2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "video/sdl/sdl_lightmap.hpp"
20 #include "video/sdl/sdl_surface_data.hpp"
21 #include "video/sdl/sdl_texture.hpp"
22 #include "video/sdl/sdl_renderer.hpp"
23 #include "video/sdl/sdl_painter.hpp"
25 SDLLightmap::SDLLightmap() :
26 renderer(static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer()),
35 height = SCREEN_HEIGHT;
37 SDL_Renderer* renderer = static_cast<SDLRenderer*>(Renderer::instance())->get_sdl_renderer();
38 texture = SDL_CreateTexture(renderer,
39 SDL_PIXELFORMAT_RGB888,
40 SDL_TEXTUREACCESS_TARGET,
42 height / LIGHTMAP_DIV);
45 std::stringstream msg;
46 msg << "Couldn't create lightmap texture: " << SDL_GetError();
47 throw std::runtime_error(msg.str());
51 SDLLightmap::~SDLLightmap()
53 SDL_DestroyTexture(texture);
57 SDLLightmap::start_draw(const Color &ambient_color)
59 SDL_SetRenderTarget(renderer, texture);
61 Uint8 r = static_cast<Uint8>(ambient_color.red * 255);
62 Uint8 g = static_cast<Uint8>(ambient_color.green * 255);
63 Uint8 b = static_cast<Uint8>(ambient_color.blue * 255);
65 SDL_SetRenderDrawColor(renderer, r, g, b, 255);
66 SDL_RenderClear(renderer);
67 SDL_RenderSetScale(renderer, 1.0f / LIGHTMAP_DIV, 1.0f / LIGHTMAP_DIV);
71 SDLLightmap::end_draw()
73 SDL_RenderSetScale(renderer, 1.0f, 1.0f);
74 SDL_SetRenderTarget(renderer, NULL);
78 SDLLightmap::do_draw()
80 SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_MOD);
88 SDL_RenderCopy(renderer, texture, NULL, &dst_rect);
92 SDLLightmap::draw_surface(const DrawingRequest& request)
94 SDLPainter::draw_surface(renderer, request);
98 SDLLightmap::draw_surface_part(const DrawingRequest& request)
100 SDLPainter::draw_surface_part(renderer, request);
104 SDLLightmap::draw_gradient(const DrawingRequest& request)
106 SDLPainter::draw_gradient(renderer, request);
110 SDLLightmap::draw_filled_rect(const DrawingRequest& request)
112 SDLPainter::draw_filled_rect(renderer, request);
116 SDLLightmap::get_light(const DrawingRequest& request) const
118 const GetLightRequest* getlightrequest
119 = (GetLightRequest*) request.request_data;
122 rect.x = static_cast<int>(request.pos.x * width / SCREEN_WIDTH);
123 rect.y = static_cast<int>(request.pos.y * height / SCREEN_HEIGHT);
127 SDL_SetRenderTarget(renderer, texture);
129 int ret = SDL_RenderReadPixels(renderer, &rect,
130 SDL_PIXELFORMAT_RGB888,
135 log_warning << "failed to read pixels: " << SDL_GetError() << std::endl;
137 SDL_SetRenderTarget(renderer, 0);
139 *(getlightrequest->color_ptr) = Color(pixel[2] / 255.0f,