2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
3 // Updated by GiBy 2013 for SDL2 <giby_the_kid@yahoo.fr>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "video/sdl/sdl_renderer.hpp"
20 #include "util/log.hpp"
21 #include "video/drawing_request.hpp"
22 #include "video/sdl/sdl_surface_data.hpp"
23 #include "video/sdl/sdl_texture.hpp"
24 #include "video/sdl/sdl_painter.hpp"
31 #include "SDL2/SDL_video.h"
33 #include "video/util.hpp"
35 SDLRenderer::SDLRenderer() :
41 Renderer::instance_ = this;
44 if (SDL_GetDesktopDisplayMode(0, &mode) != 0)
46 log_warning << "Couldn't get desktop display mode: " << SDL_GetError() << std::endl;
50 desktop_size = Size(mode.w, mode.h);
53 log_info << "creating SDLRenderer" << std::endl;
54 int width = g_config->window_size.width;
55 int height = g_config->window_size.height;
57 int flags = SDL_WINDOW_RESIZABLE;
58 if(g_config->use_fullscreen)
60 flags |= SDL_WINDOW_FULLSCREEN;
61 width = g_config->fullscreen_size.width;
62 height = g_config->fullscreen_size.height;
66 SCREEN_HEIGHT = height;
73 SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
75 int ret = SDL_CreateWindowAndRenderer(width, height, flags,
79 std::stringstream msg;
80 msg << "Couldn't set video mode (" << width << "x" << height
81 << "): " << SDL_GetError();
82 throw std::runtime_error(msg.str());
85 SDL_RendererInfo info;
86 if (SDL_GetRendererInfo(renderer, &info) != 0)
88 log_warning << "Couldn't get RendererInfo: " << SDL_GetError() << std::endl;
92 log_info << "SDL_Renderer: " << info.name << std::endl;
93 log_info << "SDL_RendererFlags: " << std::endl;
94 if (info.flags & SDL_RENDERER_SOFTWARE) log_info << " SDL_RENDERER_SOFTWARE" << std::endl;
95 if (info.flags & SDL_RENDERER_ACCELERATED) log_info << " SDL_RENDERER_ACCELERATED" << std::endl;
96 if (info.flags & SDL_RENDERER_PRESENTVSYNC) log_info << " SDL_RENDERER_PRESENTVSYNC" << std::endl;
97 if (info.flags & SDL_RENDERER_TARGETTEXTURE) log_info << " SDL_RENDERER_TARGETTEXTURE" << std::endl;
98 log_info << "Texture Formats: " << std::endl;
99 for(size_t i = 0; i < info.num_texture_formats; ++i)
101 log_info << " " << SDL_GetPixelFormatName(info.texture_formats[i]) << std::endl;
103 log_info << "Max Texture Width: " << info.max_texture_width << std::endl;
104 log_info << "Max Texture Height: " << info.max_texture_height << std::endl;
107 if(texture_manager == 0)
108 texture_manager = new TextureManager();
110 g_config->window_size = Size(width, height);
114 SDLRenderer::~SDLRenderer()
116 SDL_DestroyRenderer(renderer);
117 SDL_DestroyWindow(window);
121 SDLRenderer::draw_surface(const DrawingRequest& request)
123 SDLPainter::draw_surface(renderer, request);
127 SDLRenderer::draw_surface_part(const DrawingRequest& request)
129 SDLPainter::draw_surface_part(renderer, request);
133 SDLRenderer::draw_gradient(const DrawingRequest& request)
135 SDLPainter::draw_gradient(renderer, request);
139 SDLRenderer::draw_filled_rect(const DrawingRequest& request)
141 SDLPainter::draw_filled_rect(renderer, request);
145 SDLRenderer::draw_inverse_ellipse(const DrawingRequest& request)
147 SDLPainter::draw_inverse_ellipse(renderer, request);
151 SDLRenderer::do_take_screenshot()
153 // [Christoph] TODO: Yes, this method also takes care of the actual disk I/O. Split it?
156 if (SDL_GetRendererOutputSize(renderer, &width, &height) != 0)
158 log_warning << "SDL_GetRenderOutputSize failed: " << SDL_GetError() << std::endl;
162 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
163 Uint32 rmask = 0xff000000;
164 Uint32 gmask = 0x00ff0000;
165 Uint32 bmask = 0x0000ff00;
166 Uint32 amask = 0x000000ff;
168 Uint32 rmask = 0x000000ff;
169 Uint32 gmask = 0x0000ff00;
170 Uint32 bmask = 0x00ff0000;
171 Uint32 amask = 0xff000000;
173 SDL_Surface* surface = SDL_CreateRGBSurface(0, width, height, 32,
174 rmask, gmask, bmask, amask);
177 log_warning << "SDL_CreateRGBSurface failed: " << SDL_GetError() << std::endl;
181 int ret = SDL_RenderReadPixels(renderer, NULL,
182 SDL_PIXELFORMAT_ABGR8888,
187 log_warning << "SDL_RenderReadPixels failed: " << SDL_GetError() << std::endl;
192 static const std::string writeDir = PHYSFS_getWriteDir();
193 static const std::string dirSep = PHYSFS_getDirSeparator();
194 static const std::string baseName = "screenshot";
195 static const std::string fileExt = ".bmp";
196 std::string fullFilename;
197 for (int num = 0; num < 1000; num++) {
198 std::ostringstream oss;
200 oss << std::setw(3) << std::setfill('0') << num;
202 std::string fileName = oss.str();
203 fullFilename = writeDir + dirSep + fileName;
204 if (!PHYSFS_exists(fileName.c_str())) {
205 SDL_SaveBMP(surface, fullFilename.c_str());
206 log_debug << "Wrote screenshot to \"" << fullFilename << "\"" << std::endl;
210 log_warning << "Did not save screenshot, because all files up to \"" << fullFilename << "\" already existed" << std::endl;
219 SDL_RenderPresent(renderer);
223 SDLRenderer::resize(int w , int h)
225 g_config->window_size = Size(w, h);
231 SDLRenderer::apply_video_mode()
233 if (!g_config->use_fullscreen)
235 SDL_SetWindowFullscreen(window, 0);
239 SDL_DisplayMode mode;
240 mode.format = SDL_PIXELFORMAT_RGB888;
241 mode.w = g_config->fullscreen_size.width;
242 mode.h = g_config->fullscreen_size.height;
243 mode.refresh_rate = g_config->fullscreen_refresh_rate;
246 if (SDL_SetWindowDisplayMode(window, &mode) != 0)
248 log_warning << "failed to set display mode: "
249 << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
250 << SDL_GetError() << std::endl;
254 if (SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN) != 0)
256 log_warning << "failed to switch to fullscreen mode: "
257 << mode.w << "x" << mode.h << "@" << mode.refresh_rate << ": "
258 << SDL_GetError() << std::endl;
262 log_info << "switched to fullscreen mode: "
263 << mode.w << "x" << mode.h << "@" << mode.refresh_rate << std::endl;
271 SDLRenderer::apply_viewport()
273 Size target_size = g_config->use_fullscreen ?
274 g_config->fullscreen_size :
275 g_config->window_size;
277 float pixel_aspect_ratio = 1.0f;
278 if (g_config->aspect_size != Size(0, 0))
280 pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size,
281 g_config->aspect_size);
283 else if (g_config->use_fullscreen)
285 pixel_aspect_ratio = calculate_pixel_aspect_ratio(desktop_size,
289 // calculate the viewport
290 Size max_size(1280, 800);
291 Size min_size(640, 480);
295 calculate_viewport(min_size, max_size,
298 g_config->magnification,
299 scale, logical_size, viewport);
301 SCREEN_WIDTH = logical_size.width;
302 SCREEN_HEIGHT = logical_size.height;
304 if (viewport.x != 0 || viewport.y != 0)
306 // Clear the screen to avoid garbage in unreachable areas after we
307 // reset the coordinate system
308 SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
309 SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
310 SDL_RenderClear(renderer);
311 SDL_RenderPresent(renderer);
312 SDL_RenderClear(renderer);
315 SDL_RenderSetScale(renderer, 1.0f, 1.0f);
316 SDL_RenderSetViewport(renderer, &viewport);
317 SDL_RenderSetScale(renderer, scale.x, scale.y);
321 SDLRenderer::apply_config()
328 SDLRenderer::to_logical(int physical_x, int physical_y)
330 return Vector(static_cast<float>(physical_x - viewport.x) * SCREEN_WIDTH / viewport.w,
331 static_cast<float>(physical_y - viewport.y) * SCREEN_HEIGHT / viewport.h);
335 SDLRenderer::set_gamma(float gamma)
338 SDL_CalculateGammaRamp(gamma, ramp);
339 SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);