1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "worldmap/worldmap.hpp"
31 #include "audio/sound_manager.hpp"
32 #include "control/input_manager.hpp"
33 #include "gui/menu.hpp"
34 #include "gui/menu_manager.hpp"
35 #include "gui/mousecursor.hpp"
36 #include "lisp/lisp.hpp"
37 #include "lisp/list_iterator.hpp"
38 #include "lisp/parser.hpp"
39 #include "object/background.hpp"
40 #include "object/decal.hpp"
41 #include "object/tilemap.hpp"
42 #include "physfs/ifile_streambuf.hpp"
43 #include "scripting/squirrel_error.hpp"
44 #include "scripting/squirrel_util.hpp"
45 #include "sprite/sprite.hpp"
46 #include "sprite/sprite_manager.hpp"
47 #include "supertux/game_session.hpp"
48 #include "supertux/globals.hpp"
49 #include "supertux/screen_manager.hpp"
50 #include "supertux/menu/menu_storage.hpp"
51 #include "supertux/menu/options_menu.hpp"
52 #include "supertux/menu/worldmap_menu.hpp"
53 #include "supertux/player_status.hpp"
54 #include "supertux/resources.hpp"
55 #include "supertux/sector.hpp"
56 #include "supertux/shrinkfade.hpp"
57 #include "supertux/spawn_point.hpp"
58 #include "supertux/textscroller.hpp"
59 #include "supertux/tile_manager.hpp"
60 #include "supertux/tile_set.hpp"
61 #include "supertux/world.hpp"
62 #include "util/file_system.hpp"
63 #include "util/gettext.hpp"
64 #include "util/log.hpp"
65 #include "util/reader.hpp"
66 #include "video/drawing_context.hpp"
67 #include "video/surface.hpp"
68 #include "worldmap/level.hpp"
69 #include "worldmap/special_tile.hpp"
70 #include "worldmap/sprite_change.hpp"
71 #include "worldmap/tux.hpp"
72 #include "worldmap/worldmap.hpp"
74 static const float CAMERA_PAN_SPEED = 5.0;
78 WorldMap* WorldMap::current_ = NULL;
80 WorldMap::WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint) :
82 player_status(player_status),
91 passive_message_timer(),
103 ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
104 force_spawnpoint(force_spawnpoint),
115 music = "music/salcon.ogg";
119 // create a new squirrel table for the worldmap
120 using namespace scripting;
122 sq_collectgarbage(global_vm);
123 sq_newtable(global_vm);
124 sq_pushroottable(global_vm);
125 if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
126 throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
128 sq_resetobject(&worldmap_table);
129 if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
130 throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
132 sq_addref(global_vm, &worldmap_table);
133 sq_pop(global_vm, 1);
135 sound_manager->preload("sounds/warp.wav");
137 // load worldmap objects
141 WorldMap::~WorldMap()
143 using namespace scripting;
148 for(GameObjects::iterator i = game_objects.begin();
149 i != game_objects.end(); ++i) {
150 GameObject* object = *i;
151 try_unexpose(object);
155 for(SpawnPoints::iterator i = spawn_points.begin();
156 i != spawn_points.end(); ++i) {
160 for(ScriptList::iterator i = scripts.begin();
161 i != scripts.end(); ++i) {
162 HSQOBJECT& object = *i;
163 sq_release(global_vm, &object);
165 sq_release(global_vm, &worldmap_table);
167 sq_collectgarbage(global_vm);
174 WorldMap::add_object(GameObject* object)
176 TileMap* tilemap = dynamic_cast<TileMap*> (object);
177 if(tilemap != 0 && tilemap->is_solid()) {
178 solid_tilemaps.push_back(tilemap);
183 game_objects.push_back(object);
187 WorldMap::try_expose(GameObject* object)
189 ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
190 if(object_ != NULL) {
191 HSQUIRRELVM vm = scripting::global_vm;
192 sq_pushobject(vm, worldmap_table);
193 object_->expose(vm, -1);
199 WorldMap::try_unexpose(GameObject* object)
201 ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
202 if(object_ != NULL) {
203 HSQUIRRELVM vm = scripting::global_vm;
204 SQInteger oldtop = sq_gettop(vm);
205 sq_pushobject(vm, worldmap_table);
207 object_->unexpose(vm, -1);
208 } catch(std::exception& e) {
209 log_warning << "Couldn't unregister object: " << e.what() << std::endl;
211 sq_settop(vm, oldtop);
216 WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
218 for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
220 if(sp->name == spawnpoint) {
222 tux->set_tile_pos(p);
223 tux->set_direction(sp->auto_dir);
226 pan_pos = get_camera_pos_for_tux();
227 clamp_camera_position(pan_pos);
232 log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
233 if (spawnpoint != "main") {
234 move_to_spawnpoint("main");
239 WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
241 g_screen_manager->pop_screen();
242 g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, player_status, force_spawnpoint)));
246 WorldMap::load(const std::string& filename)
248 map_filename = filename;
249 levels_path = FileSystem::dirname(map_filename);
253 const lisp::Lisp* root = parser.parse(map_filename);
255 const lisp::Lisp* level = root->get_lisp("supertux-level");
257 throw std::runtime_error("file isn't a supertux-level file.");
259 level->get("name", name);
261 const lisp::Lisp* sector = level->get_lisp("sector");
263 throw std::runtime_error("No sector specified in worldmap file.");
265 const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
266 if(tilesets_lisp != NULL) {
267 tileset = tile_manager->parse_tileset_definition(*tilesets_lisp).release();
270 std::string tileset_name;
271 if(level->get("tileset", tileset_name)) {
272 if(tileset != NULL) {
273 log_warning << "multiple tilesets specified in level" << std::endl;
275 tileset = tile_manager->get_tileset(tileset_name);
278 /* load default tileset */
279 if(tileset == NULL) {
280 tileset = tile_manager->get_tileset("images/worldmap.strf");
282 current_tileset = tileset;
284 lisp::ListIterator iter(sector);
286 if(iter.item() == "tilemap") {
287 add_object(new TileMap(*(iter.lisp())));
288 } else if(iter.item() == "background") {
289 add_object(new Background(*(iter.lisp())));
290 } else if(iter.item() == "music") {
291 iter.value()->get(music);
292 } else if(iter.item() == "init-script") {
293 iter.value()->get(init_script);
294 } else if(iter.item() == "worldmap-spawnpoint") {
295 SpawnPoint* sp = new SpawnPoint(*iter.lisp());
296 spawn_points.push_back(sp);
297 } else if(iter.item() == "level") {
298 LevelTile* level = new LevelTile(levels_path, *iter.lisp());
299 levels.push_back(level);
301 } else if(iter.item() == "special-tile") {
302 SpecialTile* special_tile = new SpecialTile(*iter.lisp());
303 special_tiles.push_back(special_tile);
304 add_object(special_tile);
305 } else if(iter.item() == "sprite-change") {
306 SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
307 sprite_changes.push_back(sprite_change);
308 add_object(sprite_change);
309 } else if(iter.item() == "teleporter") {
310 Teleporter* teleporter = new Teleporter(*iter.lisp());
311 teleporters.push_back(teleporter);
312 add_object(teleporter);
313 } else if(iter.item() == "decal") {
314 Decal* decal = new Decal(*iter.lisp());
316 } else if(iter.item() == "ambient-light") {
317 std::vector<float> vColor;
318 sector->get( "ambient-light", vColor );
319 if(vColor.size() < 3) {
320 log_warning << "(ambient-light) requires a color as argument" << std::endl;
322 ambient_light = Color( vColor );
324 } else if(iter.item() == "name") {
327 log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
330 current_tileset = NULL;
332 if(solid_tilemaps.size() == 0)
333 throw std::runtime_error("No solid tilemap specified");
335 move_to_spawnpoint("main");
337 } catch(std::exception& e) {
338 std::stringstream msg;
339 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
341 throw std::runtime_error(msg.str());
346 WorldMap::get_level_title(LevelTile& level)
348 /** get special_tile's title */
349 level.title = "<no title>";
353 const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
355 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
359 level_lisp->get("name", level.title);
360 } catch(std::exception& e) {
361 log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
367 WorldMap::get_level_target_time(LevelTile& level)
369 if(last_position == tux->get_tile_pos()) {
370 level.target_time = last_target_time;
376 const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
378 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
382 level_lisp->get("target-time", level.target_time);
384 last_position = level.pos;
385 last_target_time = level.target_time;
387 } catch(std::exception& e) {
388 log_warning << "Problem when reading level target time: " << e.what() << std::endl;
393 void WorldMap::calculate_total_stats()
396 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
397 LevelTile* level = *i;
399 total_stats += level->statistics;
405 WorldMap::on_escape_press()
407 // Show or hide the menu
408 if(!MenuManager::instance().is_active()) {
409 MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU);
410 tux->set_direction(D_NONE); // stop tux movement when menu is called
412 MenuManager::instance().clear_menu_stack();
417 WorldMap::get_next_tile(Vector pos, Direction direction)
439 WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
441 *new_pos = get_next_tile(old_pos, direction);
443 if (!(new_pos->x >= 0 && new_pos->x < get_width()
444 && new_pos->y >= 0 && new_pos->y < get_height()))
445 { // New position is outsite the tilemap
449 { // Check if the tile allows us to go to new_pos
450 int old_tile_data = tile_data_at(old_pos);
451 int new_tile_data = tile_data_at(*new_pos);
455 return (old_tile_data & Tile::WORLDMAP_WEST
456 && new_tile_data & Tile::WORLDMAP_EAST);
459 return (old_tile_data & Tile::WORLDMAP_EAST
460 && new_tile_data & Tile::WORLDMAP_WEST);
463 return (old_tile_data & Tile::WORLDMAP_NORTH
464 && new_tile_data & Tile::WORLDMAP_SOUTH);
467 return (old_tile_data & Tile::WORLDMAP_SOUTH
468 && new_tile_data & Tile::WORLDMAP_NORTH);
471 assert(!"path_ok() can't walk if direction is NONE");
478 WorldMap::finished_level(Level* gamelevel)
480 // TODO use Level* parameter here?
481 LevelTile* level = at_level();
483 bool old_level_state = level->solved;
484 level->solved = true;
485 level->sprite->set_action("solved");
487 // deal with statistics
488 level->statistics.merge(gamelevel->stats);
489 calculate_total_stats();
490 get_level_target_time(*level);
491 if(level->statistics.completed(level->statistics, level->target_time)) {
492 level->perfect = true;
493 if(level->sprite->has_action("perfect"))
494 level->sprite->set_action("perfect");
499 if (old_level_state != level->solved) {
500 // Try to detect the next direction to which we should walk
501 // FIXME: Mostly a hack
502 Direction dir = D_NONE;
504 int dirdata = available_directions_at(tux->get_tile_pos());
505 // first, test for crossroads
506 if (dirdata == Tile::WORLDMAP_CNSE ||
507 dirdata == Tile::WORLDMAP_CNSW ||
508 dirdata == Tile::WORLDMAP_CNEW ||
509 dirdata == Tile::WORLDMAP_CSEW ||
510 dirdata == Tile::WORLDMAP_CNSEW)
512 else if (dirdata & Tile::WORLDMAP_NORTH
513 && tux->back_direction != D_NORTH)
515 else if (dirdata & Tile::WORLDMAP_SOUTH
516 && tux->back_direction != D_SOUTH)
518 else if (dirdata & Tile::WORLDMAP_EAST
519 && tux->back_direction != D_EAST)
521 else if (dirdata & Tile::WORLDMAP_WEST
522 && tux->back_direction != D_WEST)
526 tux->set_direction(dir);
530 if (level->extro_script != "") {
532 std::istringstream in(level->extro_script);
533 run_script(in, "worldmap:extro_script");
534 } catch(std::exception& e) {
535 log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
541 WorldMap::get_camera_pos_for_tux() {
542 Vector camera_offset;
543 Vector tux_pos = tux->get_pos();
544 camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
545 camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
546 return camera_offset;
550 WorldMap::clamp_camera_position(Vector& c) {
556 if (c.x > (int)get_width()*32 - SCREEN_WIDTH)
557 c.x = (int)get_width()*32 - SCREEN_WIDTH;
558 if (c.y > (int)get_height()*32 - SCREEN_HEIGHT)
559 c.y = (int)get_height()*32 - SCREEN_HEIGHT;
561 if (int(get_width()*32) < SCREEN_WIDTH)
562 c.x = get_width()*16.0 - SCREEN_WIDTH/2.0;
563 if (int(get_height()*32) < SCREEN_HEIGHT)
564 c.y = get_height()*16.0 - SCREEN_HEIGHT/2.0;
568 WorldMap::update(float delta)
571 if (MenuManager::instance().check_menu())
576 // update GameObjects
577 for(size_t i = 0; i < game_objects.size(); ++i) {
578 GameObject* object = game_objects[i];
579 if(!panning || object != tux) {
580 object->update(delta);
584 // remove old GameObjects
585 for(GameObjects::iterator i = game_objects.begin();
586 i != game_objects.end(); ) {
587 GameObject* object = *i;
588 if(!object->is_valid()) {
589 try_unexpose(object);
591 i = game_objects.erase(i);
597 /* update solid_tilemaps list */
598 //FIXME: this could be more efficient
599 solid_tilemaps.clear();
600 for(std::vector<GameObject*>::iterator i = game_objects.begin();
601 i != game_objects.end(); ++i)
603 TileMap* tm = dynamic_cast<TileMap*>(*i);
605 if (tm->is_solid()) solid_tilemaps.push_back(tm);
608 Vector requested_pos;
612 camera_offset = get_camera_pos_for_tux();
614 Vector delta = pan_pos - camera_offset;
615 float mag = delta.norm();
616 if(mag > CAMERA_PAN_SPEED) {
617 delta *= CAMERA_PAN_SPEED/mag;
619 camera_offset += delta;
620 if(camera_offset == pan_pos) {
625 requested_pos = camera_offset;
626 clamp_camera_position(camera_offset);
629 if(requested_pos.x != camera_offset.x) {
630 pan_pos.x = camera_offset.x;
632 if(requested_pos.y != camera_offset.y) {
633 pan_pos.y = camera_offset.y;
638 Controller *controller = g_input_manager->get_controller();
639 bool enter_level = false;
640 if(controller->pressed(Controller::ACTION)
641 || controller->pressed(Controller::JUMP)
642 || controller->pressed(Controller::MENU_SELECT)) {
643 /* some people define UP and JUMP on the same key... */
644 if(!controller->pressed(Controller::UP))
647 if(controller->pressed(Controller::PAUSE_MENU))
650 // check for teleporters
651 Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
652 if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
654 if (teleporter->worldmap != "") {
655 change(teleporter->worldmap, teleporter->spawnpoint);
657 // TODO: an animation, camera scrolling or a fading would be a nice touch
658 sound_manager->play("sounds/warp.wav");
659 tux->back_direction = D_NONE;
660 move_to_spawnpoint(teleporter->spawnpoint, true);
664 // check for auto-play levels
665 LevelTile* level = at_level();
666 if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
668 // automatically mark these levels as solved in case player aborts
669 level->solved = true;
672 if (enter_level && !tux->is_moving())
674 /* Check level action */
675 LevelTile* level = at_level();
677 //Respawn if player on a tile with no level and nowhere to go.
678 int tile_data = tile_data_at(tux->get_tile_pos());
679 if(!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
680 log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
681 move_to_spawnpoint("main");
684 log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
688 if (level->pos == tux->get_tile_pos()) {
690 Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
691 level->pos.y*32 + 8 - camera_offset.y);
692 std::string levelfile = levels_path + level->get_name();
694 // update state and savegame
697 g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, player_status, &level->statistics)),
698 std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
700 } catch(std::exception& e) {
701 log_fatal << "Couldn't load level: " << e.what() << std::endl;
707 // tux->set_direction(input_direction);
713 WorldMap::tile_data_at(Vector p)
717 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
718 TileMap* tilemap = *i;
719 const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
720 int dirdata = tile->getData();
728 WorldMap::available_directions_at(Vector p)
730 return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK;
736 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
737 LevelTile* level = *i;
738 if (level->pos == tux->get_tile_pos())
746 WorldMap::at_special_tile()
748 for(SpecialTiles::iterator i = special_tiles.begin();
749 i != special_tiles.end(); ++i) {
750 SpecialTile* special_tile = *i;
751 if (special_tile->pos == tux->get_tile_pos())
759 WorldMap::at_sprite_change(const Vector& pos)
761 for(SpriteChanges::iterator i = sprite_changes.begin();
762 i != sprite_changes.end(); ++i) {
763 SpriteChange* sprite_change = *i;
764 if(sprite_change->pos == pos)
765 return sprite_change;
772 WorldMap::at_teleporter(const Vector& pos)
774 for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
775 Teleporter* teleporter = *i;
776 if(teleporter->pos == pos) return teleporter;
783 WorldMap::draw(DrawingContext& context)
785 if (int(get_width()*32) < SCREEN_WIDTH || int(get_height()*32) < SCREEN_HEIGHT)
786 context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
787 Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
789 context.set_ambient_color( ambient_light );
790 context.push_transform();
791 context.set_translation(camera_offset);
793 for(GameObjects::iterator i = game_objects.begin();
794 i != game_objects.end(); ++i) {
795 GameObject* object = *i;
796 if(!panning || object != tux) {
797 object->draw(context);
802 // FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
803 // draw visual indication of possible walk directions
804 static int flipme = 0;
806 for (int x = 0; x < get_width(); x++) {
807 for (int y = 0; y < get_height(); y++) {
808 int data = tile_data_at(Vector(x,y));
812 if (data & Tile::WORLDMAP_NORTH) context.draw_filled_rect(Rect(px + 16-W, py , px + 16+W, py + 16-W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
813 if (data & Tile::WORLDMAP_SOUTH) context.draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
814 if (data & Tile::WORLDMAP_EAST) context.draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32 , py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
815 if (data & Tile::WORLDMAP_WEST) context.draw_filled_rect(Rect(px , py + 16-W, px + 16-W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
816 if (data & Tile::WORLDMAP_DIR_MASK) context.draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
817 if (data & Tile::WORLDMAP_STOP) context.draw_filled_rect(Rect(px + 4 , py + 4 , px + 28 , py + 28 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
822 draw_status(context);
823 context.pop_transform();
827 WorldMap::draw_status(DrawingContext& context)
829 context.push_transform();
830 context.set_translation(Vector(0, 0));
832 player_status->draw(context);
834 if (!tux->is_moving()) {
835 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
836 LevelTile* level = *i;
838 if (level->pos == tux->get_tile_pos()) {
839 if(level->title == "")
840 get_level_title(*level);
842 context.draw_text(Resources::normal_font, level->title,
843 Vector(SCREEN_WIDTH/2,
844 SCREEN_HEIGHT - Resources::normal_font->get_height() - 10),
845 ALIGN_CENTER, LAYER_HUD, WorldMap::level_title_color);
847 // if level is solved, draw level picture behind stats
850 if (const Surface* picture = level->get_picture()) {
851 Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
852 context.push_transform();
853 context.set_alpha(0.5);
854 context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
855 context.pop_transform();
860 if (level->target_time == 0.0f)
861 get_level_target_time(*level);
862 level->statistics.draw_worldmap_info(context, level->target_time);
867 for(SpecialTiles::iterator i = special_tiles.begin();
868 i != special_tiles.end(); ++i) {
869 SpecialTile* special_tile = *i;
871 if (special_tile->pos == tux->get_tile_pos()) {
872 /* Display an in-map message in the map, if any as been selected */
873 if(!special_tile->map_message.empty() && !special_tile->passive_message)
874 context.draw_text(Resources::normal_font, special_tile->map_message,
875 Vector(SCREEN_WIDTH/2,
876 SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
877 ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
882 // display teleporter messages
883 Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
884 if (teleporter && (teleporter->message != "")) {
885 Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
886 context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
891 /* Display a passive message in the map, if needed */
892 if(passive_message_timer.started())
893 context.draw_text(Resources::normal_font, passive_message,
894 Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
895 ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
897 context.pop_transform();
903 sound_manager->play_music(music);
904 MenuManager::instance().clear_menu_stack();
909 // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
910 if (force_spawnpoint != "") {
911 move_to_spawnpoint(force_spawnpoint);
912 force_spawnpoint = "";
917 // register worldmap_table as worldmap in scripting
918 using namespace scripting;
920 sq_pushroottable(global_vm);
921 sq_pushstring(global_vm, "worldmap", -1);
922 sq_pushobject(global_vm, worldmap_table);
923 if(SQ_FAILED(sq_createslot(global_vm, -3)))
924 throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
925 sq_pop(global_vm, 1);
927 //Run default.nut just before init script
929 IFileStreambuf ins(levels_path + "default.nut");
930 std::istream in(&ins);
931 run_script(in, "WorldMap::default.nut");
932 } catch(std::exception& ) {
933 // doesn't exist or erroneous; do nothing
936 if(init_script != "") {
937 std::istringstream in(init_script);
938 run_script(in, "WorldMap::init");
945 using namespace scripting;
947 // save state of world and player
950 // remove worldmap_table from roottable
951 sq_pushroottable(global_vm);
952 sq_pushstring(global_vm, "worldmap", -1);
953 if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
954 throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
955 sq_pop(global_vm, 1);
959 WorldMap::save_state()
961 using namespace scripting;
963 HSQUIRRELVM vm = global_vm;
964 int oldtop = sq_gettop(vm);
968 sq_pushroottable(vm);
969 sq_pushstring(vm, "state", -1);
970 if(SQ_FAILED(sq_get(vm, -2)))
971 throw scripting::SquirrelError(vm, "Couldn't get state table");
973 // get or create worlds table
974 sq_pushstring(vm, "worlds", -1);
975 if(SQ_FAILED(sq_get(vm, -2))) {
976 sq_pushstring(vm, "worlds", -1);
978 if(SQ_FAILED(sq_createslot(vm, -3)))
979 throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
981 sq_pushstring(vm, "worlds", -1);
982 if(SQ_FAILED(sq_get(vm, -2)))
983 throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
986 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
987 if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
990 // construct new table for this worldmap
991 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
995 sq_pushstring(vm, "tux", -1);
998 store_float(vm, "x", tux->get_tile_pos().x);
999 store_float(vm, "y", tux->get_tile_pos().y);
1000 store_string(vm, "back", direction_to_string(tux->back_direction));
1002 sq_createslot(vm, -3);
1005 sq_pushstring(vm, "levels", -1);
1008 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1009 LevelTile* level = *i;
1011 sq_pushstring(vm, level->get_name().c_str(), -1);
1014 store_bool(vm, "solved", level->solved);
1015 store_bool(vm, "perfect", level->perfect);
1016 level->statistics.serialize_to_squirrel(vm);
1018 sq_createslot(vm, -3);
1021 sq_createslot(vm, -3);
1023 // overall statistics...
1024 total_stats.serialize_to_squirrel(vm);
1026 // push world into worlds table
1027 sq_createslot(vm, -3);
1028 } catch(std::exception& ) {
1029 sq_settop(vm, oldtop);
1032 sq_settop(vm, oldtop);
1034 if(World::current() != NULL)
1035 World::current()->save_state();
1039 WorldMap::load_state()
1041 using namespace scripting;
1043 HSQUIRRELVM vm = global_vm;
1044 int oldtop = sq_gettop(vm);
1048 sq_pushroottable(vm);
1049 sq_pushstring(vm, "state", -1);
1050 if(SQ_FAILED(sq_get(vm, -2)))
1051 throw scripting::SquirrelError(vm, "Couldn't get state table");
1054 sq_pushstring(vm, "worlds", -1);
1055 if(SQ_FAILED(sq_get(vm, -2)))
1056 throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
1058 // get table for our world
1059 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1060 if(SQ_FAILED(sq_get(vm, -2)))
1061 throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
1064 sq_pushstring(vm, "tux", -1);
1065 if(SQ_FAILED(sq_get(vm, -2)))
1066 throw scripting::SquirrelError(vm, "Couldn't get tux");
1069 p.x = read_float(vm, "x");
1070 p.y = read_float(vm, "y");
1071 std::string back_str = read_string(vm, "back");
1072 tux->back_direction = string_to_direction(back_str);
1073 tux->set_tile_pos(p);
1078 sq_pushstring(vm, "levels", -1);
1079 if(SQ_FAILED(sq_get(vm, -2)))
1080 throw scripting::SquirrelError(vm, "Couldn't get levels");
1082 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1083 LevelTile* level = *i;
1084 sq_pushstring(vm, level->get_name().c_str(), -1);
1085 if(SQ_SUCCEEDED(sq_get(vm, -2))) {
1086 level->solved = read_bool(vm, "solved");
1087 level->perfect = read_bool(vm, "perfect");
1089 level->sprite->set_action("default");
1091 level->sprite->set_action((level->sprite->has_action("perfect") && level->perfect) ? "perfect" : "solved");
1092 level->statistics.unserialize_from_squirrel(vm);
1097 // leave state table
1100 // load overall statistics
1101 total_stats.unserialize_from_squirrel(vm);
1103 } catch(std::exception& e) {
1104 log_debug << "Not loading worldmap state: " << e.what() << std::endl;
1106 sq_settop(vm, oldtop);
1112 WorldMap::level_count()
1114 return levels.size();
1118 WorldMap::solved_level_count()
1121 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1122 LevelTile* level = *i;
1132 WorldMap::run_script(std::istream& in, const std::string& sourcename)
1134 using namespace scripting;
1136 // garbage collect thread list
1137 for(ScriptList::iterator i = scripts.begin();
1138 i != scripts.end(); ) {
1139 HSQOBJECT& object = *i;
1140 HSQUIRRELVM vm = object_to_vm(object);
1142 if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
1143 sq_release(global_vm, &object);
1144 i = scripts.erase(i);
1151 HSQOBJECT object = create_thread(global_vm);
1152 scripts.push_back(object);
1154 HSQUIRRELVM vm = object_to_vm(object);
1156 // set worldmap_table as roottable for the thread
1157 sq_pushobject(vm, worldmap_table);
1158 sq_setroottable(vm);
1160 compile_and_run(vm, in, sourcename);
1166 WorldMap::get_width() const
1169 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1170 TileMap* solids = *i;
1171 if (solids->get_width() > width) width = solids->get_width();
1177 WorldMap::get_height() const
1180 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1181 TileMap* solids = *i;
1182 if (solids->get_height() > height) height = solids->get_height();
1187 } // namespace worldmap