirectory(filepath.c_str()))
103 level_worlds.push_back(filepath);
105 PHYSFS_freeList(files);
108 contrib_menu.reset(new Menu());
110 contrib_menu->add_label(_("Contrib Levels"));
111 contrib_menu->add_hl();
114 for (std::vector<std::string>::iterator it = level_worlds.begin();
115 it != level_worlds.end(); ++it) {
117 std::auto_ptr<World> world (new World());
118 world->load(*it + "/info");
119 if(world->hide_from_contribs) {
122 contrib_menu->add_entry(i++, world->title);
123 contrib_worlds.push_back(world.release());
124 } catch(std::exception& e) {
126 msg_warning("Couldn't parse levelset info for '"
127 << *it << "': " << e.what() << "");
132 contrib_menu->add_hl();
133 contrib_menu->add_back(_("Back"));
137 TitleScreen::get_level_name(const std::string& filename)
141 std::auto_ptr<lisp::Lisp> root (parser.parse(filename));
143 const lisp::Lisp* level = root->get_lisp("supertux-level");
148 level->get("name", name);
150 } catch(std::exception& e) {
151 msg_warning("Problem getting name of '" << filename << "'.");
157 TitleScreen::check_levels_contrib_menu()
159 int index = contrib_menu->check();
163 World& world = * (contrib_worlds[index]);
165 if(!world.is_levelset) {
170 if (current_world != index) {
171 current_world = index;
172 World& world = * (contrib_worlds[index]);
174 current_contrib_world = &world;
176 contrib_world_menu.reset(new Menu());
178 contrib_world_menu->add_label(world.title);
179 contrib_world_menu->add_hl();
181 for (unsigned int i = 0; i < world.get_num_levels(); ++i)
183 /** get level's title */
184 std::string filename = world.get_level_filename(i);
185 std::string title = get_level_name(filename);
186 contrib_world_menu->add_entry(i, title);
189 contrib_world_menu->add_hl();
190 contrib_world_menu->add_back(_("Back"));
192 Menu::push_current(contrib_world_menu.get());
197 TitleScreen::check_contrib_world_menu()
199 int index = contrib_world_menu->check();
201 if (contrib_world_menu->get_item_by_id(index).kind == MN_ACTION) {
202 sound_manager->stop_music();
203 GameSession* session =
205 current_contrib_world->get_level_filename(index), ST_GL_PLAY);
206 main_loop->push_screen(session);
212 TitleScreen::make_tux_jump()
214 static Timer randomWaitTimer;
215 static Timer jumpPushTimer;
216 static float last_tux_x_pos = -1;
217 static float last_tux_y_pos = -1;
219 Sector* sector = titlesession->get_current_sector();
220 Player* tux = sector->player;
222 //sector->play_music(LEVEL_MUSIC);
224 controller->update();
225 controller->press(Controller::RIGHT);
227 // Determine how far we moved since last frame
228 float dx = fabsf(last_tux_x_pos - tux->get_pos().x);
229 float dy = fabsf(last_tux_y_pos - tux->get_pos().y);
231 // Calculate space to check for obstacles
232 Rect lookahead = tux->get_bbox();
233 lookahead.move(Vector(96, 0));
235 // Check if we should press the jump button
236 bool randomJump = !randomWaitTimer.started();
237 bool notMoving = (fabsf(dx) + fabsf(dy)) < 0.1;
238 bool pathBlocked = !sector->is_free_space(lookahead);
239 if (!controller->released(Controller::JUMP)
240 && (notMoving || pathBlocked || randomJump)) {
245 jumpDuration = float(rand() % 500 + 300) / 1000.0;
246 jumpPushTimer.start(jumpDuration);
247 randomWaitTimer.start(float(rand() % 3000 + 3000) / 1000.0);
250 // Keep jump button pressed
251 if (jumpPushTimer.started())
252 controller->press(Controller::JUMP);
254 // Remember last position, so we can determine if we moved
255 last_tux_x_pos = tux->get_pos().x;
256 last_tux_y_pos = tux->get_pos().y;
258 // Wrap around at the end of the level back to the beginnig
259 if(sector->solids->get_width() * 32 - 320 < tux->get_pos().x) {
260 sector->activate("main");
261 sector->camera->reset(tux->get_pos());
265 TitleScreen::TitleScreen()
267 controller.reset(new CodeController());
268 titlesession.reset(new GameSession("levels/misc/menu.stl", ST_GL_DEMO_GAME));
270 // delete contrib_world_menu;
271 // contrib_world_menu = new Menu();
273 titlesession->get_current_sector()->activate("main");
274 titlesession->set_current();
276 Player* player = titlesession->get_current_sector()->player;
277 player->set_controller(controller.get());
279 Menu::set_current(main_menu);
282 TitleScreen::~TitleScreen()
289 player_status->reset();
291 Sector* sector = titlesession->get_current_sector();
292 sector->play_music(LEVEL_MUSIC);
293 sector->activate(sector->player->get_pos());
295 Menu::set_current(main_menu);
299 TitleScreen::draw(DrawingContext& context)
301 Sector* sector = titlesession->get_current_sector();
302 sector->draw(context);
305 if (Menu::current() == main_menu)
306 context.draw_surface(logo, Vector(SCREEN_WIDTH/2 - logo->get_width()/2, 30),
307 LAYER_FOREGROUND1+1);
310 context.draw_text(white_small_text, " SuperTux " PACKAGE_VERSION "\n",
311 Vector(0, SCREEN_HEIGHT - 50), LEFT_ALLIGN, LAYER_FOREGROUND1);
312 context.draw_text(white_small_text,
314 "Copyright (c) 2006 SuperTux Devel Team\n"
315 "This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to\n"
316 "redistribute it under certain conditions; see the file COPYING for details.\n"
318 Vector(0, SCREEN_HEIGHT - 50 + white_small_text->get_height() + 5),
319 LEFT_ALLIGN, LAYER_FOREGROUND1);
323 TitleScreen::update(float elapsed_time)
325 main_loop->set_speed(0.6);
326 Sector* sector = titlesession->get_current_sector();
327 sector->update(elapsed_time);
331 Menu* menu = Menu::current();
335 if(menu == main_menu) {
336 switch (main_menu->check()) {
338 // Start Game, ie. goto the slots menu
339 update_load_game_menu();
340 Menu::push_current(load_game_menu.get());
342 case MNID_LEVELS_CONTRIB:
344 generate_contrib_menu();
345 Menu::push_current(contrib_menu.get());
349 main_loop->push_screen(new TextScroller("credits.txt"));
351 case MNID_QUITMAINMENU:
355 } else if(menu == options_menu) {
356 process_options_menu();
357 } else if(menu == load_game_menu.get()) {
359 if(event.key.keysym.sym == SDLK_DELETE) {
360 int slot = menu->get_active_item_id();
361 std::stringstream stream;
363 std::string str = _("Are you sure you want to delete slot") + stream.str() + "?";
365 if(confirm_dialog(bkg_title, str.c_str())) {
366 str = "save/slot" + stream.str() + ".stsg";
367 msg_debug("Removing: " << str);
368 PHYSFS_delete(str.c_str());
371 update_load_save_game_menu(load_game_menu);
372 Menu::set_current(main_menu);
374 process_load_game_menu();
375 } else if(menu == contrib_menu.get()) {
376 check_levels_contrib_menu();
377 } else if (menu == contrib_world_menu.get()) {
378 check_contrib_world_menu();
382 // reopen menu of user closed it (so that the app doesn't close when user
383 // accidently hit ESC)
384 if(Menu::current() == 0) {
385 Menu::set_current(main_menu);
390 TitleScreen::get_slotinfo(int slot)
393 std::string slotfile;
395 std::stringstream stream;
397 slotfile = "save/slot" + stream.str() + ".stsg";
401 std::auto_ptr<lisp::Lisp> root (parser.parse(slotfile));
403 const lisp::Lisp* savegame = root->get_lisp("supertux-savegame");
405 throw std::runtime_error("file is not a supertux-savegame.");
407 savegame->get("title", title);
408 } catch(std::exception& e) {
409 return std::string(_("Slot")) + " " + stream.str() + " - " +
410 std::string(_("Free"));
413 return std::string("Slot ") + stream.str() + " - " + title;
417 TitleScreen::process_load_game_menu()
419 int slot = load_game_menu->check();
424 if(load_game_menu->get_item_by_id(slot).kind != MN_ACTION)
427 std::stringstream stream;
429 std::string slotfile = "save/slot" + stream.str() + ".stsg";
431 sound_manager->stop_music();
433 DrawingContext context;
434 context.draw_text(white_text, "Loading...",
435 Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT/2),
436 CENTER_ALLIGN, LAYER_FOREGROUND1);
437 context.do_drawing();
439 WorldMapNS::WorldMap* worldmap = new WorldMapNS::WorldMap();
441 worldmap->set_map_filename("/levels/world1/worldmap.stwm");
442 // Load the game or at least set the savegame_file variable
443 worldmap->loadgame(slotfile);
445 main_loop->push_screen(worldmap);
447 //Menu::set_current(main_menu);