2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_VIDEO_DRAWING_CONTEXT_HPP
18 #define HEADER_SUPERTUX_VIDEO_DRAWING_CONTEXT_HPP
26 #include "math/rectf.hpp"
27 #include "math/vector.hpp"
28 #include "video/color.hpp"
29 #include "video/font.hpp"
30 #include "video/font_ptr.hpp"
31 #include "video/texture.hpp"
39 // some constants for predefined layer values
41 // Image/gradient backgrounds (should cover entire screen)
42 LAYER_BACKGROUND0 = -300,
43 // Particle backgrounds
44 LAYER_BACKGROUND1 = -200,
45 // Tilemap backgrounds
46 LAYER_BACKGROUNDTILES = -100,
51 // Objects that pass through walls
52 LAYER_FLOATINGOBJECTS = 150,
54 LAYER_FOREGROUNDTILES = 200,
56 LAYER_FOREGROUND0 = 300,
58 LAYER_FOREGROUND1 = 400,
59 // Hitpoints, time, coins, etc.
61 // Menus, mouse, console etc.
72 : sfactor(GL_SRC_ALPHA), dfactor(GL_ONE_MINUS_SRC_ALPHA)
75 Blend(GLenum s, GLenum d)
76 : sfactor(s), dfactor(d)
85 * This class provides functions for drawing things on screen. It also
86 * maintains a stack of transforms that are applied to graphics.
91 DrawingContext(Renderer& renderer, Lightmap& lightmap);
94 /// Adds a drawing request for a surface into the request list.
95 void draw_surface(SurfacePtr surface, const Vector& position,
97 /// Adds a drawing request for a surface into the request list.
98 void draw_surface(SurfacePtr surface, const Vector& position,
99 float angle, const Color& color, const Blend& blend,
101 /// Adds a drawing request for part of a surface.
102 void draw_surface_part(SurfacePtr surface, const Vector& source,
103 const Vector& size, const Vector& dest, int layer);
105 void draw_text(FontPtr font, const std::string& text,
106 const Vector& position, FontAlignment alignment, int layer, Color color = Color(1.0,1.0,1.0));
108 /// Draws text on screen center (feed Vector.x with a 0).
109 /// This is the same as draw_text() with a SCREEN_WIDTH/2 position and
110 /// alignment set to LEFT_ALIGN
111 void draw_center_text(FontPtr font, const std::string& text,
112 const Vector& position, int layer, Color color = Color(1.0,1.0,1.0));
113 /// Draws a color gradient onto the whole screen */
114 void draw_gradient(const Color& from, const Color& to, int layer);
115 /// Fills a rectangle.
116 void draw_filled_rect(const Vector& topleft, const Vector& size,
117 const Color& color, int layer);
118 void draw_filled_rect(const Rectf& rect, const Color& color, int layer);
119 void draw_filled_rect(const Rectf& rect, const Color& color, float radius, int layer);
121 void draw_inverse_ellipse(const Vector& pos, const Vector& size, const Color& color, int layer);
123 /// Returns the visible area in world coordinates
124 Rectf get_cliprect() const;
126 /// Processes all pending drawing requests and flushes the list.
129 const Vector& get_translation() const
130 { return transform.translation; }
132 void set_translation(const Vector& newtranslation)
133 { transform.translation = newtranslation; }
135 void push_transform();
136 void pop_transform();
138 /// Apply that effect in the next draws (effects are listed on surface.h).
139 void set_drawing_effect(DrawingEffect effect);
140 /// return currently applied drawing effect
141 DrawingEffect get_drawing_effect() const;
142 /// apply that alpha in the next draws (1.0 means fully opaque) */
143 void set_alpha(float alpha);
144 /// return currently set alpha
145 float get_alpha() const;
147 /// on next update, set color to lightmap's color at position
148 void get_light(const Vector& position, Color* color );
150 typedef ::Target Target;
151 static const Target NORMAL = ::NORMAL;
152 static const Target LIGHTMAP = ::LIGHTMAP;
155 void set_target(Target target);
157 void set_ambient_color( Color new_color );
160 * requests that a screenshot be taken after the next frame has been rendered
162 void take_screenshot();
165 typedef std::vector<DrawingRequest*> DrawingRequests;
168 void handle_drawing_requests(DrawingRequests& requests);
175 DrawingEffect drawing_effect;
180 drawing_effect(NO_EFFECT),
184 Vector apply(const Vector& v) const
186 return v - translation;
190 void clear_drawing_requests(DrawingRequests& requests);
196 /// the transform stack
197 std::vector<Transform> transformstack;
198 /// the currently active transform
201 std::vector<Blend> blend_stack;
204 DrawingRequests drawing_requests;
205 DrawingRequests lightmap_requests;
207 DrawingRequests* requests;
211 std::vector<Target> target_stack;
213 /* obstack holding the memory of the drawing requests */
216 bool screenshot_requested; /**< true if a screenshot should be taken after the next frame has been rendered */
219 DrawingContext(const DrawingContext&);
220 DrawingContext& operator=(const DrawingContext&);