2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_VIDEO_TEXTURE_MANAGER_HPP
18 #define HEADER_SUPERTUX_VIDEO_TEXTURE_MANAGER_HPP
20 #include <SDL_video.h>
30 #include "util/currenton.hpp"
31 #include "video/glutil.hpp"
32 #include "video/texture_ptr.hpp"
38 class TextureManager : public Currenton<TextureManager>
44 TexturePtr get(const std::string& filename);
45 TexturePtr get(const std::string& filename, const Rect& rect);
48 void register_texture(GLTexture* texture);
49 void remove_texture(GLTexture* texture);
52 void reload_textures();
58 typedef std::map<std::string, std::weak_ptr<Texture> > ImageTextures;
59 ImageTextures m_image_textures;
61 typedef std::map<std::string, SDL_Surface*> Surfaces;
65 void reap_cache_entry(const std::string& filename);
67 TexturePtr create_image_texture(const std::string& filename, const Rect& rect);
69 /** on failure a dummy texture is returned and no exception is thrown */
70 TexturePtr create_image_texture(const std::string& filename);
72 /** throw an exception on error */
73 TexturePtr create_image_texture_raw(const std::string& filename);
74 TexturePtr create_image_texture_raw(const std::string& filename, const Rect& rect);
76 TexturePtr create_dummy_texture();
80 typedef std::set<GLTexture*> Textures;
96 std::vector<SavedTexture> m_saved_textures;
99 void save_texture(GLTexture* texture);