1 // SuperTux - A Jump'n Run
2 // Copyright (C) 2004 Ingo Ruhnke <grumbel@gmail.com>
3 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
5 // This program is free software: you can redistribute it and/or modify
6 // it under the terms of the GNU General Public License as published by
7 // the Free Software Foundation, either version 3 of the License, or
8 // (at your option) any later version.
10 // This program is distributed in the hope that it will be useful,
11 // but WITHOUT ANY WARRANTY; without even the implied warranty of
12 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 // GNU General Public License for more details.
15 // You should have received a copy of the GNU General Public License
16 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "worldmap/worldmap.hpp"
31 #include "audio/sound_manager.hpp"
32 #include "control/input_manager.hpp"
33 #include "gui/menu.hpp"
34 #include "gui/menu_manager.hpp"
35 #include "gui/mousecursor.hpp"
36 #include "lisp/lisp.hpp"
37 #include "lisp/list_iterator.hpp"
38 #include "lisp/parser.hpp"
39 #include "object/background.hpp"
40 #include "object/decal.hpp"
41 #include "object/tilemap.hpp"
42 #include "physfs/ifile_streambuf.hpp"
43 #include "scripting/scripting.hpp"
44 #include "scripting/squirrel_error.hpp"
45 #include "scripting/squirrel_util.hpp"
46 #include "sprite/sprite.hpp"
47 #include "sprite/sprite_manager.hpp"
48 #include "supertux/game_session.hpp"
49 #include "supertux/gameconfig.hpp"
50 #include "supertux/globals.hpp"
51 #include "supertux/menu/menu_storage.hpp"
52 #include "supertux/menu/options_menu.hpp"
53 #include "supertux/menu/worldmap_menu.hpp"
54 #include "supertux/player_status.hpp"
55 #include "supertux/resources.hpp"
56 #include "supertux/savegame.hpp"
57 #include "supertux/screen_manager.hpp"
58 #include "supertux/sector.hpp"
59 #include "supertux/shrinkfade.hpp"
60 #include "supertux/spawn_point.hpp"
61 #include "supertux/textscroller.hpp"
62 #include "supertux/tile_manager.hpp"
63 #include "supertux/tile_set.hpp"
64 #include "supertux/world.hpp"
65 #include "util/file_system.hpp"
66 #include "util/gettext.hpp"
67 #include "util/log.hpp"
68 #include "util/reader.hpp"
69 #include "video/drawing_context.hpp"
70 #include "video/surface.hpp"
71 #include "worldmap/level.hpp"
72 #include "worldmap/special_tile.hpp"
73 #include "worldmap/sprite_change.hpp"
74 #include "worldmap/tux.hpp"
75 #include "worldmap/worldmap.hpp"
77 static const float CAMERA_PAN_SPEED = 5.0;
81 WorldMap* WorldMap::current_ = NULL;
83 WorldMap::WorldMap(const std::string& filename, Savegame& savegame, const std::string& force_spawnpoint_) :
94 passive_message_timer(),
106 ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
107 force_spawnpoint(force_spawnpoint_),
118 music = "music/salcon.ogg";
122 // create a new squirrel table for the worldmap
123 using namespace scripting;
125 sq_collectgarbage(global_vm);
126 sq_newtable(global_vm);
127 sq_pushroottable(global_vm);
128 if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
129 throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
131 sq_resetobject(&worldmap_table);
132 if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
133 throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
135 sq_addref(global_vm, &worldmap_table);
136 sq_pop(global_vm, 1);
138 SoundManager::current()->preload("sounds/warp.wav");
140 // load worldmap objects
144 WorldMap::~WorldMap()
146 using namespace scripting;
151 for(GameObjects::iterator i = game_objects.begin();
152 i != game_objects.end(); ++i) {
153 GameObject* object = *i;
154 try_unexpose(object);
158 for(SpawnPoints::iterator i = spawn_points.begin();
159 i != spawn_points.end(); ++i) {
163 for(ScriptList::iterator i = scripts.begin();
164 i != scripts.end(); ++i) {
165 HSQOBJECT& object = *i;
166 sq_release(global_vm, &object);
168 sq_release(global_vm, &worldmap_table);
170 sq_collectgarbage(global_vm);
177 WorldMap::add_object(GameObject* object)
179 TileMap* tilemap = dynamic_cast<TileMap*> (object);
180 if(tilemap != 0 && tilemap->is_solid()) {
181 solid_tilemaps.push_back(tilemap);
186 game_objects.push_back(object);
190 WorldMap::try_expose(GameObject* object)
192 ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
193 if(object_ != NULL) {
194 HSQUIRRELVM vm = scripting::global_vm;
195 sq_pushobject(vm, worldmap_table);
196 object_->expose(vm, -1);
202 WorldMap::try_unexpose(GameObject* object)
204 ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
205 if(object_ != NULL) {
206 HSQUIRRELVM vm = scripting::global_vm;
207 SQInteger oldtop = sq_gettop(vm);
208 sq_pushobject(vm, worldmap_table);
210 object_->unexpose(vm, -1);
211 } catch(std::exception& e) {
212 log_warning << "Couldn't unregister object: " << e.what() << std::endl;
214 sq_settop(vm, oldtop);
219 WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
221 for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
223 if(sp->name == spawnpoint) {
225 tux->set_tile_pos(p);
226 tux->set_direction(sp->auto_dir);
229 pan_pos = get_camera_pos_for_tux();
230 clamp_camera_position(pan_pos);
235 log_warning << "Spawnpoint '" << spawnpoint << "' not found." << std::endl;
236 if (spawnpoint != "main") {
237 move_to_spawnpoint("main");
242 WorldMap::change(const std::string& filename, const std::string& force_spawnpoint_)
244 ScreenManager::current()->pop_screen();
245 ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, m_savegame, force_spawnpoint_)));
249 WorldMap::load(const std::string& filename)
251 map_filename = filename;
252 levels_path = FileSystem::dirname(map_filename);
256 const lisp::Lisp* root = parser.parse(map_filename);
258 const lisp::Lisp* level_ = root->get_lisp("supertux-level");
260 throw std::runtime_error("file isn't a supertux-level file.");
262 level_->get("name", name);
264 const lisp::Lisp* sector = level_->get_lisp("sector");
266 throw std::runtime_error("No sector specified in worldmap file.");
268 const lisp::Lisp* tilesets_lisp = level_->get_lisp("tilesets");
269 if(tilesets_lisp != NULL) {
270 tileset = TileManager::current()->parse_tileset_definition(*tilesets_lisp).release();
273 std::string tileset_name;
274 if(level_->get("tileset", tileset_name)) {
275 if(tileset != NULL) {
276 log_warning << "multiple tilesets specified in level_" << std::endl;
278 tileset = TileManager::current()->get_tileset(tileset_name);
281 /* load default tileset */
282 if(tileset == NULL) {
283 tileset = TileManager::current()->get_tileset("images/worldmap.strf");
285 current_tileset = tileset;
287 lisp::ListIterator iter(sector);
289 if(iter.item() == "tilemap") {
290 add_object(new TileMap(*(iter.lisp())));
291 } else if(iter.item() == "background") {
292 add_object(new Background(*(iter.lisp())));
293 } else if(iter.item() == "music") {
294 iter.value()->get(music);
295 } else if(iter.item() == "init-script") {
296 iter.value()->get(init_script);
297 } else if(iter.item() == "worldmap-spawnpoint") {
298 SpawnPoint* sp = new SpawnPoint(*iter.lisp());
299 spawn_points.push_back(sp);
300 } else if(iter.item() == "level") {
301 LevelTile* level = new LevelTile(levels_path, *iter.lisp());
302 levels.push_back(level);
304 } else if(iter.item() == "special-tile") {
305 SpecialTile* special_tile = new SpecialTile(*iter.lisp());
306 special_tiles.push_back(special_tile);
307 add_object(special_tile);
308 } else if(iter.item() == "sprite-change") {
309 SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
310 sprite_changes.push_back(sprite_change);
311 add_object(sprite_change);
312 } else if(iter.item() == "teleporter") {
313 Teleporter* teleporter = new Teleporter(*iter.lisp());
314 teleporters.push_back(teleporter);
315 add_object(teleporter);
316 } else if(iter.item() == "decal") {
317 Decal* decal = new Decal(*iter.lisp());
319 } else if(iter.item() == "ambient-light") {
320 std::vector<float> vColor;
321 sector->get( "ambient-light", vColor );
322 if(vColor.size() < 3) {
323 log_warning << "(ambient-light) requires a color as argument" << std::endl;
325 ambient_light = Color( vColor );
327 } else if(iter.item() == "name") {
330 log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
333 current_tileset = NULL;
335 if(solid_tilemaps.size() == 0)
336 throw std::runtime_error("No solid tilemap specified");
338 move_to_spawnpoint("main");
340 } catch(std::exception& e) {
341 std::stringstream msg;
342 msg << "Problem when parsing worldmap '" << map_filename << "': " <<
344 throw std::runtime_error(msg.str());
349 WorldMap::get_level_title(LevelTile& level)
351 /** get special_tile's title */
352 level.title = "<no title>";
356 const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
358 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
362 level_lisp->get("name", level.title);
363 } catch(std::exception& e) {
364 log_warning << "Problem when reading leveltitle: " << e.what() << std::endl;
370 WorldMap::get_level_target_time(LevelTile& level)
372 if(last_position == tux->get_tile_pos()) {
373 level.target_time = last_target_time;
379 const lisp::Lisp* root = parser.parse(levels_path + level.get_name());
381 const lisp::Lisp* level_lisp = root->get_lisp("supertux-level");
385 level_lisp->get("target-time", level.target_time);
387 last_position = level.pos;
388 last_target_time = level.target_time;
390 } catch(std::exception& e) {
391 log_warning << "Problem when reading level target time: " << e.what() << std::endl;
396 void WorldMap::calculate_total_stats()
399 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
400 LevelTile* level = *i;
402 total_stats += level->statistics;
408 WorldMap::on_escape_press()
410 // Show or hide the menu
411 if(!MenuManager::instance().is_active()) {
412 MenuManager::instance().set_menu(MenuStorage::WORLDMAP_MENU);
413 tux->set_direction(D_NONE); // stop tux movement when menu is called
415 MenuManager::instance().clear_menu_stack();
420 WorldMap::get_next_tile(Vector pos, Direction direction)
442 WorldMap::path_ok(Direction direction, const Vector& old_pos, Vector* new_pos)
444 *new_pos = get_next_tile(old_pos, direction);
446 if (!(new_pos->x >= 0 && new_pos->x < get_width()
447 && new_pos->y >= 0 && new_pos->y < get_height()))
448 { // New position is outsite the tilemap
452 { // Check if the tile allows us to go to new_pos
453 int old_tile_data = tile_data_at(old_pos);
454 int new_tile_data = tile_data_at(*new_pos);
458 return (old_tile_data & Tile::WORLDMAP_WEST
459 && new_tile_data & Tile::WORLDMAP_EAST);
462 return (old_tile_data & Tile::WORLDMAP_EAST
463 && new_tile_data & Tile::WORLDMAP_WEST);
466 return (old_tile_data & Tile::WORLDMAP_NORTH
467 && new_tile_data & Tile::WORLDMAP_SOUTH);
470 return (old_tile_data & Tile::WORLDMAP_SOUTH
471 && new_tile_data & Tile::WORLDMAP_NORTH);
474 assert(!"path_ok() can't walk if direction is NONE");
481 WorldMap::finished_level(Level* gamelevel)
483 // TODO use Level* parameter here?
484 LevelTile* level = at_level();
486 bool old_level_state = level->solved;
487 level->solved = true;
488 level->sprite->set_action("solved");
490 // deal with statistics
491 level->statistics.merge(gamelevel->stats);
492 calculate_total_stats();
493 get_level_target_time(*level);
494 if(level->statistics.completed(level->statistics, level->target_time)) {
495 level->perfect = true;
496 if(level->sprite->has_action("perfect"))
497 level->sprite->set_action("perfect");
502 if (old_level_state != level->solved) {
503 // Try to detect the next direction to which we should walk
504 // FIXME: Mostly a hack
505 Direction dir = D_NONE;
507 int dirdata = available_directions_at(tux->get_tile_pos());
508 // first, test for crossroads
509 if (dirdata == Tile::WORLDMAP_CNSE ||
510 dirdata == Tile::WORLDMAP_CNSW ||
511 dirdata == Tile::WORLDMAP_CNEW ||
512 dirdata == Tile::WORLDMAP_CSEW ||
513 dirdata == Tile::WORLDMAP_CNSEW)
515 else if (dirdata & Tile::WORLDMAP_NORTH
516 && tux->back_direction != D_NORTH)
518 else if (dirdata & Tile::WORLDMAP_SOUTH
519 && tux->back_direction != D_SOUTH)
521 else if (dirdata & Tile::WORLDMAP_EAST
522 && tux->back_direction != D_EAST)
524 else if (dirdata & Tile::WORLDMAP_WEST
525 && tux->back_direction != D_WEST)
529 tux->set_direction(dir);
533 if (level->extro_script != "") {
535 std::istringstream in(level->extro_script);
536 run_script(in, "worldmap:extro_script");
537 } catch(std::exception& e) {
538 log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
544 WorldMap::get_camera_pos_for_tux() {
545 Vector camera_offset_;
546 Vector tux_pos = tux->get_pos();
547 camera_offset_.x = tux_pos.x - SCREEN_WIDTH/2;
548 camera_offset_.y = tux_pos.y - SCREEN_HEIGHT/2;
549 return camera_offset_;
553 WorldMap::clamp_camera_position(Vector& c) {
559 if (c.x > (int)get_width()*32 - SCREEN_WIDTH)
560 c.x = (int)get_width()*32 - SCREEN_WIDTH;
561 if (c.y > (int)get_height()*32 - SCREEN_HEIGHT)
562 c.y = (int)get_height()*32 - SCREEN_HEIGHT;
564 if (int(get_width()*32) < SCREEN_WIDTH)
565 c.x = get_width()*16.0 - SCREEN_WIDTH/2.0;
566 if (int(get_height()*32) < SCREEN_HEIGHT)
567 c.y = get_height()*16.0 - SCREEN_HEIGHT/2.0;
571 WorldMap::update(float delta)
573 if (!in_level && !MenuManager::instance().is_active())
575 // update GameObjects
576 for(size_t i = 0; i < game_objects.size(); ++i) {
577 GameObject* object = game_objects[i];
578 if(!panning || object != tux) {
579 object->update(delta);
583 // remove old GameObjects
584 for(GameObjects::iterator i = game_objects.begin();
585 i != game_objects.end(); ) {
586 GameObject* object = *i;
587 if(!object->is_valid()) {
588 try_unexpose(object);
590 i = game_objects.erase(i);
596 /* update solid_tilemaps list */
597 //FIXME: this could be more efficient
598 solid_tilemaps.clear();
599 for(std::vector<GameObject*>::iterator i = game_objects.begin();
600 i != game_objects.end(); ++i)
602 TileMap* tm = dynamic_cast<TileMap*>(*i);
604 if (tm->is_solid()) solid_tilemaps.push_back(tm);
607 Vector requested_pos;
611 camera_offset = get_camera_pos_for_tux();
613 Vector delta__ = pan_pos - camera_offset;
614 float mag = delta__.norm();
615 if(mag > CAMERA_PAN_SPEED) {
616 delta__ *= CAMERA_PAN_SPEED/mag;
618 camera_offset += delta__;
619 if(camera_offset == pan_pos) {
624 requested_pos = camera_offset;
625 clamp_camera_position(camera_offset);
628 if(requested_pos.x != camera_offset.x) {
629 pan_pos.x = camera_offset.x;
631 if(requested_pos.y != camera_offset.y) {
632 pan_pos.y = camera_offset.y;
637 Controller *controller = InputManager::current()->get_controller();
638 bool enter_level = false;
639 if(controller->pressed(Controller::ACTION)
640 || controller->pressed(Controller::JUMP)
641 || controller->pressed(Controller::MENU_SELECT)) {
642 /* some people define UP and JUMP on the same key... */
643 if(!controller->pressed(Controller::UP))
646 if(controller->pressed(Controller::START) ||
647 controller->pressed(Controller::ESCAPE))
652 if(controller->pressed(Controller::CHEAT_MENU) &&
653 g_config->developer_mode)
655 MenuManager::instance().set_menu(MenuStorage::WORLDMAP_CHEAT_MENU);
658 // check for teleporters
659 Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
660 if (teleporter && (teleporter->automatic || (enter_level && (!tux->is_moving())))) {
662 if (teleporter->worldmap != "") {
663 change(teleporter->worldmap, teleporter->spawnpoint);
665 // TODO: an animation, camera scrolling or a fading would be a nice touch
666 SoundManager::current()->play("sounds/warp.wav");
667 tux->back_direction = D_NONE;
668 move_to_spawnpoint(teleporter->spawnpoint, true);
672 // check for auto-play levels
673 LevelTile* level = at_level();
674 if (level && (level->auto_play) && (!level->solved) && (!tux->is_moving())) {
676 // automatically mark these levels as solved in case player aborts
677 level->solved = true;
680 if (enter_level && !tux->is_moving())
682 /* Check level action */
683 LevelTile* level_ = at_level();
685 //Respawn if player on a tile with no level and nowhere to go.
686 int tile_data = tile_data_at(tux->get_tile_pos());
687 if(!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
688 log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
689 move_to_spawnpoint("main");
692 log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
696 if (level_->pos == tux->get_tile_pos()) {
698 Vector shrinkpos = Vector(level_->pos.x*32 + 16 - camera_offset.x,
699 level_->pos.y*32 + 8 - camera_offset.y);
700 std::string levelfile = levels_path + level_->get_name();
702 // update state and savegame
705 ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new GameSession(levelfile, m_savegame, &level_->statistics)),
706 std::unique_ptr<ScreenFade>(new ShrinkFade(shrinkpos, 1.0f)));
708 } catch(std::exception& e) {
709 log_fatal << "Couldn't load level: " << e.what() << std::endl;
715 // tux->set_direction(input_direction);
721 WorldMap::tile_data_at(Vector p)
725 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
726 TileMap* tilemap = *i;
727 const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
728 int dirdata = tile->getData();
736 WorldMap::available_directions_at(Vector p)
738 return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK;
744 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
745 LevelTile* level = *i;
746 if (level->pos == tux->get_tile_pos())
754 WorldMap::at_special_tile()
756 for(SpecialTiles::iterator i = special_tiles.begin();
757 i != special_tiles.end(); ++i) {
758 SpecialTile* special_tile = *i;
759 if (special_tile->pos == tux->get_tile_pos())
767 WorldMap::at_sprite_change(const Vector& pos)
769 for(SpriteChanges::iterator i = sprite_changes.begin();
770 i != sprite_changes.end(); ++i) {
771 SpriteChange* sprite_change = *i;
772 if(sprite_change->pos == pos)
773 return sprite_change;
780 WorldMap::at_teleporter(const Vector& pos)
782 for(std::vector<Teleporter*>::iterator i = teleporters.begin(); i != teleporters.end(); ++i) {
783 Teleporter* teleporter = *i;
784 if(teleporter->pos == pos) return teleporter;
791 WorldMap::draw(DrawingContext& context)
793 if (int(get_width()*32) < SCREEN_WIDTH || int(get_height()*32) < SCREEN_HEIGHT)
794 context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
795 Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
797 context.set_ambient_color( ambient_light );
798 context.push_transform();
799 context.set_translation(camera_offset);
801 for(GameObjects::iterator i = game_objects.begin();
802 i != game_objects.end(); ++i) {
803 GameObject* object = *i;
804 if(!panning || object != tux) {
805 object->draw(context);
810 // FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
811 // draw visual indication of possible walk directions
812 static int flipme = 0;
814 for (int x = 0; x < get_width(); x++) {
815 for (int y = 0; y < get_height(); y++) {
816 int data = tile_data_at(Vector(x,y));
820 if (data & Tile::WORLDMAP_NORTH) context.draw_filled_rect(Rect(px + 16-W, py , px + 16+W, py + 16-W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
821 if (data & Tile::WORLDMAP_SOUTH) context.draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
822 if (data & Tile::WORLDMAP_EAST) context.draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32 , py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
823 if (data & Tile::WORLDMAP_WEST) context.draw_filled_rect(Rect(px , py + 16-W, px + 16-W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
824 if (data & Tile::WORLDMAP_DIR_MASK) context.draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
825 if (data & Tile::WORLDMAP_STOP) context.draw_filled_rect(Rect(px + 4 , py + 4 , px + 28 , py + 28 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
830 draw_status(context);
831 context.pop_transform();
835 WorldMap::draw_status(DrawingContext& context)
837 context.push_transform();
838 context.set_translation(Vector(0, 0));
840 m_savegame.get_player_status()->draw(context);
842 if (!tux->is_moving()) {
843 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
844 LevelTile* level = *i;
846 if (level->pos == tux->get_tile_pos()) {
847 if(level->title == "")
848 get_level_title(*level);
850 context.draw_text(Resources::normal_font, level->title,
851 Vector(SCREEN_WIDTH/2,
852 SCREEN_HEIGHT - Resources::normal_font->get_height() - 10),
853 ALIGN_CENTER, LAYER_HUD, WorldMap::level_title_color);
855 // if level is solved, draw level picture behind stats
858 if (const Surface* picture = level->get_picture()) {
859 Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
860 context.push_transform();
861 context.set_alpha(0.5);
862 context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
863 context.pop_transform();
868 if (level->target_time == 0.0f)
869 get_level_target_time(*level);
870 level->statistics.draw_worldmap_info(context, level->target_time);
875 for(SpecialTiles::iterator i = special_tiles.begin();
876 i != special_tiles.end(); ++i) {
877 SpecialTile* special_tile = *i;
879 if (special_tile->pos == tux->get_tile_pos()) {
880 /* Display an in-map message in the map, if any as been selected */
881 if(!special_tile->map_message.empty() && !special_tile->passive_message)
882 context.draw_text(Resources::normal_font, special_tile->map_message,
883 Vector(SCREEN_WIDTH/2,
884 SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
885 ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
890 // display teleporter messages
891 Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
892 if (teleporter && (teleporter->message != "")) {
893 Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
894 context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
899 /* Display a passive message in the map, if needed */
900 if(passive_message_timer.started())
901 context.draw_text(Resources::normal_font, passive_message,
902 Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
903 ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
905 context.pop_transform();
911 SoundManager::current()->play_music(music);
912 MenuManager::instance().clear_menu_stack();
917 // if force_spawnpoint was set, move Tux there, then clear force_spawnpoint
918 if (force_spawnpoint != "") {
919 move_to_spawnpoint(force_spawnpoint);
920 force_spawnpoint = "";
925 // register worldmap_table as worldmap in scripting
926 using namespace scripting;
928 sq_pushroottable(global_vm);
929 sq_pushstring(global_vm, "worldmap", -1);
930 sq_pushobject(global_vm, worldmap_table);
931 if(SQ_FAILED(sq_newslot(global_vm, -3, SQFalse)))
932 throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
933 sq_pop(global_vm, 1);
935 //Run default.nut just before init script
937 IFileStreambuf ins(levels_path + "default.nut");
938 std::istream in(&ins);
939 run_script(in, "WorldMap::default.nut");
940 } catch(std::exception& ) {
941 // doesn't exist or erroneous; do nothing
944 if(init_script != "") {
945 std::istringstream in(init_script);
946 run_script(in, "WorldMap::init");
953 using namespace scripting;
955 // save state of world and player
958 // remove worldmap_table from roottable
959 sq_pushroottable(global_vm);
960 sq_pushstring(global_vm, "worldmap", -1);
961 if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
962 throw SquirrelError(global_vm, "Couldn't unset worldmap in roottable");
963 sq_pop(global_vm, 1);
967 WorldMap::set_levels_solved(bool solved, bool perfect)
969 for(auto& level : levels)
971 level->set_solved(solved);
972 level->set_perfect(perfect);
977 WorldMap::save_state()
979 using namespace scripting;
981 HSQUIRRELVM vm = global_vm;
982 int oldtop = sq_gettop(vm);
986 sq_pushroottable(vm);
987 sq_pushstring(vm, "state", -1);
988 if(SQ_FAILED(sq_get(vm, -2)))
989 throw scripting::SquirrelError(vm, "Couldn't get state table");
991 // get or create worlds table
992 sq_pushstring(vm, "worlds", -1);
993 if(SQ_FAILED(sq_get(vm, -2))) {
994 sq_pushstring(vm, "worlds", -1);
996 if(SQ_FAILED(sq_newslot(vm, -3, SQFalse)))
997 throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
999 sq_pushstring(vm, "worlds", -1);
1000 if(SQ_FAILED(sq_get(vm, -2)))
1001 throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
1004 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1005 if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
1009 // construct new table for this worldmap
1010 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1014 sq_pushstring(vm, "tux", -1);
1017 store_float(vm, "x", tux->get_tile_pos().x);
1018 store_float(vm, "y", tux->get_tile_pos().y);
1019 store_string(vm, "back", direction_to_string(tux->back_direction));
1021 sq_newslot(vm, -3, SQFalse);
1024 sq_pushstring(vm, "levels", -1);
1027 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1028 LevelTile* level = *i;
1030 sq_pushstring(vm, level->get_name().c_str(), -1);
1033 store_bool(vm, "solved", level->solved);
1034 store_bool(vm, "perfect", level->perfect);
1035 level->statistics.serialize_to_squirrel(vm);
1037 sq_newslot(vm, -3, SQFalse);
1040 sq_newslot(vm, -3, SQFalse);
1042 // overall statistics...
1043 total_stats.serialize_to_squirrel(vm);
1045 // push world into worlds table
1046 sq_newslot(vm, -3, SQFalse);
1047 } catch(std::exception& ) {
1048 sq_settop(vm, oldtop);
1051 sq_settop(vm, oldtop);
1057 WorldMap::load_state()
1059 using namespace scripting;
1061 HSQUIRRELVM vm = global_vm;
1062 int oldtop = sq_gettop(vm);
1066 sq_pushroottable(vm);
1067 sq_pushstring(vm, "state", -1);
1068 if(SQ_FAILED(sq_get(vm, -2)))
1069 throw scripting::SquirrelError(vm, "Couldn't get state table");
1072 sq_pushstring(vm, "worlds", -1);
1073 if(SQ_FAILED(sq_get(vm, -2)))
1074 throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
1076 // get table for our world
1077 sq_pushstring(vm, map_filename.c_str(), map_filename.length());
1078 if(SQ_FAILED(sq_get(vm, -2)))
1079 throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
1082 sq_pushstring(vm, "tux", -1);
1083 if(SQ_FAILED(sq_get(vm, -2)))
1084 throw scripting::SquirrelError(vm, "Couldn't get tux");
1087 p.x = read_float(vm, "x");
1088 p.y = read_float(vm, "y");
1089 std::string back_str = read_string(vm, "back");
1090 tux->back_direction = string_to_direction(back_str);
1091 tux->set_tile_pos(p);
1096 sq_pushstring(vm, "levels", -1);
1097 if(SQ_FAILED(sq_get(vm, -2)))
1098 throw scripting::SquirrelError(vm, "Couldn't get levels");
1100 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1101 LevelTile* level = *i;
1102 sq_pushstring(vm, level->get_name().c_str(), -1);
1103 if(SQ_SUCCEEDED(sq_get(vm, -2))) {
1104 level->solved = read_bool(vm, "solved");
1105 level->perfect = read_bool(vm, "perfect");
1107 level->sprite->set_action("default");
1109 level->sprite->set_action((level->sprite->has_action("perfect") && level->perfect) ? "perfect" : "solved");
1110 level->statistics.unserialize_from_squirrel(vm);
1115 // leave state table
1118 // load overall statistics
1119 total_stats.unserialize_from_squirrel(vm);
1121 } catch(std::exception& e) {
1122 log_debug << "Not loading worldmap state: " << e.what() << std::endl;
1124 sq_settop(vm, oldtop);
1130 WorldMap::level_count()
1132 return levels.size();
1136 WorldMap::solved_level_count()
1139 for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
1140 LevelTile* level = *i;
1150 WorldMap::run_script(std::istream& in, const std::string& sourcename)
1152 using namespace scripting;
1154 // garbage collect thread list
1155 for(ScriptList::iterator i = scripts.begin();
1156 i != scripts.end(); ) {
1157 HSQOBJECT& object = *i;
1158 HSQUIRRELVM vm = object_to_vm(object);
1160 if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) {
1161 sq_release(global_vm, &object);
1162 i = scripts.erase(i);
1169 HSQOBJECT object = create_thread(global_vm);
1170 scripts.push_back(object);
1172 HSQUIRRELVM vm = object_to_vm(object);
1174 // set worldmap_table as roottable for the thread
1175 sq_pushobject(vm, worldmap_table);
1176 sq_setroottable(vm);
1178 compile_and_run(vm, in, sourcename);
1184 WorldMap::get_width() const
1187 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1188 TileMap* solids = *i;
1189 if (solids->get_width() > width) width = solids->get_width();
1195 WorldMap::get_height() const
1198 for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
1199 TileMap* solids = *i;
1200 if (solids->get_height() > height) height = solids->get_height();
1205 } // namespace worldmap