1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "worldmap/worldmap.hpp"
31 #include "audio/sound_manager.hpp"
32 #include "control/joystickkeyboardcontroller.hpp"
33 #include "gui/menu.hpp"
34 #include "gui/menu_manager.hpp"
35 #include "gui/mousecursor.hpp"
36 #include "lisp/lisp.hpp"
37 #include "lisp/list_iterator.hpp"
38 #include "lisp/parser.hpp"
39 #include "object/background.hpp"
40 #include "object/tilemap.hpp"
41 #include "physfs/ifile_stream.hpp"
42 #include "scripting/squirrel_error.hpp"
43 #include "scripting/squirrel_util.hpp"
44 #include "sprite/sprite.hpp"
45 #include "sprite/sprite_manager.hpp"
46 #include "supertux/game_session.hpp"
47 #include "supertux/globals.hpp"
48 #include "supertux/screen_manager.hpp"
49 #include "supertux/menu/menu_storage.hpp"
50 #include "supertux/menu/options_menu.hpp"
51 #include "supertux/menu/worldmap_menu.hpp"
52 #include "supertux/player_status.hpp"
53 #include "supertux/resources.hpp"
54 #include "supertux/sector.hpp"
55 #include "supertux/shrinkfade.hpp"
56 #include "supertux/spawn_point.hpp"
57 #include "supertux/textscroller.hpp"
58 #include "supertux/tile_manager.hpp"
59 #include "supertux/tile_set.hpp"
60 #include "supertux/world.hpp"
61 #include "util/file_system.hpp"
62 #include "util/gettext.hpp"
63 #include "util/log.hpp"
64 #include "util/reader.hpp"
65 #include "video/drawing_context.hpp"
66 #include "video/surface.hpp"
67 #include "worldmap/level.hpp"
68 #include "worldmap/special_tile.hpp"
69 #include "worldmap/sprite_change.hpp"
70 #include "worldmap/tux.hpp"
71 #include "worldmap/worldmap.hpp"
73 static const float CAMERA_PAN_SPEED = 5.0;
77 WorldMap* WorldMap::current_ = NULL;
79 WorldMap::WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint) :
81 player_status(player_status),
91 passive_message_timer(),
103 ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
104 force_spawnpoint(force_spawnpoint),
113 music = "music/salcon.ogg";
117 worldmap_menu.reset(new WorldmapMenu());
119 // create a new squirrel table for the worldmap
120 using namespace scripting;
122 sq_collectgarbage(global_vm);
123 sq_newtable(global_vm);
124 sq_pushroottable(global_vm);
125 if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
126 throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
128 sq_resetobject(&worldmap_table);
129 if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
130 throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
132 sq_addref(global_vm, &worldmap_table);
133 sq_pop(global_vm, 1);
135 sound_manager->preload("sounds/warp.wav");
137 // load worldmap objects
141 WorldMap::~WorldMap()
143 using namespace scripting;
148 for(GameObjects::iterator i = game_objects.begin();
149 i != game_objects.end(); ++i) {
150 GameObject* object = *i;
151 try_unexpose(object);
155 for(SpawnPoints::iterator i = spawn_points.begin();
156 i != spawn_points.end(); ++i) {
160 for(ScriptList::iterator i = scripts.begin();
161 i != scripts.end(); ++i) {
162 HSQOBJECT& object = *i;
163 sq_release(global_vm, &object);
165 sq_release(global_vm, &worldmap_table);
167 sq_collectgarbage(global_vm);
174 WorldMap::add_object(GameObject* object)
176 TileMap* tilemap = dynamic_cast<TileMap*> (object);
177 if(tilemap != 0 && tilemap->is_solid()) {
178 solid_tilemaps.push_back(tilemap);
183 game_objects.push_back(object);
187 WorldMap::try_expose(GameObject* object)
189 ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
190 if(object_ != NULL) {
191 HSQUIRRELVM vm = scripting::global_vm;
192 sq_pushobject(vm, worldmap_table);
193 object_->expose(vm, -1);
199 WorldMap::try_unexpose(GameObject* object)
201 ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
202 if(object_ != NULL) {
203 HSQUIRRELVM vm = scripting::global_vm;
204 SQInteger oldtop = sq_gettop(vm);
205 sq_pushobject(vm, worldmap_table);
207 object_->unexpose(vm, -1);
208 } catch(std::exception& e) {
209 log_warning << "Couldn't unregister object: " << e.what() << std::endl;
211 sq_settop(vm, oldtop);
216 WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
218 for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
220 if(sp->name == spawnpoint) {
222 tux->set_tile_pos(p);
223 tux->set_direction(sp->auto_dir);
226 pan_pos = get_camera_pos_for_tux();
227 clamp_camera_position(pan_pos);
232 log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
233 if (spawnpoint != "main") {
234 move_to_spawnpoint("main");
239 WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
241 g_screen_manager->exit_screen();
242 g_screen_manager->push_screen(new WorldMap(filename, player_status, force_spawnpoint));
246 WorldMap::load(const std::string& filename)
248 map_filename = filename;
249 levels_path = FileSystem::dirname(map_filename);
253 const lisp::Lisp* root = parser.parse(map_filename);
255 const lisp::Lisp* level = root->get_lisp("supertux-level");
257 throw std::runtime_error("file isn't a supertux-level file.");
259 level->get("name", name);
261 const lisp::Lisp* sector = level->get_lisp("sector");
263 throw std::runtime_error("No sector specified in worldmap file.");
265 const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
266 if(tilesets_lisp != NULL) {
267 tileset = tile_manager->parse_tileset_definition(*tilesets_lisp);
270 std::string tileset_name;
271 if(level->get("tileset", tileset_name)) {
272 if(tileset != NULL) {
273 log_warning << "multiple tilesets specified in level" << std::endl;
275 tileset = tile_manager->get_tileset(tileset_name);
278 /* load default tileset */
279 if(tileset == NULL) {
280 tileset = tile_manager->get_tileset("images/worldmap.strf");
282 current_tileset = tileset;
284 lisp::ListIterator iter(sector);
286 if(iter.item() == "tilemap") {
287 add_object(new TileMap(*(iter.lisp())));
288 } else if(iter.item() == "background") {
289 add_object(new Background(*(iter.lisp())));
290 } else if(iter.item() == "music") {
291 iter.value()->get(music);
292 } else if(iter.item() == "init-script") {
293 iter.value()->get(init_script);
294 } else if(iter.item() == "worldmap-spawnpoint") {
295 SpawnPoint* sp = new SpawnPoint(*iter.lisp());
296 spawn_points.push_back(sp);
297 } else if(iter.item() == "level") {
298 LevelTile* level = new LevelTile(levels_path, *iter.lisp());
299 levels.push_back(level);
301 } else if(iter.item() == "special-tile") {
302 SpecialTile* special_tile = new SpecialTile(*iter.lisp());
303 special_tiles.push_back(special_tile);
304 add_object(special_tile);
305 } else if(iter.item() == "sprite-change") {
306 SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
307 sprite_changes.push_back(sprite_change);
308 add_object(sprite_change);
309 } else if(iter.item() == "teleporter") {
310 Teleporter* teleporter = new Teleporter(*iter.lisp());
311 teleporters.push_back(teleporter);
312 add_object(teleporter);
313 } else if(iter.item() == "ambient-light") {
314 std::vector<float> vColor;
315 sector->get( "ambient-light", vColor );
316 if(vColor.size() < 3) {
317 log_warning << "(ambient-light) requires a color as argument" << std::endl;
319 ambient_light = Color( vColor );
321 } else if(iter.item() == "name") {
324 log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
327 current_tileset = NULL;
329 if(solid_tilemaps.size() == 0)
330 throw std::runtime_error("No solid tilemap specified");
332 move_to_spawnpoint("main");
334 } catch(std::exception& e) {
335 std::stringstream msg;
336 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
338 throw std::runtime_error(msg.str());
343 WorldMap::get_level_title(LevelTile& level)
345 /** get special_tile's title */
346 level.title = "<no title>";
350 const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
352 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
356 level_lisp->get("name", level.title);
357 } catch(std::exception& e) {
358 log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
363 void WorldMap::calculate_total_stats()
366 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
367 LevelTile* level = *i;
369 total_stats += level->statistics;
375 WorldMap::on_escape_press()
377 // Show or hide the menu
378 if(!MenuManager::current()) {
379 MenuManager::set_current(worldmap_menu.get());
380 tux->set_direction(D_NONE); // stop tux movement when menu is called
382 MenuManager::set_current(NULL);
387 WorldMap::get_next_tile(Vector pos, Direction direction)
409 WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
411 *new_pos = get_next_tile(old_pos, direction);
413 if (!(new_pos->x >= 0 && new_pos->x < get_width()
414 && new_pos->y >= 0 && new_pos->y < get_height()))
415 { // New position is outsite the tilemap
419 { // Check if the tile allows us to go to new_pos
420 int old_tile_data = tile_data_at(old_pos);
421 int new_tile_data = tile_data_at(*new_pos);
425 return (old_tile_data & Tile::WORLDMAP_WEST
426 && new_tile_data & Tile::WORLDMAP_EAST);
429 return (old_tile_data & Tile::WORLDMAP_EAST
430 && new_tile_data & Tile::WORLDMAP_WEST);
433 return (old_tile_data & Tile::WORLDMAP_NORTH
434 && new_tile_data & Tile::WORLDMAP_SOUTH);
437 return (old_tile_data & Tile::WORLDMAP_SOUTH
438 && new_tile_data & Tile::WORLDMAP_NORTH);
441 assert(!"path_ok() can't walk if direction is NONE");
448 WorldMap::finished_level(Level* gamelevel)
450 // TODO use Level* parameter here?
451 LevelTile* level = at_level();
453 bool old_level_state = level->solved;
454 level->solved = true;
455 level->sprite->set_action("solved");
457 // deal with statistics
458 level->statistics.merge(gamelevel->stats);
459 calculate_total_stats();
463 if (old_level_state != level->solved) {
464 // Try to detect the next direction to which we should walk
465 // FIXME: Mostly a hack
466 Direction dir = D_NONE;
468 int dirdata = available_directions_at(tux->get_tile_pos());
469 // first, test for crossroads
470 if (dirdata == Tile::WORLDMAP_CNSE ||
471 dirdata == Tile::WORLDMAP_CNSW ||
472 dirdata == Tile::WORLDMAP_CNEW ||
473 dirdata == Tile::WORLDMAP_CSEW ||
474 dirdata == Tile::WORLDMAP_CNSEW)
476 else if (dirdata & Tile::WORLDMAP_NORTH
477 && tux->back_direction != D_NORTH)
479 else if (dirdata & Tile::WORLDMAP_SOUTH
480 && tux->back_direction != D_SOUTH)
482 else if (dirdata & Tile::WORLDMAP_EAST
483 && tux->back_direction != D_EAST)
485 else if (dirdata & Tile::WORLDMAP_WEST
486 && tux->back_direction != D_WEST)
490 tux->set_direction(dir);
494 if (level->extro_script != "") {
496 std::istringstream in(level->extro_script);
497 run_script(in, "worldmap:extro_script");
498 } catch(std::exception& e) {
499 log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
505 WorldMap::get_camera_pos_for_tux() {
506 Vector camera_offset;
507 Vector tux_pos = tux->get_pos();
508 camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
509 camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
510 return camera_offset;
514 WorldMap::clamp_camera_position(Vector& c) {
520 if (c.x > (int)get_width()*32 - SCREEN_WIDTH)
521 c.x = (int)get_width()*32 - SCREEN_WIDTH;
522 if (c.y > (int)get_height()*32 - SCREEN_HEIGHT)
523 c.y = (int)get_height()*32 - SCREEN_HEIGHT;
525 if (int(get_width()*32) < SCREEN_WIDTH)
526 c.x = get_width()*16.0 - SCREEN_WIDTH/2.0;
527 if (int(get_height()*32) < SCREEN_HEIGHT)
528 c.y = get_height()*16.0 - SCREEN_HEIGHT/2.0;
532 WorldMap::update(float delta)
535 Menu* menu = MenuManager::current();
537 if(menu == worldmap_menu.get()) {
538 switch (worldmap_menu->check())
540 case MNID_RETURNWORLDMAP: // Return to game
541 MenuManager::set_current(0);
543 case MNID_QUITWORLDMAP: // Quit Worldmap
544 g_screen_manager->exit_screen();
552 // update GameObjects
553 for(size_t i = 0; i < game_objects.size(); ++i) {
554 GameObject* object = game_objects[i];
555 if(!panning || object != tux) {
556 object->update(delta);
560 // remove old GameObjects
561 for(GameObjects::iterator i = game_objects.begin();
562 i != game_objects.end(); ) {
563 GameObject* object = *i;
564 if(!object->is_valid()) {
565 try_unexpose(object);
567 i = game_objects.erase(i);
573 /* update solid_tilemaps list */
574 //FIXME: this could be more efficient
575 solid_tilemaps.clear();
576 for(std::vector<GameObject*>::iterator i = game_objects.begin();
577 i != game_objects.end(); ++i)
579 TileMap* tm = dynamic_cast<TileMap*>(*i);
581 if (tm->is_solid()) solid_tilemaps.push_back(tm);
584 Vector requested_pos;
588 camera_offset = get_camera_pos_for_tux();
590 Vector delta = pan_pos - camera_offset;
591 float mag = delta.norm();
592 if(mag > CAMERA_PAN_SPEED) {
593 delta *= CAMERA_PAN_SPEED/mag;
595 camera_offset += delta;
596 if(camera_offset == pan_pos) {
601 requested_pos = camera_offset;
602 clamp_camera_position(camera_offset);
605 if(requested_pos.x != camera_offset.x) {
606 pan_pos.x = camera_offset.x;
608 if(requested_pos.y != camera_offset.y) {
609 pan_pos.y = camera_offset.y;
614 bool enter_level = false;
615 if(g_main_controller->pressed(Controller::ACTION)
616 || g_main_controller->pressed(Controller::JUMP)
617 || g_main_controller->pressed(Controller::MENU_SELECT)) {
618 /* some people define UP and JUMP on the same key... */
619 if(!g_main_controller->pressed(Controller::UP))
622 if(g_main_controller->pressed(Controller::PAUSE_MENU))
625 // check for teleporters
626 Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
627 if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
629 if (teleporter->worldmap != "") {
630 change(teleporter->worldmap, teleporter->spawnpoint);
632 // TODO: an animation, camera scrolling or a fading would be a nice touch
633 sound_manager->play("sounds/warp.wav");
634 tux->back_direction = D_NONE;
635 move_to_spawnpoint(teleporter->spawnpoint, true);
639 // check for auto-play levels
640 LevelTile* level = at_level();
641 if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
645 if (enter_level && !tux->is_moving())
647 /* Check level action */
648 LevelTile* level = at_level();
650 //Respawn if player on a tile with no level and nowhere to go.
651 int tile_data = tile_data_at(tux->get_tile_pos());
652 if(!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
653 log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
654 move_to_spawnpoint("main");
657 log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
661 if (level->pos == tux->get_tile_pos()) {
663 Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
664 level->pos.y*32 + 8 - camera_offset.y);
665 std::string levelfile = levels_path + level->get_name();
667 // update state and savegame
670 g_screen_manager->push_screen(new GameSession(levelfile, player_status, &level->statistics),
671 new ShrinkFade(shrinkpos, 1.0f));
673 } catch(std::exception& e) {
674 log_fatal << "Couldn't load level: " << e.what() << std::endl;
680 // tux->set_direction(input_direction);
686 WorldMap::tile_data_at(Vector p)
690 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
691 TileMap* tilemap = *i;
692 const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
693 int dirdata = tile->getData();
701 WorldMap::available_directions_at(Vector p)
703 return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK;
709 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
710 LevelTile* level = *i;
711 if (level->pos == tux->get_tile_pos())
719 WorldMap::at_special_tile()
721 for(SpecialTiles::iterator i = special_tiles.begin();
722 i != special_tiles.end(); ++i) {
723 SpecialTile* special_tile = *i;
724 if (special_tile->pos == tux->get_tile_pos())
732 WorldMap::at_sprite_change(const Vector& pos)
734 for(SpriteChanges::iterator i = sprite_changes.begin();
735 i != sprite_changes.end(); ++i) {
736 SpriteChange* sprite_change = *i;
737 if(sprite_change->pos == pos)
738 return sprite_change;
745 WorldMap::at_teleporter(const Vector& pos)
747 for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
748 Teleporter* teleporter = *i;
749 if(teleporter->pos == pos) return teleporter;
756 WorldMap::draw(DrawingContext& context)
758 if (int(get_width()*32) < SCREEN_WIDTH || int(get_height()*32) < SCREEN_HEIGHT)
759 context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
760 Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
762 context.set_ambient_color( ambient_light );
763 context.push_transform();
764 context.set_translation(camera_offset);
766 for(GameObjects::iterator i = game_objects.begin();
767 i != game_objects.end(); ++i) {
768 GameObject* object = *i;
769 if(!panning || object != tux) {
770 object->draw(context);
775 // FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
776 // draw visual indication of possible walk directions
777 static int flipme = 0;
779 for (int x = 0; x < get_width(); x++) {
780 for (int y = 0; y < get_height(); y++) {
781 int data = tile_data_at(Vector(x,y));
785 if (data & Tile::WORLDMAP_NORTH) context.draw_filled_rect(Rect(px + 16-W, py , px + 16+W, py + 16-W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
786 if (data & Tile::WORLDMAP_SOUTH) context.draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
787 if (data & Tile::WORLDMAP_EAST) context.draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32 , py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
788 if (data & Tile::WORLDMAP_WEST) context.draw_filled_rect(Rect(px , py + 16-W, px + 16-W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
789 if (data & Tile::WORLDMAP_DIR_MASK) context.draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
790 if (data & Tile::WORLDMAP_STOP) context.draw_filled_rect(Rect(px + 4 , py + 4 , px + 28 , py + 28 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
795 draw_status(context);
796 context.pop_transform();
800 WorldMap::draw_status(DrawingContext& context)
802 context.push_transform();
803 context.set_translation(Vector(0, 0));
805 player_status->draw(context);
807 if (!tux->is_moving()) {
808 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
809 LevelTile* level = *i;
811 if (level->pos == tux->get_tile_pos()) {
812 if(level->title == "")
813 get_level_title(*level);
815 context.draw_text(Resources::normal_font, level->title,
816 Vector(SCREEN_WIDTH/2,
817 SCREEN_HEIGHT - Resources::normal_font->get_height() - 30),
818 ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::level_title_color);
820 // if level is solved, draw level picture behind stats
823 if (const Surface* picture = level->get_picture()) {
824 Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
825 context.push_transform();
826 context.set_alpha(0.5);
827 context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
828 context.pop_transform();
833 level->statistics.draw_worldmap_info(context);
838 for(SpecialTiles::iterator i = special_tiles.begin();
839 i != special_tiles.end(); ++i) {
840 SpecialTile* special_tile = *i;
842 if (special_tile->pos == tux->get_tile_pos()) {
843 /* Display an in-map message in the map, if any as been selected */
844 if(!special_tile->map_message.empty() && !special_tile->passive_message)
845 context.draw_text(Resources::normal_font, special_tile->map_message,
846 Vector(SCREEN_WIDTH/2,
847 SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
848 ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
853 // display teleporter messages
854 Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
855 if (teleporter && (teleporter->message != "")) {
856 Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
857 context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
862 /* Display a passive message in the map, if needed */
863 if(passive_message_timer.started())
864 context.draw_text(Resources::normal_font, passive_message,
865 Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
866 ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
868 context.pop_transform();
874 sound_manager->play_music(music);
875 MenuManager::set_current(NULL);
880 // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
881 if (force_spawnpoint != "") {
882 move_to_spawnpoint(force_spawnpoint);
883 force_spawnpoint = "";
888 // register worldmap_table as worldmap in scripting
889 using namespace scripting;
891 sq_pushroottable(global_vm);
892 sq_pushstring(global_vm, "worldmap", -1);
893 sq_pushobject(global_vm, worldmap_table);
894 if(SQ_FAILED(sq_createslot(global_vm, -3)))
895 throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
896 sq_pop(global_vm, 1);
898 //Run default.nut just before init script
900 IFileStream in(levels_path + "/default.nut");
901 run_script(in, "WorldMap::default.nut");
902 } catch(std::exception& ) {
903 // doesn't exist or erroneous; do nothing
906 if(init_script != "") {
907 std::istringstream in(init_script);
908 run_script(in, "WorldMap::init");
915 using namespace scripting;
917 // save state of world and player
920 // remove worldmap_table from roottable
921 sq_pushroottable(global_vm);
922 sq_pushstring(global_vm, "worldmap", -1);
923 if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
924 throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
925 sq_pop(global_vm, 1);
929 WorldMap::save_state()
931 using namespace scripting;
933 HSQUIRRELVM vm = global_vm;
934 int oldtop = sq_gettop(vm);
938 sq_pushroottable(vm);
939 sq_pushstring(vm, "state", -1);
940 if(SQ_FAILED(sq_get(vm, -2)))
941 throw scripting::SquirrelError(vm, "Couldn't get state table");
943 // get or create worlds table
944 sq_pushstring(vm, "worlds", -1);
945 if(SQ_FAILED(sq_get(vm, -2))) {
946 sq_pushstring(vm, "worlds", -1);
948 if(SQ_FAILED(sq_createslot(vm, -3)))
949 throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
951 sq_pushstring(vm, "worlds", -1);
952 if(SQ_FAILED(sq_get(vm, -2)))
953 throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
956 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
957 if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
960 // construct new table for this worldmap
961 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
965 sq_pushstring(vm, "tux", -1);
968 store_float(vm, "x", tux->get_tile_pos().x);
969 store_float(vm, "y", tux->get_tile_pos().y);
970 store_string(vm, "back", direction_to_string(tux->back_direction));
972 sq_createslot(vm, -3);
975 sq_pushstring(vm, "levels", -1);
978 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
979 LevelTile* level = *i;
981 sq_pushstring(vm, level->get_name().c_str(), -1);
984 store_bool(vm, "solved", level->solved);
985 level->statistics.serialize_to_squirrel(vm);
987 sq_createslot(vm, -3);
990 sq_createslot(vm, -3);
992 // overall statistics...
993 total_stats.serialize_to_squirrel(vm);
995 // push world into worlds table
996 sq_createslot(vm, -3);
997 } catch(std::exception& ) {
998 sq_settop(vm, oldtop);
1001 sq_settop(vm, oldtop);
1003 if(World::current() != NULL)
1004 World::current()->save_state();
1008 WorldMap::load_state()
1010 using namespace scripting;
1012 HSQUIRRELVM vm = global_vm;
1013 int oldtop = sq_gettop(vm);
1017 sq_pushroottable(vm);
1018 sq_pushstring(vm, "state", -1);
1019 if(SQ_FAILED(sq_get(vm, -2)))
1020 throw scripting::SquirrelError(vm, "Couldn't get state table");
1023 sq_pushstring(vm, "worlds", -1);
1024 if(SQ_FAILED(sq_get(vm, -2)))
1025 throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
1027 // get table for our world
1028 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1029 if(SQ_FAILED(sq_get(vm, -2)))
1030 throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
1033 sq_pushstring(vm, "tux", -1);
1034 if(SQ_FAILED(sq_get(vm, -2)))
1035 throw scripting::SquirrelError(vm, "Couldn't get tux");
1038 p.x = read_float(vm, "x");
1039 p.y = read_float(vm, "y");
1040 std::string back_str = read_string(vm, "back");
1041 tux->back_direction = string_to_direction(back_str);
1042 tux->set_tile_pos(p);
1047 sq_pushstring(vm, "levels", -1);
1048 if(SQ_FAILED(sq_get(vm, -2)))
1049 throw scripting::SquirrelError(vm, "Couldn't get levels");
1051 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1052 LevelTile* level = *i;
1053 sq_pushstring(vm, level->get_name().c_str(), -1);
1054 if(SQ_SUCCEEDED(sq_get(vm, -2))) {
1055 level->solved = read_bool(vm, "solved");
1056 level->sprite->set_action(level->solved ? "solved" : "default");
1057 level->statistics.unserialize_from_squirrel(vm);
1062 // leave state table
1065 // load overall statistics
1066 total_stats.unserialize_from_squirrel(vm);
1068 } catch(std::exception& e) {
1069 log_debug << "Not loading worldmap state: " << e.what() << std::endl;
1071 sq_settop(vm, oldtop);
1077 WorldMap::level_count()
1079 return levels.size();
1083 WorldMap::solved_level_count()
1086 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1087 LevelTile* level = *i;
1097 WorldMap::run_script(std::istream& in, const std::string& sourcename)
1099 using namespace scripting;
1101 // garbage collect thread list
1102 for(ScriptList::iterator i = scripts.begin();
1103 i != scripts.end(); ) {
1104 HSQOBJECT& object = *i;
1105 HSQUIRRELVM vm = object_to_vm(object);
1107 if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
1108 sq_release(global_vm, &object);
1109 i = scripts.erase(i);
1116 HSQOBJECT object = create_thread(global_vm);
1117 scripts.push_back(object);
1119 HSQUIRRELVM vm = object_to_vm(object);
1121 // set worldmap_table as roottable for the thread
1122 sq_pushobject(vm, worldmap_table);
1123 sq_setroottable(vm);
1125 compile_and_run(vm, in, sourcename);
1131 WorldMap::get_width() const
1134 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1135 TileMap* solids = *i;
1136 if (solids->get_width() > width) width = solids->get_width();
1142 WorldMap::get_height() const
1145 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1146 TileMap* solids = *i;
1147 if (solids->get_height() > height) height = solids->get_height();
1152 } // namespace worldmap