4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __WORLDMAP_SPRITE_CHANGE_HPP__
20 #define __WORLDMAP_SPRITE_CHANGE_HPP__
24 #include "game_object.hpp"
25 #include "lisp/lisp.hpp"
26 #include "math/vector.hpp"
33 class SpriteChange : public GameObject
36 SpriteChange(const lisp::Lisp* lisp);
37 virtual ~SpriteChange();
41 * should tuxs sprite change when the tile has been completely entered,
42 * or already when the tile was just touched
45 /// sprite to change tux image to
46 std::auto_ptr<Sprite> sprite;
48 * stay action can be used for objects like boats or cars, if it is
49 * != "" then this sprite will be displayed when tux left the tile towards
50 * another SpriteChange object.
52 std::string stay_action;
54 * should the stayaction be displayed
58 virtual void draw(DrawingContext& context);
59 virtual void update(float elapsed_time);