1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "control/input_manager.hpp"
19 #include "scripting/squirrel_util.hpp"
20 #include "sprite/sprite.hpp"
21 #include "sprite/sprite_manager.hpp"
22 #include "supertux/globals.hpp"
23 #include "supertux/player_status.hpp"
24 #include "supertux/savegame.hpp"
25 #include "supertux/tile.hpp"
26 #include "worldmap/level.hpp"
27 #include "worldmap/tux.hpp"
31 static const float TUXSPEED = 200;
32 static const float map_message_TIME = 2.8f;
34 Tux::Tux(WorldMap* worldmap_) :
46 sprite = SpriteManager::current()->create("images/worldmap/common/tux.sprite");
51 input_direction = D_NONE;
61 Tux::draw(DrawingContext& context)
63 switch (worldmap->get_savegame().get_player_status()->bonus) {
65 sprite->set_action(moving ? "large-walking" : "large-stop");
68 sprite->set_action(moving ? "fire-walking" : "fire-stop");
71 sprite->set_action(moving ? "ice-walking" : "ice-stop");
74 sprite->set_action(moving ? "ice-walking" : "ice-stop");
77 sprite->set_action(moving ? "fire-walking" : "fire-stop");
80 sprite->set_action(moving ? "small-walking" : "small-stop");
83 log_debug << "Bonus type not handled in worldmap." << std::endl;
84 sprite->set_action("large-stop");
88 sprite->draw(context, get_pos(), LAYER_OBJECTS);
94 float x = tile_pos.x * 32;
95 float y = tile_pos.y * 32;
123 input_direction = D_NONE;
128 Tux::set_direction(Direction dir)
130 input_direction = dir;
134 Tux::set_ghost_mode(bool enabled)
136 ghost_mode = enabled;
140 Tux::get_ghost_mode()
146 Tux::tryStartWalking()
150 if (input_direction == D_NONE)
153 LevelTile* level = worldmap->at_level();
155 // We got a new direction, so lets start walking when possible
157 if ((!level || level->solved || level->perfect)
158 && worldmap->path_ok(input_direction, tile_pos, &next_tile)) {
159 tile_pos = next_tile;
161 direction = input_direction;
162 back_direction = reverse_dir(direction);
163 } else if (ghost_mode || (input_direction == back_direction)) {
165 direction = input_direction;
166 tile_pos = worldmap->get_next_tile(tile_pos, direction);
167 back_direction = reverse_dir(direction);
172 Tux::canWalk(int tile_data, Direction dir)
175 ((tile_data & Tile::WORLDMAP_NORTH && dir == D_NORTH) ||
176 (tile_data & Tile::WORLDMAP_SOUTH && dir == D_SOUTH) ||
177 (tile_data & Tile::WORLDMAP_EAST && dir == D_EAST) ||
178 (tile_data & Tile::WORLDMAP_WEST && dir == D_WEST));
182 Tux::tryContinueWalking(float elapsed_time)
188 offset += TUXSPEED * elapsed_time;
190 // Do nothing if we have not yet reached the next tile
196 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
197 if(sprite_change != NULL) {
198 sprite = sprite_change->sprite->clone();
199 sprite_change->clear_stay_action();
202 // if this is a special_tile with passive_message, display it
203 SpecialTile* special_tile = worldmap->at_special_tile();
206 // direction and the apply_action_ are opposites, since they "see"
207 // directions in a different way
208 if((direction == D_NORTH && special_tile->apply_action_south) ||
209 (direction == D_SOUTH && special_tile->apply_action_north) ||
210 (direction == D_WEST && special_tile->apply_action_east) ||
211 (direction == D_EAST && special_tile->apply_action_west))
213 if(special_tile->passive_message) {
214 worldmap->passive_message = special_tile->map_message;
215 worldmap->passive_message_timer.start(map_message_TIME);
216 } else if(special_tile->script != "") {
218 std::istringstream in(special_tile->script);
219 worldmap->run_script(in, "specialtile");
220 } catch(std::exception& e) {
221 log_warning << "Couldn't execute special tile script: " << e.what()
228 // check if we are at a Teleporter
229 Teleporter* teleporter = worldmap->at_teleporter(tile_pos);
231 // stop if we reached a level, a WORLDMAP_STOP tile, a teleporter or a special tile without a passive_message
232 if ((worldmap->at_level())
233 || (worldmap->tile_data_at(tile_pos) & Tile::WORLDMAP_STOP)
234 || (special_tile && !special_tile->passive_message
235 && special_tile->script == "")
236 || (teleporter) || ghost_mode) {
237 if(special_tile && !special_tile->map_message.empty()
238 && !special_tile->passive_message)
239 worldmap->passive_message_timer.start(0);
244 // if user wants to change direction, try changing, else guess the direction in which to walk next
245 const int tile_data = worldmap->tile_data_at(tile_pos);
246 if ((direction != input_direction) && canWalk(tile_data, input_direction)) {
247 direction = input_direction;
248 back_direction = reverse_dir(direction);
250 Direction dir = D_NONE;
251 if (tile_data & Tile::WORLDMAP_NORTH && back_direction != D_NORTH)
253 else if (tile_data & Tile::WORLDMAP_SOUTH && back_direction != D_SOUTH)
255 else if (tile_data & Tile::WORLDMAP_EAST && back_direction != D_EAST)
257 else if (tile_data & Tile::WORLDMAP_WEST && back_direction != D_WEST)
261 // Should never be reached if tiledata is good
262 log_warning << "Could not determine where to walk next" << std::endl;
268 input_direction = direction;
269 back_direction = reverse_dir(direction);
272 // Walk automatically to the next tile
273 if(direction == D_NONE)
277 if (!ghost_mode && !worldmap->path_ok(direction, tile_pos, &next_tile)) {
278 log_debug << "Tilemap data is buggy" << std::endl;
283 SpriteChange* next_sprite = worldmap->at_sprite_change(next_tile);
284 if(next_sprite != NULL && next_sprite->change_on_touch) {
285 sprite = next_sprite->sprite->clone();
286 next_sprite->clear_stay_action();
288 SpriteChange* last_sprite = worldmap->at_sprite_change(tile_pos);
289 if(last_sprite != NULL && next_sprite != NULL) {
290 log_debug << "Old: " << tile_pos << " New: " << next_tile << std::endl;
291 last_sprite->set_stay_action();
294 tile_pos = next_tile;
298 Tux::updateInputDirection()
300 Controller* controller_ = InputManager::current()->get_controller();
301 if(controller_->hold(Controller::UP))
302 input_direction = D_NORTH;
303 else if(controller_->hold(Controller::DOWN))
304 input_direction = D_SOUTH;
305 else if(controller_->hold(Controller::LEFT))
306 input_direction = D_WEST;
307 else if(controller_->hold(Controller::RIGHT))
308 input_direction = D_EAST;
312 Tux::update(float elapsed_time)
314 updateInputDirection();
316 tryContinueWalking(elapsed_time);
324 // check if we already touch a SpriteChange object
325 SpriteChange* sprite_change = worldmap->at_sprite_change(tile_pos);
326 if(sprite_change != NULL) {
327 sprite = sprite_change->sprite->clone();
328 sprite_change->clear_stay_action();
332 } // namespace WorldmapNS