move over rewritten lispreader from tuxkart (with additional fixes), generalized...
[supertux.git] / src / trigger / secretarea_trigger.cpp
1 #include <config.h>
2
3 #include "secretarea_trigger.h"
4 #include "gameloop.h"
5 #include "lisp/lisp.h"
6 #include "lisp/writer.h"
7
8 #define MESSAGE_TIME 3.5
9
10 //TODO: Count numbers of triggered/total secret areas
11 SecretAreaTrigger::SecretAreaTrigger(const lisp::Lisp& reader)
12 {
13   reader.get("x", bbox.p1.x);
14   reader.get("y", bbox.p1.y);
15   bbox.set_size(32, 32);
16
17   reader.get("message", message);
18   message_displayed = false;
19 }
20
21 SecretAreaTrigger::SecretAreaTrigger(const Vector& pos)
22 {
23   bbox.set_pos(pos);
24   bbox.set_size(32, 32);
25   message = "You found a secret area!";
26   message_displayed = false;
27 }
28
29 SecretAreaTrigger::~SecretAreaTrigger()
30 {
31 }
32
33 void
34 SecretAreaTrigger::write(lisp::Writer& writer)
35 {
36   writer.start_list("secretarea");
37
38   writer.write_float("x", bbox.p1.x);
39   writer.write_float("y", bbox.p1.y);
40   writer.write_float("width", bbox.get_width());
41   writer.write_float("height", bbox.get_height());
42   writer.write_string("message", message);
43
44   writer.end_list("secretarea");
45 }
46
47 void
48 SecretAreaTrigger::draw(DrawingContext& context)
49 {
50    if (message_timer.started()) {
51       context.push_transform();
52       context.set_translation(Vector(0, 0));
53       Vector pos = Vector(0, screen->h/2 - gold_text->get_height()/2);
54       context.draw_center_text(gold_text, message, pos, LAYER_GUI);
55       context.pop_transform();
56    }
57    if (message_timer.check()) {
58       remove_me();
59    }
60 }
61
62 void
63 SecretAreaTrigger::event(Player& , EventType type)
64 {
65   if(type == EVENT_TOUCH) {
66     if (!message_displayed) {
67       message_timer.start(MESSAGE_TIME);
68       message_displayed = true;
69     }
70   }
71 }