4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_TRIGGER_BASE_H
21 #define SUPERTUX_TRIGGER_BASE_H
23 #include "moving_object.hpp"
24 #include "math/rect.hpp"
25 #include "sprite/sprite.hpp"
29 /** This class is the base class for all objects you can interact with in some
30 * way. There are several interaction types defined like touch and activate
32 class TriggerBase : public MovingObject
36 EVENT_TOUCH, EVENT_ACTIVATE
42 void update(float elapsed_time);
43 void draw(DrawingContext& context);
44 HitResponse collision(GameObject& other, const CollisionHit& hit);
47 * Receive trigger events
49 virtual void event(Player& player, EventType type) = 0;
57 #endif /*SUPERTUX_INTERACTIVE_OBJECT_H*/